mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5754 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -134,7 +134,6 @@ VERTEXSHADER* VertexShaderCache::GetShader(u32 components)
|
||||
}
|
||||
memcpy(&last_vertex_shader_uid, &uid, sizeof(VERTEXSHADERUID));
|
||||
|
||||
|
||||
VSCache::iterator iter = vshaders.find(uid);
|
||||
|
||||
if (iter != vshaders.end()) {
|
||||
|
Reference in New Issue
Block a user