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https://github.com/dolphin-emu/dolphin.git
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D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5754 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -15,7 +15,11 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <map>
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#include <set>
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#include "Common.h"
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#include "Hash.h"
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#include "FileUtil.h"
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#include "LinearDiskCache.h"
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@ -23,7 +27,6 @@
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#include "D3DBase.h"
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#include "D3DShader.h"
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#include "Statistics.h"
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#include "Utils.h"
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#include "VideoConfig.h"
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#include "PixelShaderGen.h"
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#include "PixelShaderManager.h"
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@ -38,7 +41,8 @@
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PixelShaderCache::PSCache PixelShaderCache::PixelShaders;
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const PixelShaderCache::PSCacheEntry *PixelShaderCache::last_entry;
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LinearDiskCache g_ps_disk_cache;
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static LinearDiskCache g_ps_disk_cache;
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static std::set<u32> unique_shaders;
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static float lastPSconstants[C_COLORMATRIX+16][4];
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@ -47,7 +51,6 @@ static LPDIRECT3DPIXELSHADER9 s_ColorCopyProgram[3];
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static LPDIRECT3DPIXELSHADER9 s_DepthMatrixProgram[3];
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static LPDIRECT3DPIXELSHADER9 s_ClearProgram = 0;
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LPDIRECT3DPIXELSHADER9 PixelShaderCache::GetColorMatrixProgram(int SSAAMode)
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{
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return s_ColorMatrixProgram[SSAAMode % 3];
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@ -297,6 +300,8 @@ void PixelShaderCache::Shutdown()
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Clear();
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g_ps_disk_cache.Sync();
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g_ps_disk_cache.Close();
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unique_shaders.clear();
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}
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bool PixelShaderCache::SetShader(bool dstAlpha)
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@ -338,6 +343,11 @@ bool PixelShaderCache::SetShader(bool dstAlpha)
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// OK, need to generate and compile it.
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const char *code = GeneratePixelShaderCode(PixelShaderManager::GetTextureMask(), dstAlpha, API_D3D9);
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u32 code_hash = HashAdler32((const u8 *)code, strlen(code));
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unique_shaders.insert(code_hash);
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SETSTAT(stats.numUniquePixelShaders, unique_shaders.size());
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#if defined(_DEBUG) || defined(DEBUGFAST)
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if (g_ActiveConfig.iLog & CONF_SAVESHADERS && code) {
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static int counter = 0;
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