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revert last 2 commits
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3533 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -20,13 +20,13 @@
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// The plugins has to define these functions
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// ------------------------------------------
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||||
#ifndef _SUFUNCTIONS_H_
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#define _SUFUNCTIONS_H_
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#ifndef _BPFUNCTIONS_H_
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#define _BPFUNCTIONS_H_
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#include "SUMemory.h"
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#include "BPMemory.h"
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#include "VideoCommon.h"
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namespace SUFunctions
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namespace BPFunctions
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{
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enum
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@ -37,24 +37,24 @@ enum
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};
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void FlushPipeline();
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void SetGenerationMode(const BPCommand &bp);
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void SetScissor(const BPCommand &bp);
|
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void SetLineWidth(const BPCommand &bp);
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void SetDepthMode(const BPCommand &bp);
|
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void SetBlendMode(const BPCommand &bp);
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void SetDitherMode(const BPCommand &bp);
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void SetLogicOpMode(const BPCommand &bp);
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void SetColorMask(const BPCommand &bp);
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void SetGenerationMode(const Bypass &bp);
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void SetScissor(const Bypass &bp);
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void SetLineWidth(const Bypass &bp);
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void SetDepthMode(const Bypass &bp);
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void SetBlendMode(const Bypass &bp);
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void SetDitherMode(const Bypass &bp);
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void SetLogicOpMode(const Bypass &bp);
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void SetColorMask(const Bypass &bp);
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float GetRendererTargetScaleX();
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float GetRendererTargetScaleY();
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void CopyEFB(const BPCommand &bp, const TRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const bool &scaleByHalf);
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void RenderToXFB(const BPCommand &bp, const TRectangle &multirc, const float &yScale, const float &xfbLines, u8* pXFB, const u32 &dstWidth, const u32 &dstHeight);
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void ClearScreen(const BPCommand &bp, const TRectangle &multirc);
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void RestoreRenderState(const BPCommand &bp);
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void CopyEFB(const Bypass &bp, const TRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const bool &scaleByHalf);
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void RenderToXFB(const Bypass &bp, const TRectangle &multirc, const float &yScale, const float &xfbLines, u8* pXFB, const u32 &dstWidth, const u32 &dstHeight);
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void ClearScreen(const Bypass &bp, const TRectangle &multirc);
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void RestoreRenderState(const Bypass &bp);
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u8 *GetPointer(const u32 &address);
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bool GetConfig(const int &type);
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void SetSamplerState(const BPCommand &bp);
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void SetInterlacingMode(const BPCommand &bp);
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void SetSamplerState(const Bypass &bp);
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void SetInterlacingMode(const Bypass &bp);
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};
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#endif // _SUFUNCTIONS_H_
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#endif // _BPFUNCTIONS_H_
|
@ -1,68 +1,68 @@
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
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||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Common.h"
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#include "SUMemory.h"
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// SU state
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// STATE_TO_SAVE
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SUMemory sumem;
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// The plugin must implement this.
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void SUWritten(const BPCommand& bp);
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// Call browser: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadSUReg()
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void LoadSUReg(u32 value0)
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{
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//handle the mask register
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int opcode = value0 >> 24;
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int oldval = ((u32*)&sumem)[opcode];
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int newval = (oldval & ~sumem.suMask) | (value0 & sumem.suMask);
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int changes = (oldval ^ newval) & 0xFFFFFF;
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BPCommand bp = {opcode, changes, newval};
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//reset the mask register
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if (opcode != 0xFE)
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sumem.suMask = 0xFFFFFF;
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SUWritten(bp);
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}
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// Called when loading a saved state.
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// Needs more testing though.
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void SUReload()
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{
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for (int i = 0; i < 254; i++)
|
||||
{
|
||||
switch (i) {
|
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case 0x41:
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case 0x45: //GXSetDrawDone
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case 0x52:
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case 0x65:
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case 0x67: // set gp metric?
