DolphinWX/Globals: Variable naming consistency

This commit is contained in:
Stevoisiak
2014-12-20 20:36:26 -05:00
parent f2a07e43d1
commit 6ad5e54970
14 changed files with 636 additions and 636 deletions

View File

@ -86,7 +86,7 @@ void CCodeWindow::Load()
};
// Decide what windows to show
for (int i = 0; i <= IDM_VIDEOWINDOW - IDM_LOGWINDOW; i++)
for (int i = 0; i <= IDM_VIDEO_WINDOW - IDM_LOG_WINDOW; i++)
ini.GetOrCreateSection("ShowOnStart")->Get(SettingName[i], &bShowOnStart[i], false);
// Get notebook affiliation
@ -94,11 +94,11 @@ void CCodeWindow::Load()
((Parent->ActivePerspective < Parent->Perspectives.size())
? Parent->Perspectives[Parent->ActivePerspective].Name : "Perspective 1");
for (int i = 0; i <= IDM_CODEWINDOW - IDM_LOGWINDOW; i++)
for (int i = 0; i <= IDM_CODE_WINDOW - IDM_LOG_WINDOW; i++)
ini.GetOrCreateSection(section)->Get(SettingName[i], &iNbAffiliation[i], 0);
// Get floating setting
for (int i = 0; i <= IDM_CODEWINDOW - IDM_LOGWINDOW; i++)
for (int i = 0; i <= IDM_CODE_WINDOW - IDM_LOG_WINDOW; i++)
ini.GetOrCreateSection("Float")->Get(SettingName[i], &Parent->bFloatWindow[i], false);
}
@ -109,8 +109,8 @@ void CCodeWindow::Save()
IniFile::Section* general = ini.GetOrCreateSection("General");
general->Set("DebuggerFont", WxStrToStr(DebuggerFont.GetNativeFontInfoUserDesc()));
general->Set("AutomaticStart", GetMenuBar()->IsChecked(IDM_AUTOMATICSTART));
general->Set("BootToPause", GetMenuBar()->IsChecked(IDM_BOOTTOPAUSE));
general->Set("AutomaticStart", GetMenuBar()->IsChecked(IDM_AUTOMATIC_START));
general->Set("BootToPause", GetMenuBar()->IsChecked(IDM_BOOT_TO_PAUSE));
const char* SettingName[] = {
"Log",
@ -126,17 +126,17 @@ void CCodeWindow::Save()
};
// Save windows settings
for (int i = IDM_LOGWINDOW; i <= IDM_VIDEOWINDOW; i++)
ini.GetOrCreateSection("ShowOnStart")->Set(SettingName[i - IDM_LOGWINDOW], GetMenuBar()->IsChecked(i));
for (int i = IDM_LOG_WINDOW; i <= IDM_VIDEO_WINDOW; i++)
ini.GetOrCreateSection("ShowOnStart")->Set(SettingName[i - IDM_LOG_WINDOW], GetMenuBar()->IsChecked(i));
// Save notebook affiliations
std::string section = "P - " + Parent->Perspectives[Parent->ActivePerspective].Name;
for (int i = 0; i <= IDM_CODEWINDOW - IDM_LOGWINDOW; i++)
for (int i = 0; i <= IDM_CODE_WINDOW - IDM_LOG_WINDOW; i++)
ini.GetOrCreateSection(section)->Set(SettingName[i], iNbAffiliation[i]);
// Save floating setting
for (int i = IDM_LOGWINDOW_PARENT; i <= IDM_CODEWINDOW_PARENT; i++)
ini.GetOrCreateSection("Float")->Set(SettingName[i - IDM_LOGWINDOW_PARENT], !!FindWindowById(i));
for (int i = IDM_LOG_WINDOW_PARENT; i <= IDM_CODE_WINDOW_PARENT; i++)
ini.GetOrCreateSection("Float")->Set(SettingName[i - IDM_LOG_WINDOW_PARENT], !!FindWindowById(i));
