Remove EmuState

This commit is contained in:
Shawn Hoffman
2017-06-15 19:29:26 -07:00
committed by JosJuice
parent 180eb35876
commit 6a0c15491b
98 changed files with 6 additions and 310 deletions

View File

@ -142,25 +142,6 @@ void GameFile::CustomNameCommit()
m_custom_name = std::move(m_pending.custom_name);
}
bool GameFile::EmuStateChanged()
{
IniFile ini = SConfig::LoadGameIni(m_game_id, m_revision);
ini.GetIfExists("EmuState", "EmulationStateId", &m_pending.emu_state.rating, 0);
ini.GetIfExists("EmuState", "EmulationIssues", &m_pending.emu_state.issues, std::string());
return m_emu_state != m_pending.emu_state;
}
void GameFile::EmuStateCommit()
{
m_emu_state = std::move(m_pending.emu_state);
}
void GameFile::EmuState::DoState(PointerWrap& p)
{
p.Do(rating);
p.Do(issues);
}
void GameBanner::DoState(PointerWrap& p)
{
p.Do(buffer);
@ -196,7 +177,6 @@ void GameFile::DoState(PointerWrap& p)
p.Do(m_apploader_date);
m_volume_banner.DoState(p);
m_emu_state.DoState(p);
p.Do(m_custom_name);
}