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case SUMEM_PE_TOKEN_ID:
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case SUMEM_PE_TOKEN_INT_ID:
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// Cases in which we DON'T want to reload the BP
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continue;
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default:
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BPCommand bp = {i, 0xFFFFFF, ((u32*)&sumem)[i]};
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SUWritten(bp);
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}
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}
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}
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
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// If not, see http://www.gnu.org/licenses/
|
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|
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// Official SVN repository and contact information can be found at
|
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// http://code.google.com/p/dolphin-emu/
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#include "Common.h"
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#include "BPMemory.h"
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//BP state
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// STATE_TO_SAVE
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BPMemory bpmem;
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// The plugin must implement this.
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void BPWritten(const Bypass& bp);
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// Call browser: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg()
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void LoadBPReg(u32 value0)
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{
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//handle the mask register
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int opcode = value0 >> 24;
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int oldval = ((u32*)&bpmem)[opcode];
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int newval = (oldval & ~bpmem.bpMask) | (value0 & bpmem.bpMask);
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int changes = (oldval ^ newval) & 0xFFFFFF;
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Bypass bp = {opcode, changes, newval};
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//reset the mask register
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if (opcode != 0xFE)
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bpmem.bpMask = 0xFFFFFF;
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||||
BPWritten(bp);
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}
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// Called when loading a saved state.
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// Needs more testing though.
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void BPReload()
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{
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for (int i = 0; i < 254; i++)
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{
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||||
switch (i) {
|
||||
case 0x41:
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||||
case 0x45: //GXSetDrawDone
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||||
case 0x52:
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||||
case 0x65:
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||||
case 0x67: // set gp metric?
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||||
case BPMEM_PE_TOKEN_ID:
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||||
case BPMEM_PE_TOKEN_INT_ID:
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// Cases in which we DON'T want to reload the BP
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continue;
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default:
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Bypass bp = {i, 0xFFFFFF, ((u32*)&bpmem)[i]};
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BPWritten(bp);
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}
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}
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}
|
File diff suppressed because it is too large
Load Diff
596
Source/Core/VideoCommon/Src/BPStructs.cpp
Normal file
596
Source/Core/VideoCommon/Src/BPStructs.cpp
Normal file
@ -0,0 +1,596 @@
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||||
// Copyright (C) 2003-2009 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
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#include <cmath>
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||||
#include "Profiler.h"
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#include "Statistics.h"
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#include "VideoCommon.h"
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#include "PixelShaderManager.h"
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#include "BPFunctions.h"
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#include "BPStructs.h"
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#include "TextureDecoder.h"
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#include "OpcodeDecoding.h"
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#include "VertexLoader.h"
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#include "VertexShaderManager.h"
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using namespace BPFunctions;
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||||
void BPInit()
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||||
{
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||||
memset(&bpmem, 0, sizeof(bpmem));
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||||
bpmem.bpMask = 0xFFFFFF;
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}
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||||
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// ----------------------------------------------------------------------------------------------------------
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||||
// Write to the Bypass Memory (Bypass Raster State Registers)
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||||
/* ------------------
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||||
Called:
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||||
At the end of every: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg
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TODO:
|
||||
Turn into function table. The (future) DisplayList (DL) jit can then call the functions directly,
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||||
getting rid of dynamic dispatch. Unfortunately, few games use DLs properly - most\
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||||
just stuff geometry in them and don't put state changes there. */
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||||
// ----------------------------------------------------------------------------------------------------------
|
||||
void BPWritten(const Bypass& bp)
|
||||
{
|
||||
// --------------------------------------------------------------------------------------------------------
|
||||
// First the pipeline is flushed then update the bpmem with the new value.
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// Some of the BP cases have to call certain functions while others just update the bpmem.
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// some bp cases check the changes variable, because they might not have to be updated all the time
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// NOTE: it seems not all bp cases like checking changes, so calling if (bp.changes == 0 ? false : true)
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||||
// had to be ditched and the games seem to work fine with out it.