ini.Save(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
}
@ -146,24 +146,24 @@ void CCodeWindow::Save()
void CCodeWindow::CreateMenuSymbols(wxMenuBar *pMenuBar)
{
wxMenu *pSymbolsMenu = new wxMenu;
pSymbolsMenu->Append(IDM_CLEARSYMBOLS, _("&Clear symbols"),
pSymbolsMenu->Append(IDM_CLEAR_SYMBOLS, _("&Clear symbols"),
_("Remove names from all functions and variables."));
pSymbolsMenu->Append(IDM_SCANFUNCTIONS, _("&Generate symbol map"),
pSymbolsMenu->Append(IDM_SCAN_FUNCTIONS, _("&Generate symbol map"),
_("Recognise standard functions from sys\\totaldb.dsy, and use generic zz_ names for other functions."));
pSymbolsMenu->AppendSeparator();
pSymbolsMenu->Append(IDM_LOADMAPFILE, _("&Load symbol map"),
pSymbolsMenu->Append(IDM_LOAD_MAP_FILE, _("&Load symbol map"),
_("Try to load this game's function names automatically - but doesn't check .map files stored on the disc image yet."));
pSymbolsMenu->Append(IDM_SAVEMAPFILE, _("&Save symbol map"),
_("Save the function names for each address to a .map file in your user settings map folder, named after the title id."));
pSymbolsMenu->AppendSeparator();
pSymbolsMenu->Append(IDM_LOADMAPFILEAS, _("Load &other map file..."),
pSymbolsMenu->Append(IDM_LOAD_MAP_FILE_AS, _("Load &other map file..."),
_("Load any .map file containing the function names and addresses for this game."));
pSymbolsMenu->Append(IDM_LOADBADMAPFILE, _("Load &bad map file..."),
pSymbolsMenu->Append(IDM_LOAD_BAD_MAP_FILE, _("Load &bad map file..."),
_("Try to load a .map file that might be from a slightly different version."));
pSymbolsMenu->Append(IDM_SAVEMAPFILEAS, _("Save symbol map &as..."),
pSymbolsMenu->Append(IDM_SAVE_MAP_FILE_AS, _("Save symbol map &as..."),
_("Save the function names and addresses for this game as a .map file. If you want to open it in IDA pro, use the .idc script."));
pSymbolsMenu->AppendSeparator();
pSymbolsMenu->Append(IDM_SAVEMAPFILEWITHCODES, _("Save code"),
pSymbolsMenu->Append(IDM_SAVE_MAP_FILE_WITH_CODES, _("Save code"),
_("Save the entire disassembled code. This may take a several seconds"
" and may require between 50 and 100 MB of hard drive space. It will only save code"
" that are in the first 4 MB of memory, if you are debugging a game that load .rel"
@ -172,23 +172,23 @@ void CCodeWindow::CreateMenuSymbols(wxMenuBar *pMenuBar)
);
pSymbolsMenu->AppendSeparator();
pSymbolsMenu->Append(IDM_CREATESIGNATUREFILE, _("&Create signature file..."),
pSymbolsMenu->Append(IDM_CREATE_SIGNATURE_FILE, _("&Create signature file..."),
_("Create a .dsy file that can be used to recognise these same functions in other games."));
pSymbolsMenu->Append(IDM_APPENDSIGNATUREFILE, _("Append to &existing signature file..."),
pSymbolsMenu->Append(IDM_APPEND_SIGNATURE_FILE, _("Append to &existing signature file..."),
