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D3D12: Get rid of safe deletion macros
Anything these macros provided can be obsoleted by using the correct standard library types.
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@ -13,6 +13,7 @@
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#include <d3d12.h>
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#include <d3dcompiler.h>
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#include <dxgi1_4.h>
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#include <memory>
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#include <vector>
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#include "../../Externals/d3dx12/d3dx12.h"
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@ -25,8 +26,6 @@ namespace DX12
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{
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#define SAFE_RELEASE(x) { if (x) (x)->Release(); (x) = nullptr; }
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#define SAFE_DELETE(x) { delete (x); (x) = nullptr; }
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#define SAFE_DELETE_ARRAY(x) { delete[] (x); (x) = nullptr; }
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#define CHECK(cond, Message, ...) if (!(cond)) { __debugbreak(); PanicAlert(__FUNCTION__ " failed in %s at line %d: " Message, __FILE__, __LINE__, __VA_ARGS__); }
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// DEBUGCHECK is for high-frequency functions that we only want to check on debug builds.
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@ -80,17 +79,17 @@ extern ID3D12Device* device12;
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extern unsigned int resource_descriptor_size;
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extern unsigned int sampler_descriptor_size;
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extern D3DDescriptorHeapManager* gpu_descriptor_heap_mgr;
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extern D3DDescriptorHeapManager* sampler_descriptor_heap_mgr;
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extern D3DDescriptorHeapManager* dsv_descriptor_heap_mgr;
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extern D3DDescriptorHeapManager* rtv_descriptor_heap_mgr;
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extern std::unique_ptr<D3DDescriptorHeapManager> gpu_descriptor_heap_mgr;
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extern std::unique_ptr<D3DDescriptorHeapManager> sampler_descriptor_heap_mgr;
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extern std::unique_ptr<D3DDescriptorHeapManager> dsv_descriptor_heap_mgr;
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extern std::unique_ptr<D3DDescriptorHeapManager> rtv_descriptor_heap_mgr;
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extern std::array<ID3D12DescriptorHeap*, 2> gpu_descriptor_heaps;
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extern D3D12_CPU_DESCRIPTOR_HANDLE null_srv_cpu;
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extern D3D12_CPU_DESCRIPTOR_HANDLE null_srv_cpu_shadow;
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extern D3DCommandListManager* command_list_mgr;
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extern std::unique_ptr<D3DCommandListManager> command_list_mgr;
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extern ID3D12GraphicsCommandList* current_command_list;
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extern ID3D12RootSignature* default_root_signature;
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