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commit ayuanx's patch from issue 1634. Fixes quite a few IPC + IPC_HLE + IPC_HLE_USB + wiimote problems, see the issue for full details
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4606 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -343,10 +343,6 @@ int IsKey(int Key)
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// Wiimote core buttons
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void FillReportInfo(wm_core& _core)
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{
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/* This has to be filled with zeroes (and not for example 0xff) because when no buttons are pressed the
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value is 00 00 */
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memset(&_core, 0x00, sizeof(wm_core));
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// Check that Dolphin is in focus
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if (!IsFocus()) return;
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@ -436,7 +432,7 @@ void SingleShake(u8 &_y, u8 &_z, int i)
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/* Tilting Wiimote with gamepad. We can guess that the game will calculate a
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Wiimote pitch and use it as a measure of the tilting of the Wiimote. We are
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interested in this tilting range 90<EFBFBD> to -90<EFBFBD> */
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interested in this tilting range 90?to -90?*/
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void TiltWiimoteGamepad(float &Roll, float &Pitch)
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{
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// Return if we have no pads
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@ -460,7 +456,7 @@ void TiltWiimoteGamepad(float &Roll, float &Pitch)
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float Tl = (float)_Tl;
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float Tr = (float)_Tr;
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// Save the Range in degrees, 45<EFBFBD> and 90<EFBFBD> are good values in some games
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// Save the Range in degrees, 45?and 90?are good values in some games
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float RollRange = (float)g_Config.Trigger.Range.Roll;
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float PitchRange = (float)g_Config.Trigger.Range.Pitch;
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