Second Stage: re implement zcomplock and correct all the logic error in PixelShaderGen.cpp. i disable fastzcomlock for the moment to avoid confusions.

please test for regressions
This commit is contained in:
rodolfoosvaldobogado
2012-04-03 00:08:36 -03:00
parent a0d60210fd
commit 6a446efd5f
13 changed files with 201 additions and 140 deletions

View File

@ -103,21 +103,21 @@ void GFXDebuggerBase::DumpPixelShader(const char* path)
if (!useDstAlpha)
{
output = "Destination alpha disabled:\n";
output += GeneratePixelShaderCode(DSTALPHA_NONE, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
output += GeneratePixelShaderCode(PSGRENDER_NORMAL, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
}
else
{
if(g_ActiveConfig.backend_info.bSupportsDualSourceBlend)
{
output = "Using dual source blending for destination alpha:\n";
output += GeneratePixelShaderCode(DSTALPHA_DUAL_SOURCE_BLEND, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
output += GeneratePixelShaderCode(PSGRENDER_DSTALPHA_DUAL_SOURCE_BLEND, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
}
else
{
output = "Using two passes for emulating destination alpha:\n";
output += GeneratePixelShaderCode(DSTALPHA_NONE, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
output += GeneratePixelShaderCode(PSGRENDER_NORMAL, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
output += "\n\nDestination alpha pass shader:\n";
output += GeneratePixelShaderCode(DSTALPHA_ALPHA_PASS, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
output += GeneratePixelShaderCode(PSGRENDER_DSTALPHA_ALPHA_PASS, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
}
}