Just a few fixes for the fps counter, also unbreak direct XFB homebrews.

And a couple of fixes for the frameskip : disabled by default, can be set before launching a game, also safer to avoid lockup. 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3950 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
sl1nk3.s
2009-08-08 05:47:08 +00:00
parent 51ddedf512
commit 69f32a76c6
7 changed files with 56 additions and 33 deletions

View File

@ -106,6 +106,7 @@ static bool s_PluginInitialized = false;
static u32 s_swapRequested = FALSE;
static u32 s_efbAccessRequested = FALSE;
static bool ForceSwap = true;
void GetDllInfo (PLUGIN_INFO* _PluginInfo)
{
@ -467,11 +468,17 @@ void VideoFifo_CheckSwapRequest()
{
#ifdef XXX_ENABLE_CPU_CONTROLLED_SWAPPING
Renderer::Swap(s_beginFieldArgs.xfbAddr, s_beginFieldArgs.field, s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight);
// TODO: Find better name for this because I don't know if it means what it says.
g_VideoInitialize.pCopiedToXFB(true);
#else
if (ForceSwap)
{
Renderer::Swap(s_beginFieldArgs.xfbAddr, s_beginFieldArgs.field, s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight);
g_VideoInitialize.pCopiedToXFB(false);
}
#endif
// TODO : This just updates the frame counter, so we may change this func's name as well
g_VideoInitialize.pCopiedToXFB(true);
Common::AtomicStoreRelease(s_swapRequested, FALSE);
}
}
@ -484,6 +491,7 @@ inline bool addrRangesOverlap(u32 aLower, u32 aUpper, u32 bLower, u32 bUpper)
// Run from the graphics thread (from Fifo.cpp)
void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
{
#ifdef XXX_ENABLE_CPU_CONTROLLED_SWAPPING
if (Common::AtomicLoadAcquire(s_swapRequested))
{
u32 aLower = xfbAddr;
@ -494,6 +502,9 @@ void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
if (addrRangesOverlap(aLower, aUpper, bLower, bUpper))
VideoFifo_CheckSwapRequest();
}
#else
ForceSwap = false;
#endif
}
// Run from the CPU thread (from VideoInterface.cpp)