_("Add any named functions missing from a .dsy file, so it can also recognise these additional functions in other games."));
pSymbolsMenu->Append(IDM_COMBINESIGNATUREFILES, _("Combine two signature files..."),
pSymbolsMenu->Append(IDM_COMBINE_SIGNATURE_FILES, _("Combine two signature files..."),
_("Make a new .dsy file which can recognise more functions, by combining two existing files. The first input file has priority."));
pSymbolsMenu->Append(IDM_USESIGNATUREFILE, _("Apply signat&ure file..."),
pSymbolsMenu->Append(IDM_USE_SIGNATURE_FILE, _("Apply signat&ure file..."),
_("Must use Generate symbol map first! Recognise names of any standard library functions used in multiple games, by loading them from a .dsy file."));
pSymbolsMenu->AppendSeparator();
pSymbolsMenu->Append(IDM_PATCHHLEFUNCTIONS, _("&Patch HLE functions"));
pSymbolsMenu->Append(IDM_PATCH_HLE_FUNCTIONS, _("&Patch HLE functions"));
pSymbolsMenu->Append(IDM_RENAME_SYMBOLS, _("&Rename symbols from file..."));
pMenuBar->Append(pSymbolsMenu, _("&Symbols"));
wxMenu *pProfilerMenu = new wxMenu;
pProfilerMenu->Append(IDM_PROFILEBLOCKS, _("&Profile blocks"), wxEmptyString, wxITEM_CHECK);
pProfilerMenu->Append(IDM_PROFILE_BLOCKS, _("&Profile blocks"), wxEmptyString, wxITEM_CHECK);
pProfilerMenu->AppendSeparator();
pProfilerMenu->Append(IDM_WRITEPROFILE, _("&Write to profile.txt, show"));
pProfilerMenu->Append(IDM_WRITE_PROFILE, _("&Write to profile.txt, show"));
pMenuBar->Append(pProfilerMenu, _("&Profiler"));
}
@ -196,14 +196,14 @@ void CCodeWindow::OnProfilerMenu(wxCommandEvent& event)
{
switch (event.GetId())
{
case IDM_PROFILEBLOCKS:
case IDM_PROFILE_BLOCKS:
Core::SetState(Core::CORE_PAUSE);
if (jit != nullptr)
jit->ClearCache();
Profiler::g_ProfileBlocks = GetMenuBar()->IsChecked(IDM_PROFILEBLOCKS);
Profiler::g_ProfileBlocks = GetMenuBar()->IsChecked(IDM_PROFILE_BLOCKS);
Core::SetState(Core::CORE_RUN);
break;
case IDM_WRITEPROFILE:
case IDM_WRITE_PROFILE:
if (Core::GetState() == Core::CORE_RUN)
Core::SetState(Core::CORE_PAUSE);
@ -245,12 +245,12 @@ void CCodeWindow::OnSymbolsMenu(wxCommandEvent& event)
&title_id_str);
switch (event.GetId())
{
case IDM_CLEARSYMBOLS:
case IDM_CLEAR_SYMBOLS:
if (!AskYesNoT("Do you want to clear the list of symbol names?")) return;
g_symbolDB.Clear();
Host_NotifyMapLoaded();
break;
case IDM_SCANFUNCTIONS:
case IDM_SCAN_FUNCTIONS:
{
PPCAnalyst::FindFunctions(0x80000000, 0x81800000, &g_symbolDB);
SignatureDB db;
@ -269,7 +269,7 @@ void CCodeWindow::OnSymbolsMenu(wxCommandEvent& event)
NotifyMapLoaded();
break;
}
case IDM_LOADMAPFILE:
case IDM_LOAD_MAP_FILE:
if (!map_exists)
{
g_symbolDB.Clear();
@ -287,7 +287,7 @@ void CCodeWindow::OnSymbolsMenu(wxCommandEvent& event)
