mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-29 09:09:52 -06:00
VideoCommon: merge triangle+list+point index buffers
We are used to render them out of order as long as everything else matches, but rendering order does matter, so we have to flush on primitive switch. This commit implements this flush. Also as we flush on primitive switch, we don't have to create three different index buffers. All indices are now stored in one buffer. This will slow down games which switch often primitive types (eg ztp), but it should be more accurate.
This commit is contained in:
@ -9,15 +9,9 @@
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#include "IndexGenerator.h"
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//Init
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u16 *IndexGenerator::Tptr;
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u16 *IndexGenerator::BASETptr;
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u16 *IndexGenerator::Lptr;
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u16 *IndexGenerator::BASELptr;
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u16 *IndexGenerator::Pptr;
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u16 *IndexGenerator::BASEPptr;
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u32 IndexGenerator::numT;
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u32 IndexGenerator::numL;
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u32 IndexGenerator::numP;
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u16 *IndexGenerator::Iptr;
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u16 *IndexGenerator::BASEIptr;
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u32 IndexGenerator::numI;
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u32 IndexGenerator::index;
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static const u16 s_primitive_restart = -1;
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@ -46,18 +40,12 @@ void IndexGenerator::Init()
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primitive_table[7] = &IndexGenerator::AddPoints;
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}
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void IndexGenerator::Start(u16* Triangleptr, u16* Lineptr, u16* Pointptr)
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void IndexGenerator::Start(u16* Indexptr)
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{
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Tptr = Triangleptr;
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Lptr = Lineptr;
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Pptr = Pointptr;
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BASETptr = Triangleptr;
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BASELptr = Lineptr;
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BASEPptr = Pointptr;
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Iptr = Indexptr;
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BASEIptr = Indexptr;
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index = 0;
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numT = 0;
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numL = 0;
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numP = 0;
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numI = 0;
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}
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void IndexGenerator::AddIndices(int primitive, u32 numVerts)
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@ -69,13 +57,13 @@ void IndexGenerator::AddIndices(int primitive, u32 numVerts)
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// Triangles
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template <bool pr> __forceinline void IndexGenerator::WriteTriangle(u32 index1, u32 index2, u32 index3)
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{
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*Tptr++ = index1;
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*Tptr++ = index2;
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*Tptr++ = index3;
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*Iptr++ = index1;
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*Iptr++ = index2;
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*Iptr++ = index3;
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if(pr)
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*Tptr++ = s_primitive_restart;
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*Iptr++ = s_primitive_restart;
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++numT;
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++numI;
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}
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template <bool pr> void IndexGenerator::AddList(u32 const numVerts)
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@ -92,10 +80,10 @@ template <bool pr> void IndexGenerator::AddStrip(u32 const numVerts)
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{
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for (u32 i = 0; i < numVerts; ++i)
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{
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*Tptr++ = index + i;
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*Iptr++ = index + i;
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}
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*Tptr++ = s_primitive_restart;
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numT += numVerts - 2;
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*Iptr++ = s_primitive_restart;
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numI += numVerts - 2;
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}
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else
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@ -140,23 +128,23 @@ template <bool pr> void IndexGenerator::AddFan(u32 numVerts)
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{
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for(; i+3<=numVerts; i+=3)
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{
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*Tptr++ = index + i - 1;
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*Tptr++ = index + i + 0;
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*Tptr++ = index;
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*Tptr++ = index + i + 1;
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*Tptr++ = index + i + 2;
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*Tptr++ = s_primitive_restart;
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numT += 3;
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*Iptr++ = index + i - 1;
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*Iptr++ = index + i + 0;
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*Iptr++ = index;
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*Iptr++ = index + i + 1;
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*Iptr++ = index + i + 2;
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*Iptr++ = s_primitive_restart;
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numI += 3;
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}
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for(; i+2<=numVerts; i+=2)
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{
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*Tptr++ = index + i - 1;
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*Tptr++ = index + i + 0;
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*Tptr++ = index;
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*Tptr++ = index + i + 1;
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*Tptr++ = s_primitive_restart;
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numT += 2;
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*Iptr++ = index + i - 1;
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*Iptr++ = index + i + 0;
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*Iptr++ = index;
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*Iptr++ = index + i + 1;
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*Iptr++ = s_primitive_restart;
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numI += 2;
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}
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}
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@ -190,12 +178,12 @@ template <bool pr> void IndexGenerator::AddQuads(u32 numVerts)
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{
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if(pr)
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{
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*Tptr++ = index + i - 2;
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*Tptr++ = index + i - 1;
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*Tptr++ = index + i - 3;
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*Tptr++ = index + i - 0;
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*Tptr++ = s_primitive_restart;
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numT += 2;
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*Iptr++ = index + i - 2;
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*Iptr++ = index + i - 1;
