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IOS/ES: Split ESDevice into ESCore and ESDevice.
ESCore implements the core functionality that can also be used outside of emulation. ESDevice implements the IOS device and is only available during emulation.
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@ -416,7 +416,7 @@ void CleanUpWiiFileSystemContents(const BootSessionData& boot_session_data)
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// cleanup process.
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const bool copy_all = !netplay_settings || netplay_settings->savedata_sync_all_wii;
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for (const u64 title_id :
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(copy_all ? ios->GetES()->GetInstalledTitles() : boot_session_data.GetWiiSyncTitles()))
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(copy_all ? ios->GetESCore().GetInstalledTitles() : boot_session_data.GetWiiSyncTitles()))
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{
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INFO_LOG_FMT(CORE, "Wii FS Cleanup: Copying {0:016x}.", title_id);
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