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// NOTE2: Yet Another Gamecube Documentation calls them Bypass Registers
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||||
// --------------------------------------------------------------------------------------------------------
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||||
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||||
// Debugging only, this lets you skip a bp update
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||||
//static int times = 0;
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||||
//static bool enable = false;
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||||
|
||||
//switch (bp.address)
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//{
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||||
//case BPMEM_CONSTANTALPHA:
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||||
// {
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||||
// if (times-- == 0 && enable)
|
||||
// return;
|
||||
// else
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||||
// break;
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||||
// }
|
||||
//default: break;
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||||
//}
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||||
|
||||
FlushPipeline();
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||||
((u32*)&bpmem)[bp.address] = bp.newvalue;
|
||||
|
||||
switch (bp.address)
|
||||
{
|
||||
case BPMEM_GENMODE: // Set the Generation Mode
|
||||
{
|
||||
PRIM_LOG("genmode: texgen=%d, col=%d, ms_en=%d, tev=%d, culmode=%d, ind=%d, zfeeze=%d",
|
||||
bpmem.genMode.numtexgens, bpmem.genMode.numcolchans,
|
||||
bpmem.genMode.ms_en, bpmem.genMode.numtevstages+1, bpmem.genMode.cullmode,
|
||||
bpmem.genMode.numindstages, bpmem.genMode.zfreeze);
|
||||
SetGenerationMode(bp);
|
||||
break;
|
||||
}
|
||||
case BPMEM_IND_MTXA: // Index Matrix Changed
|
||||
case BPMEM_IND_MTXB:
|
||||
case BPMEM_IND_MTXC:
|
||||
case BPMEM_IND_MTXA+3:
|
||||
case BPMEM_IND_MTXB+3:
|
||||
case BPMEM_IND_MTXC+3:
|
||||
case BPMEM_IND_MTXA+6:
|
||||
case BPMEM_IND_MTXB+6:
|
||||
case BPMEM_IND_MTXC+6:
|
||||
PixelShaderManager::SetIndMatrixChanged((bp.address - BPMEM_IND_MTXA) / 3);
|
||||
break;
|
||||
case BPMEM_RAS1_SS0: // Index Texture Coordinate Scale 0
|
||||
PixelShaderManager::SetIndTexScaleChanged(0x03);
|
||||
case BPMEM_RAS1_SS1: // Index Texture Coordinate Scale 1
|
||||
PixelShaderManager::SetIndTexScaleChanged(0x0c);
|
||||
break;
|
||||
case BPMEM_SCISSORTL: // Scissor Rectable Top, Left
|
||||
case BPMEM_SCISSORBR: // Scissor Rectable Bottom, Right
|
||||
case BPMEM_SCISSOROFFSET: // Scissor Offset
|
||||
SetScissor(bp);
|
||||
break;
|
||||
case BPMEM_LINEPTWIDTH: // Line Width
|
||||
SetLineWidth(bp);
|
||||
break;
|
||||
case BPMEM_ZMODE: // Depth Control
|
||||
PRIM_LOG("zmode: test=%d, func=%d, upd=%d", bpmem.zmode.testenable, bpmem.zmode.func,
|
||||
bpmem.zmode.updateenable);
|
||||
SetDepthMode(bp);
|
||||
break;
|
||||
case BPMEM_BLENDMODE: // Blending Control
|
||||
{
|
||||
if (bp.changes & 0xFFFF)
|
||||
{
|
||||
PRIM_LOG("blendmode: en=%d, open=%d, colupd=%d, alphaupd=%d, dst=%d, src=%d, sub=%d, mode=%d",
|
||||
bpmem.blendmode.blendenable, bpmem.blendmode.logicopenable, bpmem.blendmode.colorupdate, bpmem.blendmode.alphaupdate,
