Fix the FPS counter to show the 'real' framerate, also clean up its mess a bit...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3920 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
sl1nk3.s
2009-08-01 18:16:12 +00:00
parent 1493c2ba9c
commit 69c0613160
5 changed files with 52 additions and 96 deletions

View File

@ -462,9 +462,9 @@ void VideoFifo_CheckSwapRequest()
if (Common::AtomicLoadAcquire(s_swapRequested))
{
Renderer::Swap(s_beginFieldArgs.xfbAddr, s_beginFieldArgs.field, s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight);
// TODO: Find better name for this because I don't know if it means what it says.
g_VideoInitialize.pCopiedToXFB();
g_VideoInitialize.pCopiedToXFB(true);
Common::AtomicStoreRelease(s_swapRequested, FALSE);
}
@ -478,6 +478,8 @@ inline bool addrRangesOverlap(u32 aLower, u32 aUpper, u32 bLower, u32 bUpper)
// Run from the graphics thread (from Fifo.cpp)
void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
{
g_VideoInitialize.pCopiedToXFB(false);
if (Common::AtomicLoadAcquire(s_swapRequested))
{
u32 aLower = xfbAddr;