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experimental commit: simplify even more the params. please test and if theres something wrong will revert asap
thanks for the comments in the prev commit they make my re think the approach. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5136 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -156,7 +156,7 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
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if (g_ActiveConfig.bSafeTextureCache || g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures)
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{
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texHash = TexDecoder_GetHash64(ptr,TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, tex_format),g_ActiveConfig.iSafeTextureCache_ColorSamples);
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if ((tex_format == GX_TF_C4) || (tex_format == GX_TF_C8) || (tex_format == GX_TF_C14X2))
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{
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// WARNING! texID != address now => may break CopyRenderTargetToTexture (cf. TODO up)
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@ -166,23 +166,13 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
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// each other stored in a single texture, and uses the palette to make different characters
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// visible or invisible. Thus, unless we want to recreate the textures for every drawn character,
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// we must make sure that texture with different tluts get different IDs.
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int tempsize = TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, tex_format);
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texHash = TexDecoder_GetHash64(ptr,tempsize,0);
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tempsize = TexDecoder_GetPaletteSize(tex_format);
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tempsize = (g_ActiveConfig.iSafeTextureCache_TlutMaxSize != 0 && g_ActiveConfig.iSafeTextureCache_TlutMaxSize < tempsize)?g_ActiveConfig.iSafeTextureCache_TlutMaxSize : tempsize;
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u32 tlutHash = TexDecoder_GetHash32(&texMem[tlutaddr], tempsize,0);
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u64 tlutHash = TexDecoder_GetHash64(&texMem[tlutaddr], TexDecoder_GetPaletteSize(tex_format),g_ActiveConfig.iSafeTextureCache_ColorSamples);
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texHash ^= tlutHash;
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if (g_ActiveConfig.bSafeTextureCache)
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{
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texID = texID ^ tlutHash;
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texID = texID ^ ((u32)(tlutHash & 0xFFFFFFFF)) ^ ((u32)((tlutHash >> 32) & 0xFFFFFFFF));
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}
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}
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else
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{
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int tempsize = TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, tex_format);
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texHash = TexDecoder_GetHash64(ptr, tempsize,g_ActiveConfig.iSafeTextureCache_ColorSamples);
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}
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if (g_ActiveConfig.bSafeTextureCache)
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hash_value = texHash;
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}
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