VideoCommon: Better driver bug handling

Adds a pass to process driver deficiencies between UID caching and use, allowing a full view of the whole pipeline, since some bugs/workarounds involve interactions between blend modes and the pixel shader
This commit is contained in:
TellowKrinkle
2022-06-11 21:03:09 -05:00
parent 99eef44765
commit 6ab24e6c17
16 changed files with 292 additions and 202 deletions

View File

@ -21,12 +21,12 @@ PixelShaderUid GetPixelShaderUid()
pixel_ubershader_uid_data* const uid_data = out.GetUidData();
uid_data->num_texgens = xfmem.numTexGen.numTexGens;
uid_data->early_depth = bpmem.UseEarlyDepthTest() &&
uid_data->early_depth = bpmem.GetEmulatedZ() == EmulatedZ::Early &&
(g_ActiveConfig.bFastDepthCalc ||
bpmem.alpha_test.TestResult() == AlphaTestResult::Undetermined) &&
!(bpmem.zmode.testenable && bpmem.genMode.zfreeze);
uid_data->per_pixel_depth =
(bpmem.ztex2.op != ZTexOp::Disabled && bpmem.UseLateDepthTest()) ||
(bpmem.ztex2.op != ZTexOp::Disabled && bpmem.GetEmulatedZ() == EmulatedZ::Late) ||
(!g_ActiveConfig.bFastDepthCalc && bpmem.zmode.testenable && !uid_data->early_depth) ||
(bpmem.zmode.testenable && bpmem.genMode.zfreeze);
uid_data->uint_output = bpmem.blendmode.UseLogicOp();
@ -39,6 +39,10 @@ void ClearUnusedPixelShaderUidBits(APIType api_type, const ShaderHostConfig& hos
{
pixel_ubershader_uid_data* const uid_data = uid->GetUidData();
// Dual source is always enabled in the shader if this bug is not present
if (!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_DUAL_SOURCE_BLENDING))
uid_data->no_dual_src = 0;
// OpenGL and Vulkan convert implicitly normalized color outputs to their uint representation.
// Therefore, it is not necessary to use a uint output on these backends. We also disable the
// uint output when logic op is not supported (i.e. driver/device does not support D3D11.1).
@ -53,8 +57,9 @@ ShaderCode GenPixelShader(APIType api_type, const ShaderHostConfig& host_config,
const bool msaa = host_config.msaa;
const bool ssaa = host_config.ssaa;
const bool stereo = host_config.stereo;
const bool use_dual_source = host_config.backend_dual_source_blend;
const bool use_shader_blend = !use_dual_source && host_config.backend_shader_framebuffer_fetch;
const bool use_dual_source = host_config.backend_dual_source_blend && !uid_data->no_dual_src;
const bool use_shader_blend = !host_config.backend_dual_source_blend &&
host_config.backend_shader_framebuffer_fetch;
const bool use_shader_logic_op =
!host_config.backend_logic_op && host_config.backend_shader_framebuffer_fetch;
const bool use_framebuffer_fetch =
@ -1273,7 +1278,11 @@ void EnumeratePixelShaderUids(const std::function<void(const PixelShaderUid&)>&
for (u32 uint_output = 0; uint_output < 2; uint_output++)
{
puid->uint_output = uint_output;
callback(uid);
for (u32 no_dual_src = 0; no_dual_src < 2; no_dual_src++)
{
puid->no_dual_src = no_dual_src;
callback(uid);
}
}
}
}