D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5754 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2010-06-20 22:23:34 +00:00
parent 783390539d
commit 6a88241e64
28 changed files with 27 additions and 1647 deletions

View File

@ -22,8 +22,7 @@
#include "TextureCache.h"
#include "VertexManager.h"
#include "VertexShaderManager.h"
#include "Utils.h"
#include "debugger/debugger.h"
#include "Debugger/Debugger.h"
#include "TextureConverter.h"