|
||||
bpmem.blendmode.dstfactor, bpmem.blendmode.srcfactor, bpmem.blendmode.subtract, bpmem.blendmode.logicmode);
|
||||
// Set LogicOp Blending Mode
|
||||
if (bp.changes & 2)
|
||||
{
|
||||
SETSTAT(stats.logicOpMode, bpmem.blendmode.logicopenable != 0 ? bpmem.blendmode.logicmode : stats.logicOpMode);
|
||||
SetLogicOpMode(bp);
|
||||
}
|
||||
// Set Dithering Mode
|
||||
if (bp.changes & 4)
|
||||
{
|
||||
SETSTAT(stats.dither, bpmem.blendmode.dither);
|
||||
SetDitherMode(bp);
|
||||
}
|
||||
// Set Blending Mode
|
||||
if (bp.changes & 0xFE1)
|
||||
{
|
||||
SETSTAT(stats.srcFactor, bpmem.blendmode.srcfactor);
|
||||
SETSTAT(stats.dstFactor, bpmem.blendmode.dstfactor);
|
||||
SetBlendMode(bp);
|
||||
}
|
||||
// Set Color Mask
|
||||
if (bp.changes & 0x18)
|
||||
{
|
||||
SETSTAT(stats.alphaUpdate, bpmem.blendmode.alphaupdate);
|
||||
SETSTAT(stats.colorUpdate, bpmem.blendmode.colorupdate);
|
||||
SetColorMask(bp);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case BPMEM_CONSTANTALPHA: // Set Destination Alpha
|
||||
{
|
||||
PRIM_LOG("constalpha: alp=%d, en=%d", bpmem.dstalpha.alpha, bpmem.dstalpha.enable);
|
||||
SETSTAT(stats.dstAlphaEnable, bpmem.dstalpha.enable);
|
||||
SETSTAT_UINT(stats.dstAlpha, bpmem.dstalpha.alpha);
|
||||
PixelShaderManager::SetDestAlpha(bpmem.dstalpha);
|
||||
break;
|
||||
}
|
||||
// This is called when the game is done drawing the new frame (eg: like in DX: Begin(); Draw(); End();)
|
||||
case BPMEM_SETDRAWDONE:
|
||||
switch (bp.newvalue & 0xFF)
|
||||
{
|
||||
case 0x02:
|
||||
g_VideoInitialize.pSetPEFinish(); // may generate interrupt
|
||||
DEBUG_LOG(VIDEO, "GXSetDrawDone SetPEFinish (value: 0x%02X)", (bp.newvalue & 0xFFFF));
|
||||
break;
|
||||
|
||||
default:
|
||||
WARN_LOG(VIDEO, "GXSetDrawDone ??? (value 0x%02X)", (bp.newvalue & 0xFFFF));
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case BPMEM_PE_TOKEN_ID: // Pixel Engine Token ID
|
||||
g_VideoInitialize.pSetPEToken(static_cast<u16>(bp.newvalue & 0xFFFF), FALSE);
|
||||
DEBUG_LOG(VIDEO, "SetPEToken 0x%04x", (bp.newvalue & 0xFFFF));
|
||||
break;
|
||||
case BPMEM_PE_TOKEN_INT_ID: // Pixel Engine Interrupt Token ID
|
||||
g_VideoInitialize.pSetPEToken(static_cast<u16>(bp.newvalue & 0xFFFF), TRUE);
|
||||
DEBUG_LOG(VIDEO, "SetPEToken + INT 0x%04x", (bp.newvalue & 0xFFFF));
|
||||
break;
|
||||
// ------------------------
|
||||
// EFB copy command. This copies a rectangle from the EFB to either RAM in a texture format or to XFB as YUYV.
|
||||
// It can also optionally clear the EFB while copying from it. To emulate this, we of course copy first and clear afterwards.
|
||||
case BPMEM_TRIGGER_EFB_COPY: // Copy EFB Region or Render to the XFB or Clear the screen.
|
||||
{
|
||||
DVSTARTSUBPROFILE("LoadBPReg:swap");
|
||||
// The bottom right is within the rectangle
|
||||
// The values in bpmem.copyTexSrcXY and bpmem.copyTexSrcWH are updated in case 0x49 and 0x4a in this function
|
||||
TRectangle rc = {
|
||||
(int)(bpmem.copyTexSrcXY.x),
|
||||
(int)(bpmem.copyTexSrcXY.y),
|
||||
(int)((bpmem.copyTexSrcXY.x + bpmem.copyTexSrcWH.x + 1)),
|
||||
(int)((bpmem.copyTexSrcXY.y + bpmem.copyTexSrcWH.y + 1))
|
||||
};
|
||||
|
||||
float MValueX = GetRendererTargetScaleX();
|
||||
float MValueY = GetRendererTargetScaleY();
|
||||
|
||||
// Need another rc here to get it to scale.