HLE::PatchFunctions();
NotifyMapLoaded();
break;
case IDM_LOADMAPFILEAS:
case IDM_LOAD_MAP_FILE_AS:
{
const wxString path = wxFileSelector(
_("Load map file"), File::GetUserPath(D_MAPS_IDX),
@ -304,7 +304,7 @@ void CCodeWindow::OnSymbolsMenu(wxCommandEvent& event)
NotifyMapLoaded();
}
break;
case IDM_LOADBADMAPFILE:
case IDM_LOAD_BAD_MAP_FILE:
{
const wxString path = wxFileSelector(
_("Load bad map file"), File::GetUserPath(D_MAPS_IDX),
@ -324,7 +324,7 @@ void CCodeWindow::OnSymbolsMenu(wxCommandEvent& event)
case IDM_SAVEMAPFILE:
g_symbolDB.SaveMap(writable_map_file);
break;
case IDM_SAVEMAPFILEAS:
case IDM_SAVE_MAP_FILE_AS:
{
const wxString path = wxFileSelector(
_("Save map file as"), File::GetUserPath(D_MAPS_IDX),
@ -336,7 +336,7 @@ void CCodeWindow::OnSymbolsMenu(wxCommandEvent& event)
g_symbolDB.SaveMap(WxStrToStr(path));
}
break;
case IDM_SAVEMAPFILEWITHCODES:
case IDM_SAVE_MAP_FILE_WITH_CODES:
g_symbolDB.SaveMap(writable_map_file, true);
break;
@ -375,7 +375,7 @@ void CCodeWindow::OnSymbolsMenu(wxCommandEvent& event)
}
break;
case IDM_CREATESIGNATUREFILE:
case IDM_CREATE_SIGNATURE_FILE:
{
wxTextEntryDialog input_prefix(
this,
@ -401,7 +401,7 @@ void CCodeWindow::OnSymbolsMenu(wxCommandEvent& event)
}
}
break;
case IDM_APPENDSIGNATUREFILE:
case IDM_APPEND_SIGNATURE_FILE:
{
wxTextEntryDialog input_prefix(
this,
@ -429,7 +429,7 @@ void CCodeWindow::OnSymbolsMenu(wxCommandEvent& event)
}
}
break;
case IDM_USESIGNATUREFILE:
case IDM_USE_SIGNATURE_FILE:
{
wxString path = wxFileSelector(
_("Apply signature file"), File::GetSysDirectory(), wxEmptyString, wxEmptyString,
@ -445,7 +445,7 @@ void CCodeWindow::OnSymbolsMenu(wxCommandEvent& event)
}
}
break;
case IDM_COMBINESIGNATUREFILES:
case IDM_COMBINE_SIGNATURE_FILES:
{
wxString path1 = wxFileSelector(
_("Choose priority input file"), File::GetSysDirectory(), wxEmptyString, wxEmptyString,
@ -473,7 +473,7 @@ void CCodeWindow::OnSymbolsMenu(wxCommandEvent& event)
}
}
break;
case IDM_PATCHHLEFUNCTIONS:
case IDM_PATCH_HLE_FUNCTIONS:
HLE::PatchFunctions();
Update();
break;
@ -541,21 +541,21 @@ void CCodeWindow::OpenPages()
ToggleCodeWindow(true);
if (bShowOnStart[0])
Parent->ToggleLogWindow(true);
if (bShowOnStart[IDM_LOGCONFIGWINDOW - IDM_LOGWINDOW])
if (bShowOnStart[IDM_LOG_CONFIG_WINDOW - IDM_LOG_WINDOW])
Parent->ToggleLogConfigWindow(true);
if (bShowOnStart[IDM_REGISTERWINDOW - IDM_LOGWINDOW])
if (bShowOnStart[IDM_REGISTER_WINDOW - IDM_LOG_WINDOW])
ToggleRegisterWindow(true);
if (bShowOnStart[IDM_WATCHWINDOW - IDM_LOGWINDOW])
if (bShowOnStart[IDM_WATCH_WINDOW - IDM_LOG_WINDOW])
ToggleWatchWindow(true);
if (bShowOnStart[IDM_BREAKPOINTWINDOW - IDM_LOGWINDOW])
if (bShowOnStart[IDM_BREAKPOINT_WINDOW - IDM_LOG_WINDOW])
ToggleBreakPointWindow(true);
