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DolphinWX: Move creation of debugger menu items into CFrame
Unifies the creation of all the menus into the main frame class. Now it isn't spread out across the main frame and the code window. This doesn't alter the placement of the handling functions, as this would involve unrelated changes, since it would require modifying where window-related variables are placed. This will be amended in a follow up changeset.
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@ -97,9 +97,6 @@ public:
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void Repopulate();
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void NotifyMapLoaded();
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void CreateMenu(const SConfig& _LocalCoreStartupParameter, wxMenuBar* pMenuBar);
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void CreateMenuOptions(wxMenu* pMenu);
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void CreateMenuSymbols(wxMenuBar* pMenuBar);
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void PopulateToolbar(wxToolBar* toolBar);
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void UpdateButtonStates();
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void OpenPages();
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@ -130,8 +127,6 @@ public:
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}
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// Settings
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bool bAutomaticStart;
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bool bBootToPause;
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bool bShowOnStart[IDM_DEBUG_WINDOW_LIST_END - IDM_DEBUG_WINDOW_LIST_START];
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int iNbAffiliation[IDM_DEBUG_WINDOW_LIST_END - IDM_DEBUG_WINDOW_LIST_START];
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