ActionReplay: UI Consistency and Cleanup

Cleanup code style.

Move ActionReplay code->INI saving into ActionReplay namespace.

Threadsafety Cleanup: ActionReplay is accessed from the Host, Emu
and CPU Threads so the internal storage needs to be protected by a
lock to prevent vectors/strings being deleted/moved while in use by
the CPU Thread.

UI Consistency: Make ARCodes behave like Gecko Codes - only apply
changes when Apply is pressed. Save changes to INI from CheatsWindow.

ISOProperties/CheatsWindow now synchronize with each other.
This commit is contained in:
EmptyChaos
2016-04-22 10:42:16 +00:00
parent 25b072ff2b
commit 6ab1b27477
11 changed files with 328 additions and 374 deletions

View File

@ -160,6 +160,7 @@ void CARCodeAddEdit::SaveCheatData(wxCommandEvent& WXUNUSED(event))
newCheat.name = WxStrToStr(EditCheatName->GetValue());
newCheat.ops = decryptedLines;
newCheat.active = true;
newCheat.user_defined = true;
arCodes->push_back(newCheat);
}