if (bShowOnStart[IDM_MEMORYWINDOW - IDM_LOGWINDOW])
if (bShowOnStart[IDM_MEMORY_WINDOW - IDM_LOG_WINDOW])
ToggleMemoryWindow(true);
if (bShowOnStart[IDM_JITWINDOW - IDM_LOGWINDOW])
if (bShowOnStart[IDM_JIT_WINDOW - IDM_LOG_WINDOW])
ToggleJitWindow(true);
if (bShowOnStart[IDM_SOUNDWINDOW - IDM_LOGWINDOW])
if (bShowOnStart[IDM_SOUND_WINDOW - IDM_LOG_WINDOW])
ToggleSoundWindow(true);
if (bShowOnStart[IDM_VIDEOWINDOW - IDM_LOGWINDOW])
if (bShowOnStart[IDM_VIDEO_WINDOW - IDM_LOG_WINDOW])
ToggleVideoWindow(true);
}
@ -563,22 +563,22 @@ void CCodeWindow::ToggleCodeWindow(bool bShow)
{
if (bShow)
Parent->DoAddPage(this,
iNbAffiliation[IDM_CODEWINDOW - IDM_LOGWINDOW],
Parent->bFloatWindow[IDM_CODEWINDOW - IDM_LOGWINDOW]);
iNbAffiliation[IDM_CODE_WINDOW - IDM_LOG_WINDOW],
Parent->bFloatWindow[IDM_CODE_WINDOW - IDM_LOG_WINDOW]);
else // Hide
Parent->DoRemovePage(this);
}
void CCodeWindow::ToggleRegisterWindow(bool bShow)
{
GetMenuBar()->FindItem(IDM_REGISTERWINDOW)->Check(bShow);
GetMenuBar()->FindItem(IDM_REGISTER_WINDOW)->Check(bShow);
if (bShow)
{
if (!m_RegisterWindow)
m_RegisterWindow = new CRegisterWindow(Parent, IDM_REGISTERWINDOW);
m_RegisterWindow = new CRegisterWindow(Parent, IDM_REGISTER_WINDOW);
Parent->DoAddPage(m_RegisterWindow,
iNbAffiliation[IDM_REGISTERWINDOW - IDM_LOGWINDOW],
Parent->bFloatWindow[IDM_REGISTERWINDOW - IDM_LOGWINDOW]);
iNbAffiliation[IDM_REGISTER_WINDOW - IDM_LOG_WINDOW],
Parent->bFloatWindow[IDM_REGISTER_WINDOW - IDM_LOG_WINDOW]);
}
else // Close
{
@ -589,14 +589,14 @@ void CCodeWindow::ToggleRegisterWindow(bool bShow)
void CCodeWindow::ToggleWatchWindow(bool bShow)
{
GetMenuBar()->FindItem(IDM_WATCHWINDOW)->Check(bShow);
GetMenuBar()->FindItem(IDM_WATCH_WINDOW)->Check(bShow);
if (bShow)
{
if (!m_WatchWindow)
m_WatchWindow = new CWatchWindow(Parent, IDM_WATCHWINDOW);
m_WatchWindow = new CWatchWindow(Parent, IDM_WATCH_WINDOW);
Parent->DoAddPage(m_WatchWindow,
iNbAffiliation[IDM_WATCHWINDOW - IDM_LOGWINDOW],
Parent->bFloatWindow[IDM_WATCHWINDOW - IDM_LOGWINDOW]);
iNbAffiliation[IDM_WATCH_WINDOW - IDM_LOG_WINDOW],
Parent->bFloatWindow[IDM_WATCH_WINDOW - IDM_LOG_WINDOW]);
}
else // Close
{
@ -607,14 +607,14 @@ void CCodeWindow::ToggleWatchWindow(bool bShow)
void CCodeWindow::ToggleBreakPointWindow(bool bShow)
{
GetMenuBar()->FindItem(IDM_BREAKPOINTWINDOW)->Check(bShow);
GetMenuBar()->FindItem(IDM_BREAKPOINT_WINDOW)->Check(bShow);
if (bShow)
{
if (!m_BreakpointWindow)
m_BreakpointWindow = new CBreakPointWindow(this, Parent, IDM_BREAKPOINTWINDOW);
m_BreakpointWindow = new CBreakPointWindow(this, Parent, IDM_BREAKPOINT_WINDOW);
Parent->DoAddPage(m_BreakpointWindow,
iNbAffiliation[IDM_BREAKPOINTWINDOW - IDM_LOGWINDOW],
Parent->bFloatWindow[IDM_BREAKPOINTWINDOW - IDM_LOGWINDOW]);
