mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
VideoCommon: Better driver bug handling
Adds a pass to process driver deficiencies between UID caching and use, allowing a full view of the whole pipeline, since some bugs/workarounds involve interactions between blend modes and the pixel shader
This commit is contained in:
@ -840,7 +840,7 @@ void Tev::Draw()
|
||||
output[BLU_C] = (output[BLU_C] * invFog + fogInt * bpmem.fog.color.b) >> 8;
|
||||
}
|
||||
|
||||
if (bpmem.UseLateDepthTest())
|
||||
if (bpmem.GetEmulatedZ() == EmulatedZ::Late)
|
||||
{
|
||||
// TODO: Check against hw if these values get incremented even if depth testing is disabled
|
||||
EfbInterface::IncPerfCounterQuadCount(PQ_ZCOMP_INPUT);
|
||||
|
Reference in New Issue
Block a user