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Also free when initialization fails, and move to end
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@ -111,7 +111,9 @@ bool Create(u32 adapter_index, bool enable_debug_layer)
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{
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PanicAlertT(
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"Failed to initialize Direct3D.\nMake sure your video card supports at least D3D 10.0");
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dxgi_factory.Reset();
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D3DCommon::UnloadLibraries();
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s_d3d11_library.Close();
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return false;
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}
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@ -133,7 +135,6 @@ void Destroy()
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context->ClearState();
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context->Flush();
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dxgi_factory.Reset();
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context.Reset();
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device1.Reset();
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@ -156,6 +157,7 @@ void Destroy()
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else
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NOTICE_LOG(VIDEO, "Successfully released all device references!");
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dxgi_factory.Reset();
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D3DCommon::UnloadLibraries();
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s_d3d11_library.Close();
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}
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