|
||||
// Here the bottom right is the out of the rectangle.
|
||||
TRectangle multirc = {
|
||||
(int)(bpmem.copyTexSrcXY.x * MValueX),
|
||||
(int)(bpmem.copyTexSrcXY.y * MValueY),
|
||||
(int)((bpmem.copyTexSrcXY.x * MValueX + (bpmem.copyTexSrcWH.x + 1) * MValueX)),
|
||||
(int)((bpmem.copyTexSrcXY.y * MValueY + (bpmem.copyTexSrcWH.y + 1) * MValueY))
|
||||
};
|
||||
UPE_Copy PE_copy;
|
||||
PE_copy.Hex = bpmem.triggerEFBCopy;
|
||||
|
||||
// Check if we are to copy from the EFB or draw to the XFB
|
||||
if (PE_copy.copy_to_xfb == 0)
|
||||
{
|
||||
if (GetConfig(CONFIG_SHOWEFBREGIONS))
|
||||
stats.efb_regions.push_back(rc);
|
||||
|
||||
CopyEFB(bp, rc, bpmem.copyTexDest << 5,
|
||||
bpmem.zcontrol.pixel_format == PIXELFMT_Z24,
|
||||
PE_copy.intensity_fmt > 0,
|
||||
((PE_copy.target_pixel_format / 2) + ((PE_copy.target_pixel_format & 1) * 8)),
|
||||
PE_copy.half_scale > 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
// the number of lines copied is determined by the y scale * source efb height
|
||||
const float yScale = bpmem.dispcopyyscale / 256.0f;
|
||||
const float xfbLines = ((bpmem.copyTexSrcWH.y + 1.0f) * yScale);
|
||||
RenderToXFB(bp, multirc, yScale, xfbLines,
|
||||
Memory_GetPtr(bpmem.copyTexDest << 5),
|
||||
bpmem.copyMipMapStrideChannels << 4,
|
||||
(u32)ceil(xfbLines));
|
||||
}
|
||||
|
||||
// Clear the picture after it's done and submitted, to prepare for the next picture
|
||||
if (PE_copy.clear)
|
||||
ClearScreen(bp, multirc);
|
||||
|
||||
RestoreRenderState(bp);
|
||||
|
||||
break;
|
||||
}
|
||||
case BPMEM_LOADTLUT0: // Load a Texture Look Up Table
|
||||
case BPMEM_LOADTLUT1:
|
||||
{
|
||||
DVSTARTSUBPROFILE("LoadBPReg:GXLoadTlut");
|
||||
|
||||
u32 tlutTMemAddr = (bp.newvalue & 0x3FF) << 9;
|
||||
u32 tlutXferCount = (bp.newvalue & 0x1FFC00) >> 5;
|
||||
|
||||
u8 *ptr = 0;
|
||||
|
||||
// TODO - figure out a cleaner way.
