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Merge pull request #5478 from stenzek/vulkan-nvidia
Vulkan: Don't use vkCmdClearAttachments on NVIDIA with MSAA
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@ -33,6 +33,7 @@
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#include "VideoCommon/AVIDump.h"
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#include "VideoCommon/BPFunctions.h"
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/DriverDetails.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/PixelShaderManager.h"
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@ -391,6 +392,8 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool color_enable, bool alpha
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// Fast path: Use vkCmdClearAttachments to clear the buffers within a render path
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// We can't use this when preserving alpha but clearing color.
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if (g_ActiveConfig.iMultisamples == 1 ||
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!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_MSAA_VKCMDCLEARATTACHMENTS))
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{
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VkClearAttachment clear_attachments[2];
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uint32_t num_clear_attachments = 0;
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