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*Iptr++ = index + i - 3;
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*Iptr++ = index + i - 0;
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*Iptr++ = s_primitive_restart;
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numI += 2;
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}
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else
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{
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@ -216,9 +204,9 @@ void IndexGenerator::AddLineList(u32 numVerts)
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{
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for (u32 i = 1; i < numVerts; i+=2)
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{
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*Lptr++ = index + i - 1;
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*Lptr++ = index + i;
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++numL;
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*Iptr++ = index + i - 1;
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*Iptr++ = index + i;
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++numI;
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}
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}
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@ -229,9 +217,9 @@ void IndexGenerator::AddLineStrip(u32 numVerts)
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{
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for (u32 i = 1; i < numVerts; ++i)
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{
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*Lptr++ = index + i - 1;
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*Lptr++ = index + i;
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++numL;
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*Iptr++ = index + i - 1;
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*Iptr++ = index + i;
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++numI;
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}
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}
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@ -240,8 +228,8 @@ void IndexGenerator::AddPoints(u32 numVerts)
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{
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for (u32 i = 0; i != numVerts; ++i)
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{
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*Pptr++ = index + i;
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++numP;
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*Iptr++ = index + i;
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++numI;
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}
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}
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@ -14,21 +14,17 @@ class IndexGenerator
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public:
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// Init
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static void Init();
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static void Start(u16 *Triangleptr,u16 *Lineptr,u16 *Pointptr);
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static void Start(u16 *Indexptr);
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static void AddIndices(int primitive, u32 numVertices);
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// Interface
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static u32 GetNumTriangles() {return numT;}
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static u32 GetNumLines() {return numL;}
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static u32 GetNumPoints() {return numP;}
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static u32 GetNumIndices() {return numI;}
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// returns numprimitives
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static u32 GetNumVerts() {return index;}
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static u32 GetTriangleindexLen() {return (u32)(Tptr - BASETptr);}
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static u32 GetLineindexLen() {return (u32)(Lptr - BASELptr);}
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static u32 GetPointindexLen() {return (u32)(Pptr - BASEPptr);}
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static u32 GetIndexLen() {return (u32)(Iptr - BASEIptr);}
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static u32 GetRemainingIndices();
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/*
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@ -56,16 +52,10 @@ private:
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template <bool pr> static void WriteTriangle(u32 index1, u32 index2, u32 index3);
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static u16 *Tptr;
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static u16 *BASETptr;
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static u16 *Lptr;
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static u16 *BASELptr;
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static u16 *Pptr;
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static u16 *BASEPptr;
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static u16 *Iptr;
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static u16 *BASEIptr;
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// TODO: redundant variables
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static u32 numT;
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static u32 numL;
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static u32 numP;
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static u32 numI;
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static u32 index;
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};
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@ -21,15 +21,26 @@ u8 *VertexManager::s_pCurBufferPointer;
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u8 *VertexManager::s_pBaseBufferPointer;
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u8 *VertexManager::s_pEndBufferPointer;
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PrimitiveType VertexManager::current_primitive_type;
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static const PrimitiveType primitive_from_gx[8] = {
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PRIMITIVE_TRIANGLES, // GX_DRAW_QUADS
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PRIMITIVE_TRIANGLES, // GX_DRAW_NONE
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PRIMITIVE_TRIANGLES, // GX_DRAW_TRIANGLES
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PRIMITIVE_TRIANGLES, // GX_DRAW_TRIANGLE_STRIP
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PRIMITIVE_TRIANGLES, // GX_DRAW_TRIANGLE_FAN
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PRIMITIVE_LINES, // GX_DRAW_LINES
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PRIMITIVE_LINES, // GX_DRAW_LINE_STRIP
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PRIMITIVE_POINTS, // GX_DRAW_POINTS
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};
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VertexManager::VertexManager()
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{
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LocalVBuffer.resize(MAXVBUFFERSIZE);
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s_pCurBufferPointer = s_pBaseBufferPointer = &LocalVBuffer[0];
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s_pEndBufferPointer = s_pBaseBufferPointer + LocalVBuffer.size();
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TIBuffer.resize(MAXIBUFFERSIZE);
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LIBuffer.resize(MAXIBUFFERSIZE);
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PIBuffer.resize(MAXIBUFFERSIZE);
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LocalIBuffer.resize(MAXIBUFFERSIZE);
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ResetBuffer();
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}
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@ -41,7 +52,7 @@ VertexManager::~VertexManager()
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void VertexManager::ResetBuffer()
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{
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s_pCurBufferPointer = s_pBaseBufferPointer;
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IndexGenerator::Start(GetTriangleIndexBuffer(), GetLineIndexBuffer(), GetPointIndexBuffer());
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IndexGenerator::Start(GetIndexBuffer());
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}
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u32 VertexManager::GetRemainingSize()
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@ -53,6 +64,12 @@ void VertexManager::PrepareForAdditionalData(int primitive, u32 count, u32 strid
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{
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u32 const needed_vertex_bytes = count * stride;
