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Improve netplay setup dialog UX
* Focus "Hash Code" / "IP address" text box by default in "Connect" * Focus game list in "Host" tab * RETURN keypress now host/join depending on selected tab * Remember last hosted game * Remove PanicAlertT: * Simply log message to netplay window * Remove them when they are useless * Show some netplay message in OSD * Chat messages * Pad buffer changes * Desync alerts * Stop the game consistently when another player disconnects / crashes * Prettify chat textbox * Log netplay ping to OSD Join scenario: * Copy netplay code * Open netplay * Paste code * Press enter Host scenario: * Open netplay * Go to host tab * Press enter
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@ -11,9 +11,47 @@
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namespace OSD
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{
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struct Message
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{
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Message() {}
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Message(const std::string& s, u32 ts, u32 rgba) : m_str(s), m_timestamp(ts), m_rgba(rgba) {}
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std::string m_str;
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u32 m_timestamp;
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u32 m_rgba;
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};
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enum class MessageType
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{
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NetPlayPing,
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NetPlayBuffer,
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// This entry must be kept last so that persistent typed messages are
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// displayed before other messages
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Typeless,
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};
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namespace Color
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{
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constexpr u32 CYAN = 0xFF00FFFF;
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constexpr u32 GREEN = 0xFF00FF00;
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constexpr u32 RED = 0xFFFF0000;
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constexpr u32 YELLOW = 0xFFFFFF30;
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};
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namespace Duration
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{
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constexpr u32 SHORT = 2000;
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constexpr u32 NORMAL = 5000;
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constexpr u32 VERY_LONG = 10000;
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};
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// On-screen message display (colored yellow by default)
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void AddMessage(const std::string& str, u32 ms = 2000, u32 rgba = 0xFFFFFF30);
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void DrawMessages(); // draw the current messages on the screen. Only call once per frame.
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void AddMessage(const std::string& message, u32 ms = Duration::SHORT, u32 rgba = Color::YELLOW);
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void AddTypedMessage(MessageType type, const std::string& message, u32 ms = Duration::SHORT,
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u32 rgba = Color::YELLOW);
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void DrawMessage(const Message& msg, int top, int left, int time_left); // draw one message
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void DrawMessages(); // draw the current messages on the screen. Only call once
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// per frame.
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void ClearMessages();
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// On-screen callbacks
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