|
||||
if (GetConfig(CONFIG_ISWII))
|
||||
ptr = GetPointer(bpmem.tlutXferSrc << 5);
|
||||
else
|
||||
ptr = GetPointer((bpmem.tlutXferSrc & 0xFFFFF) << 5);
|
||||
|
||||
if (ptr)
|
||||
memcpy_gc(texMem + tlutTMemAddr, ptr, tlutXferCount);
|
||||
else
|
||||
PanicAlert("Invalid palette pointer %08x %08x %08x", bpmem.tlutXferSrc, bpmem.tlutXferSrc << 5, (bpmem.tlutXferSrc & 0xFFFFF)<< 5);
|
||||
|
||||
// TODO(ector) : kill all textures that use this palette
|
||||
// Not sure if it's a good idea, though. For now, we hash texture palettes
|
||||
break;
|
||||
}
|
||||
case BPMEM_FOGRANGE: // Fog Settings Control
|
||||
case BPMEM_FOGPARAM0:
|
||||
case BPMEM_FOGBMAGNITUDE:
|
||||
case BPMEM_FOGBEXPONENT:
|
||||
case BPMEM_FOGPARAM3:
|
||||
if(!GetConfig(CONFIG_DISABLEFOG))
|
||||
PixelShaderManager::SetFogParamChanged();
|
||||
break;
|
||||
case BPMEM_FOGCOLOR: // Fog Color
|
||||
PixelShaderManager::SetFogColorChanged();
|
||||
break;
|
||||
case BPMEM_ALPHACOMPARE: // Compare Alpha Values
|
||||
PRIM_LOG("alphacmp: ref0=%d, ref1=%d, comp0=%d, comp1=%d, logic=%d", bpmem.alphaFunc.ref0,
|
||||
bpmem.alphaFunc.ref1, bpmem.alphaFunc.comp0, bpmem.alphaFunc.comp1, bpmem.alphaFunc.logic);
|
||||
PixelShaderManager::SetAlpha(bpmem.alphaFunc);
|
||||
break;
|
||||
case BPMEM_BIAS: // BIAS
|
||||
PRIM_LOG("ztex bias=0x%x", bpmem.ztex1.bias);
|
||||
PixelShaderManager::SetZTextureBias(bpmem.ztex1.bias);
|
||||
break;
|
||||
case BPMEM_ZTEX2: // Z Texture type
|
||||
{
|
||||
if (bp.changes & 3)
|
||||
PixelShaderManager::SetZTextureTypeChanged();
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
const char* pzop[] = {"DISABLE", "ADD", "REPLACE", "?"};
|
||||
const char* pztype[] = {"Z8", "Z16", "Z24", "?"};
|
||||
PRIM_LOG("ztex op=%s, type=%s", pzop[bpmem.ztex2.op], pztype[bpmem.ztex2.type]);
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
// ----------------------------------
|
||||
// Display Copy Filtering Control
|
||||
// Fields: Destination, Frame2Field, Gamma, Source
|
||||
// TODO: We might have to implement the gamma one, some games might need this, if they are too dark to see.
|
||||
// ----------------------------------
|
||||
case BPMEM_DISPLAYCOPYFILER:
|
||||
case BPMEM_DISPLAYCOPYFILER+1:
|
||||
case BPMEM_DISPLAYCOPYFILER+2:
|
||||
case BPMEM_DISPLAYCOPYFILER+3:
|
||||
case BPMEM_COPYFILTER0: //GXSetCopyFilter
|
||||
case BPMEM_COPYFILTER1:
|
||||
break;
|
||||
case BPMEM_FIELDMASK: // Interlacing Control
|
||||
case BPMEM_FIELDMODE:
|
||||
SetInterlacingMode(bp);
|
||||
break;
|
||||
// ---------------------------------------------------
|
||||
// Debugging/Profiling info, we don't care about them
|
||||
// ---------------------------------------------------
|
||||
case BPMEM_CLOCK0: // Some Clock
|
||||
case BPMEM_CLOCK1: // Some Clock
|
||||
case BPMEM_SU_COUNTER: // Pixel or Poly Count
|
||||
case BPMEM_RAS_COUNTER: // Sound Count of something in the Texture Units
|
||||
case BPMEM_SETGPMETRIC: // Set the Graphic Processor Metric
|
||||
break;
|
||||
// ----------------
|
||||
// EFB Copy config
|
||||
// ----------------
|
||||
case BPMEM_EFB_TL: // EFB Source Rect. Top, Left
|
||||
case BPMEM_EFB_BR: // EFB Source Rect. Bottom, Right (w, h - 1)
|
||||
case BPMEM_EFB_ADDR: // EFB Target Address
|
||||
break;
|
||||
// --------------
|
||||
// Clear Config
|
||||
// --------------
|
||||
case BPMEM_CLEAR_AR: // Alpha and Red Components
|
||||
case BPMEM_CLEAR_GB: // Green and Blue Components
|
||||
case BPMEM_CLEAR_Z: // Z Components (24-bit Zbuffer)
|
||||
break;
|
||||
// -------------------------
|
||||
// Culling Occulsion, we don't support this
|
||||
// let's hope not many games use bboxes..
