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D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5754 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -23,8 +23,6 @@
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#include <wx/mimetype.h>
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#include "DlgSettings.h"
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#include "W32Util/PropertySheet.h"
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#include "W32Util/ShellUtil.h"
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#include "FileUtil.h"
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#include "D3DBase.h"
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