VideoCommon: merge triangle+list+point index buffers

We are used to render them out of order as long as everything else matches, but rendering order does matter, so we have to flush on primitive switch. This commit implements this flush.
Also as we flush on primitive switch, we don't have to create three different index buffers. All indices are now stored in one buffer.

This will slow down games which switch often primitive types (eg ztp), but it should be more accurate.
This commit is contained in:
degasus
2014-01-15 21:44:46 +01:00
parent 770485ad04
commit 6b01839525
7 changed files with 133 additions and 175 deletions

View File

@ -44,7 +44,7 @@ const u32 MAX_VBUFFER_SIZE = 16*1024*1024;
static StreamBuffer *s_vertexBuffer;
static StreamBuffer *s_indexBuffer;
static size_t s_baseVertex;
static size_t s_offset[3];
static size_t s_index_offset;
VertexManager::VertexManager()
{
@ -83,74 +83,44 @@ void VertexManager::DestroyDeviceObjects()
void VertexManager::PrepareDrawBuffers(u32 stride)
{
u32 vertex_data_size = IndexGenerator::GetNumVerts() * stride;
u32 triangle_index_size = IndexGenerator::GetTriangleindexLen();
u32 line_index_size = IndexGenerator::GetLineindexLen();
u32 point_index_size = IndexGenerator::GetPointindexLen();
u32 index_size = (triangle_index_size+line_index_size+point_index_size) * sizeof(u16);
u32 index_data_size = IndexGenerator::GetIndexLen() * sizeof(u16);
s_vertexBuffer->Alloc(vertex_data_size, stride);
size_t offset = s_vertexBuffer->Upload(GetVertexBuffer(), vertex_data_size);
s_baseVertex = offset / stride;
s_indexBuffer->Alloc(index_size);
if(triangle_index_size)
{
s_offset[0] = s_indexBuffer->Upload((u8*)GetTriangleIndexBuffer(), triangle_index_size * sizeof(u16));
}
if(line_index_size)
{
s_offset[1] = s_indexBuffer->Upload((u8*)GetLineIndexBuffer(), line_index_size * sizeof(u16));
}
if(point_index_size)
{
s_offset[2] = s_indexBuffer->Upload((u8*)GetPointIndexBuffer(), point_index_size * sizeof(u16));
}
s_indexBuffer->Alloc(index_data_size);
s_index_offset = s_indexBuffer->Upload((u8*)GetIndexBuffer(), index_data_size);
ADDSTAT(stats.thisFrame.bytesVertexStreamed, vertex_data_size);
ADDSTAT(stats.thisFrame.bytesIndexStreamed, index_size);
ADDSTAT(stats.thisFrame.bytesIndexStreamed, index_data_size);
}
void VertexManager::Draw(u32 stride)
{
u32 triangle_index_size = IndexGenerator::GetTriangleindexLen();
u32 line_index_size = IndexGenerator::GetLineindexLen();
u32 point_index_size = IndexGenerator::GetPointindexLen();
u32 index_size = IndexGenerator::GetIndexLen();
u32 max_index = IndexGenerator::GetNumVerts();
GLenum triangle_mode = g_ActiveConfig.backend_info.bSupportsPrimitiveRestart?GL_TRIANGLE_STRIP:GL_TRIANGLES;
GLenum primitive_mode = 0;
switch(current_primitive_type)
{
case PRIMITIVE_POINTS:
primitive_mode = GL_POINTS;
break;
case PRIMITIVE_LINES:
primitive_mode = GL_LINES;
break;
case PRIMITIVE_TRIANGLES:
primitive_mode = g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? GL_TRIANGLE_STRIP : GL_TRIANGLES;
break;
}
if(g_ogl_config.bSupportsGLBaseVertex) {
if (triangle_index_size > 0)
{
glDrawRangeElementsBaseVertex(triangle_mode, 0, max_index, triangle_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[0], (GLint)s_baseVertex);
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
}
if (line_index_size > 0)
{
glDrawRangeElementsBaseVertex(GL_LINES, 0, max_index, line_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[1], (GLint)s_baseVertex);
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
}
if (point_index_size > 0)
{
glDrawRangeElementsBaseVertex(GL_POINTS, 0, max_index, point_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[2], (GLint)s_baseVertex);
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
}
glDrawRangeElementsBaseVertex(primitive_mode, 0, max_index, index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_index_offset, (GLint)s_baseVertex);
} else {
if (triangle_index_size > 0)
{
glDrawRangeElements(triangle_mode, 0, max_index, triangle_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[0]);
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
}
if (line_index_size > 0)
{
glDrawRangeElements(GL_LINES, 0, max_index, line_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[1]);
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
}
if (point_index_size > 0)
{
glDrawRangeElements(GL_POINTS, 0, max_index, point_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[2]);
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
}
glDrawRangeElements(primitive_mode, 0, max_index, index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_index_offset);
}
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
}
void VertexManager::vFlush()