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https://github.com/dolphin-emu/dolphin.git
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Just a few fixes for the fps counter, also unbreak direct XFB homebrews.
And a couple of fixes for the frameskip : disabled by default, can be set before launching a game, also safer to avoid lockup. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3950 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -795,23 +795,18 @@ void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRect
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{
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s_skipSwap = g_bSkipCurrentFrame;
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g_VideoInitialize.pCopiedToXFB(false);
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#ifdef XXX_ENABLE_CPU_CONTROLLED_SWAPPING
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// If we're about to write to a requested XFB, make sure the previous
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// contents make it to the screen first.
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VideoFifo_CheckSwapRequestAt(xfbAddr, fbWidth, fbHeight);
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s_framebufferManager.CopyToXFB(xfbAddr, fbWidth, fbHeight, sourceRc);
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#else
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s_framebufferManager.CopyToXFB(xfbAddr, fbWidth, fbHeight, sourceRc);
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// TODO: Find better name for this because I don't know if it means what it says.
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g_VideoInitialize.pCopiedToXFB(false);
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#ifndef XXX_ENABLE_CPU_CONTROLLED_SWAPPING
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// XXX: Without the VI, how would we know what kind of field this is? So
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// just use progressive.
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Renderer::Swap(xfbAddr, FIELD_PROGRESSIVE, fbWidth, fbHeight);
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// TODO: Find better name for this because I don't know if it means what it says.
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g_VideoInitialize.pCopiedToXFB(true);
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#endif
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}
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