VideoCommon: Only use interface blocks when geometry shaders are supported.

This commit is contained in:
Jules Blok
2014-12-17 09:18:40 +01:00
parent 1af3d8447a
commit 69df23f725
3 changed files with 22 additions and 10 deletions

View File

@ -88,8 +88,6 @@ void GeometryShaderManager::SetTexCoordChanged(u8 texmapid)
void GeometryShaderManager::DoState(PointerWrap &p)
{
p.Do(dirty);
if (p.GetMode() == PointerWrap::MODE_READ)
{
// Reload current state from global GPU state