Second Stage: re implement zcomplock and correct all the logic error in PixelShaderGen.cpp. i disable fastzcomlock for the moment to avoid confusions.

please test for regressions
This commit is contained in:
rodolfoosvaldobogado
2012-04-03 00:08:36 -03:00
parent a0d60210fd
commit 6a446efd5f
13 changed files with 201 additions and 140 deletions

View File

@ -23,7 +23,7 @@
#include <map>
enum DSTALPHA_MODE;
enum PSGRENDER_MODE;
namespace DX11
{
@ -34,7 +34,7 @@ public:
static void Init();
static void Clear();
static void Shutdown();
static bool SetShader(DSTALPHA_MODE dstAlphaMode, u32 components); // TODO: Should be renamed to LoadShader
static bool SetShader(PSGRENDER_MODE PSGRenderMode, u32 components); // TODO: Should be renamed to LoadShader
static bool InsertByteCode(const PIXELSHADERUID &uid, const void* bytecode, unsigned int bytecodelen);
static ID3D11PixelShader* GetActiveShader() { return last_entry->shader; }