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Fix the FPS counter to show the 'real' framerate, also clean up its mess a bit...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3920 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -227,7 +227,7 @@ void RenderToXFB(const BPCmd &bp, const EFBRectangle &rc, const float &yScale, c
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{
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Renderer::SwapBuffers();
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PRIM_LOG("Renderer::SwapBuffers()");
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g_VideoInitialize.pCopiedToXFB();
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g_VideoInitialize.pCopiedToXFB(false);
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}
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void ClearScreen(const BPCmd &bp, const EFBRectangle &rc)
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{
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