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Movie: Put Wii s_bClearSave handling in a more logical place
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@ -129,7 +129,6 @@ u64 GetTotalInputCount();
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u64 GetCurrentLagCount();
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u64 GetTotalLagCount();
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void SetClearSave(bool enabled);
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void SignalDiscChange(const std::string& new_path);
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void SetReset(bool reset);
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