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IOS/ES: Split ESDevice into ESCore and ESDevice.
ESCore implements the core functionality that can also be used outside of emulation. ESDevice implements the IOS device and is only available during emulation.
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@ -1011,7 +1011,7 @@ void MenuBar::UpdateToolsMenu(bool emulation_started)
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if (!emulation_started)
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{
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IOS::HLE::Kernel ios;
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const auto tmd = ios.GetES()->FindInstalledTMD(Titles::SYSTEM_MENU);
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const auto tmd = ios.GetESCore().FindInstalledTMD(Titles::SYSTEM_MENU);
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const QString sysmenu_version =
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tmd.IsValid() ? QString::fromStdString(
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