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VideoCommon: Only use interface blocks when geometry shaders are supported.
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@ -88,8 +88,6 @@ void GeometryShaderManager::SetTexCoordChanged(u8 texmapid)
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void GeometryShaderManager::DoState(PointerWrap &p)
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{
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p.Do(dirty);
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if (p.GetMode() == PointerWrap::MODE_READ)
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{
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// Reload current state from global GPU state
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