Remove EmuState

This commit is contained in:
Shawn Hoffman
2017-06-15 19:29:26 -07:00
committed by JosJuice
parent 180eb35876
commit 6a0c15491b
98 changed files with 6 additions and 310 deletions

View File

@ -28,7 +28,7 @@
namespace UICommon
{
static constexpr u32 CACHE_REVISION = 8; // Last changed in PR 6560
static constexpr u32 CACHE_REVISION = 9; // Last changed in PR 6569
std::vector<std::string> FindAllGamePaths(const std::vector<std::string>& directories_to_scan,
bool recursive_scan)
@ -138,18 +138,15 @@ bool GameFileCache::UpdateAdditionalMetadata(const Core::TitleDatabase& title_da
bool GameFileCache::UpdateAdditionalMetadata(std::shared_ptr<GameFile>* game_file,
const Core::TitleDatabase& title_database)
{
const bool emu_state_changed = (*game_file)->EmuStateChanged();
const bool banner_changed = (*game_file)->BannerChanged();
const bool custom_title_changed = (*game_file)->CustomNameChanged(title_database);
if (!emu_state_changed && !banner_changed && !custom_title_changed)
if (!banner_changed && !custom_title_changed)
return false;
// If a cached file needs an update, apply the updates to a copy and delete the original.
// This makes the usage of cached files in other threads safe.
std::shared_ptr<GameFile> copy = std::make_shared<GameFile>(**game_file);
if (emu_state_changed)
copy->EmuStateCommit();
if (banner_changed)
copy->BannerCommit();
if (custom_title_changed)