iNbAffiliation[IDM_BREAKPOINT_WINDOW - IDM_LOG_WINDOW],
Parent->bFloatWindow[IDM_BREAKPOINT_WINDOW - IDM_LOG_WINDOW]);
}
else // Close
{
@ -625,14 +625,14 @@ void CCodeWindow::ToggleBreakPointWindow(bool bShow)
void CCodeWindow::ToggleMemoryWindow(bool bShow)
{
GetMenuBar()->FindItem(IDM_MEMORYWINDOW)->Check(bShow);
GetMenuBar()->FindItem(IDM_MEMORY_WINDOW)->Check(bShow);
if (bShow)
{
if (!m_MemoryWindow)
m_MemoryWindow = new CMemoryWindow(Parent, IDM_MEMORYWINDOW);
m_MemoryWindow = new CMemoryWindow(Parent, IDM_MEMORY_WINDOW);
Parent->DoAddPage(m_MemoryWindow,
iNbAffiliation[IDM_MEMORYWINDOW - IDM_LOGWINDOW],
Parent->bFloatWindow[IDM_MEMORYWINDOW - IDM_LOGWINDOW]);
iNbAffiliation[IDM_MEMORY_WINDOW - IDM_LOG_WINDOW],
Parent->bFloatWindow[IDM_MEMORY_WINDOW - IDM_LOG_WINDOW]);
}
else // Close
{
@ -643,14 +643,14 @@ void CCodeWindow::ToggleMemoryWindow(bool bShow)
void CCodeWindow::ToggleJitWindow(bool bShow)
{
GetMenuBar()->FindItem(IDM_JITWINDOW)->Check(bShow);
GetMenuBar()->FindItem(IDM_JIT_WINDOW)->Check(bShow);
if (bShow)
{
if (!m_JitWindow)
m_JitWindow = new CJitWindow(Parent, IDM_JITWINDOW);
m_JitWindow = new CJitWindow(Parent, IDM_JIT_WINDOW);
Parent->DoAddPage(m_JitWindow,
iNbAffiliation[IDM_JITWINDOW - IDM_LOGWINDOW],
Parent->bFloatWindow[IDM_JITWINDOW - IDM_LOGWINDOW]);
iNbAffiliation[IDM_JIT_WINDOW - IDM_LOG_WINDOW],
Parent->bFloatWindow[IDM_JIT_WINDOW - IDM_LOG_WINDOW]);
}
else // Close
{
@ -662,14 +662,14 @@ void CCodeWindow::ToggleJitWindow(bool bShow)
void CCodeWindow::ToggleSoundWindow(bool bShow)
{
GetMenuBar()->FindItem(IDM_SOUNDWINDOW)->Check(bShow);
GetMenuBar()->FindItem(IDM_SOUND_WINDOW)->Check(bShow);
if (bShow)
{
if (!m_SoundWindow)
m_SoundWindow = new DSPDebuggerLLE(Parent, IDM_SOUNDWINDOW);
m_SoundWindow = new DSPDebuggerLLE(Parent, IDM_SOUND_WINDOW);
Parent->DoAddPage(m_SoundWindow,
iNbAffiliation[IDM_SOUNDWINDOW - IDM_LOGWINDOW],
Parent->bFloatWindow[IDM_SOUNDWINDOW - IDM_LOGWINDOW]);
iNbAffiliation[IDM_SOUND_WINDOW - IDM_LOG_WINDOW],
Parent->bFloatWindow[IDM_SOUND_WINDOW - IDM_LOG_WINDOW]);
}
else // Close
{
@ -680,14 +680,14 @@ void CCodeWindow::ToggleSoundWindow(bool bShow)
void CCodeWindow::ToggleVideoWindow(bool bShow)
{
GetMenuBar()->FindItem(IDM_VIDEOWINDOW)->Check(bShow);
GetMenuBar()->FindItem(IDM_VIDEO_WINDOW)->Check(bShow);
if (bShow)
{
if (!m_VideoWindow)
m_VideoWindow = new GFXDebuggerPanel(Parent, IDM_VIDEOWINDOW);
m_VideoWindow = new GFXDebuggerPanel(Parent, IDM_VIDEO_WINDOW);
Parent->DoAddPage(m_VideoWindow,
iNbAffiliation[IDM_VIDEOWINDOW - IDM_LOGWINDOW],
Parent->bFloatWindow[IDM_VIDEOWINDOW - IDM_LOGWINDOW]);
iNbAffiliation[IDM_VIDEO_WINDOW - IDM_LOG_WINDOW],
Parent->bFloatWindow[IDM_VIDEO_WINDOW - IDM_LOG_WINDOW]);
}
else // Close
{