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Added GCpad to SConstruct, should compile fine on Linux and Mac OSX now.
(some things need cleanup, waiting for ayuanx to finish it) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4932 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -23,7 +23,17 @@
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#include <vector> // System
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#include <cstdio>
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#include "../../Core/InputCommon/Src/SDL.h" // Core
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#include "../../Core/InputCommon/Src/XInput.h"
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#ifdef _WIN32
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#include "../../Core/InputCommon/Src/XInput.h"
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#elif defined(HAVE_X11) && HAVE_X11
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/keysym.h>
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#include <X11/XKBlib.h>
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//no need for Cocoa yet, but I guess ayuanx isn't done yet.
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//#elif defined(HAVE_COCOA) && HAVE_COCOA
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// #include <Cocoa/Cocoa.h>
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#endif
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#include "pluginspecs_pad.h"
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@ -137,6 +147,9 @@ extern std::vector<InputCommon::CONTROLLER_INFO> joyinfo;
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#ifdef _WIN32
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extern HWND m_hWnd; // Handle to window
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#endif
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#if defined(HAVE_X11) && HAVE_X11
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extern Display* WMdisplay;
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#endif
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// Custom Functions
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