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VideoCommon: Better driver bug handling
Adds a pass to process driver deficiencies between UID caching and use, allowing a full view of the whole pipeline, since some bugs/workarounds involve interactions between blend modes and the pixel shader
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@ -153,7 +153,7 @@ static void Draw(s32 x, s32 y, s32 xi, s32 yi)
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s32 z = (s32)std::clamp<float>(ZSlope.GetValue(x, y), 0.0f, 16777215.0f);
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if (bpmem.UseEarlyDepthTest())
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if (bpmem.GetEmulatedZ() == EmulatedZ::Early)
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{
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// TODO: Test if perf regs are incremented even if test is disabled
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EfbInterface::IncPerfCounterQuadCount(PQ_ZCOMP_INPUT_ZCOMPLOC);
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