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// We can't merge different kinds of primitives, so we have to flush here
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if (current_primitive_type != primitive_from_gx[primitive])
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Flush();
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current_primitive_type = primitive_from_gx[primitive];
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// Check for size in buffer, if the buffer gets full, call Flush()
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if (count > IndexGenerator::GetRemainingIndices() || count > GetRemainingIndices(primitive) || needed_vertex_bytes > GetRemainingSize())
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{
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Flush();
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@ -75,27 +92,28 @@ bool VertexManager::IsFlushed() const
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u32 VertexManager::GetRemainingIndices(int primitive)
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{
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u32 index_len = MAXIBUFFERSIZE - IndexGenerator::GetIndexLen();
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if(g_Config.backend_info.bSupportsPrimitiveRestart)
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{
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switch (primitive)
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{
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case GX_DRAW_QUADS:
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return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 5 * 4;
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return index_len / 5 * 4;
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case GX_DRAW_TRIANGLES:
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return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 4 * 3;
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return index_len / 4 * 3;
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case GX_DRAW_TRIANGLE_STRIP:
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return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 1 - 1;
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return index_len / 1 - 1;
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case GX_DRAW_TRIANGLE_FAN:
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return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 6 * 4 + 1;
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return index_len / 6 * 4 + 1;
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case GX_DRAW_LINES:
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return (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen());
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return index_len;
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case GX_DRAW_LINE_STRIP:
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return (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen()) / 2 + 1;
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return index_len / 2 + 1;
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case GX_DRAW_POINTS:
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return (MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen());
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return index_len;
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default:
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return 0;
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@ -106,21 +124,21 @@ u32 VertexManager::GetRemainingIndices(int primitive)
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switch (primitive)
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{
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case GX_DRAW_QUADS:
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return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 6 * 4;
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return index_len / 6 * 4;
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case GX_DRAW_TRIANGLES:
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return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen());
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return index_len;
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case GX_DRAW_TRIANGLE_STRIP:
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return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 3 + 2;
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return index_len / 3 + 2;
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case GX_DRAW_TRIANGLE_FAN:
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return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 3 + 2;
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return index_len / 3 + 2;
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case GX_DRAW_LINES:
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return (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen());
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return index_len;
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case GX_DRAW_LINE_STRIP:
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return (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen()) / 2 + 1;
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return index_len / 2 + 1;
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case GX_DRAW_POINTS:
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return (MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen());
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return index_len;
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default:
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return 0;
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@ -167,9 +185,7 @@ void VertexManager::DoStateShared(PointerWrap& p)
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// and maybe other things are overlooked
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p.Do(LocalVBuffer);
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p.Do(TIBuffer);
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p.Do(LIBuffer);
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p.Do(PIBuffer);
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p.Do(LocalIBuffer);
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s_pBaseBufferPointer = &LocalVBuffer[0];
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s_pEndBufferPointer = s_pBaseBufferPointer + LocalVBuffer.size();
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@ -8,6 +8,12 @@
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class NativeVertexFormat;
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class PointerWrap;
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enum PrimitiveType {
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PRIMITIVE_POINTS,
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PRIMITIVE_LINES,
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PRIMITIVE_TRIANGLES,
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};
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class VertexManager
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{
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private:
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@ -45,14 +51,14 @@ public:
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virtual void DestroyDeviceObjects(){};
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protected:
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u16* GetTriangleIndexBuffer() { return &TIBuffer[0]; }
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u16* GetLineIndexBuffer() { return &LIBuffer[0]; }
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u16* GetPointIndexBuffer() { return &PIBuffer[0]; }
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u16* GetIndexBuffer() { return &LocalIBuffer[0]; }
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u8* GetVertexBuffer() { return &s_pBaseBufferPointer[0]; }
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virtual void vDoState(PointerWrap& p) { DoStateShared(p); }
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void DoStateShared(PointerWrap& p);
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static PrimitiveType current_primitive_type;
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private:
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bool IsFlushed() const;
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@ -63,9 +69,7 @@ private:
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virtual void vFlush() = 0;
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std::vector<u8> LocalVBuffer;
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std::vector<u16> TIBuffer;
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std::vector<u16> LIBuffer;
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std::vector<u16> PIBuffer;
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std::vector<u16> LocalIBuffer;
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};
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extern VertexManager *g_vertex_manager;
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