|
||||
// TODO(ector): add something that watches bboxes
|
||||
// -------------------------
|
||||
case BPMEM_CLEARBBOX1:
|
||||
case BPMEM_CLEARBBOX2:
|
||||
break;
|
||||
case BPMEM_ZCOMPARE: // Set the Z-Compare
|
||||
case BPMEM_TEXINVALIDATE: // Used, if game has manual control the Texture Cache, which we don't allow
|
||||
case BPMEM_MIPMAP_STRIDE: // MipMap Stride Channel
|
||||
case BPMEM_COPYYSCALE: // Display Copy Y Scale
|
||||
case BPMEM_IREF: /* 24 RID
|
||||
21 BC3 - Ind. Tex Stage 3 NTexCoord
|
||||
18 BI3 - Ind. Tex Stage 3 NTexMap
|
||||
15 BC2 - Ind. Tex Stage 2 NTexCoord
|
||||
12 BI2 - Ind. Tex Stage 2 NTexMap
|
||||
9 BC1 - Ind. Tex Stage 1 NTexCoord
|
||||
6 BI1 - Ind. Tex Stage 1 NTexMap
|
||||
3 BC0 - Ind. Tex Stage 0 NTexCoord
|
||||
0 BI0 - Ind. Tex Stage 0 NTexMap */
|
||||
break;
|
||||
case BPMEM_TEV_KSEL: // Texture Environment Swap Mode Table 0
|
||||
case BPMEM_TEV_KSEL+1:// Texture Environment Swap Mode Table 1
|
||||
case BPMEM_TEV_KSEL+2:// Texture Environment Swap Mode Table 2
|
||||
case BPMEM_TEV_KSEL+3:// Texture Environment Swap Mode Table 3
|
||||
case BPMEM_TEV_KSEL+4:// Texture Environment Swap Mode Table 4
|
||||
case BPMEM_TEV_KSEL+5:// Texture Environment Swap Mode Table 5
|
||||
case BPMEM_TEV_KSEL+6:// Texture Environment Swap Mode Table 6
|
||||
case BPMEM_TEV_KSEL+7:// Texture Environment Swap Mode Table 7
|
||||
break;
|
||||
case BPMEM_BP_MASK: // This Register can be used to limit to which bits of BP registers is actually written to. the mask is
|
||||
// only valid for the next BP command, and will reset itself.
|
||||
case BPMEM_IND_IMASK: // Index Mask ?
|
||||
break;
|
||||
case BPMEM_UNKNOWN: // This is always set to 0xF at boot of any game, so this sounds like a useless reg
|
||||
if (bp.newvalue != 0x0F)
|
||||
PanicAlert("Unknown is not 0xF! val = 0x%08x", bp.newvalue);
|
||||
break;
|
||||
|
||||
// Cases added due to: http://code.google.com/p/dolphin-emu/issues/detail?id=360#c90
|
||||
// Are these related to BBox?
|
||||
case BPMEM_UNKNOWN1:
|
||||
case BPMEM_UNKNOWN2:
|
||||
case BPMEM_UNKNOWN3:
|
||||
case BPMEM_UNKNOWN4:
|
||||
break;
|
||||
// ------------------------------------------------
|
||||
// On Default, we try to look for other things
|
||||
// before we give up and say its an unknown opcode
|
||||
// ------------------------------------------------
|
||||
default:
|
||||
switch (bp.address & 0xFC) // Texture sampler filter
|
||||
{
|
||||
// -------------------------
|
||||
// Texture Environment Order
|
||||
// -------------------------
|
||||
case BPMEM_TREF:
|
||||
case BPMEM_TREF+1:
|
||||
case BPMEM_TREF+2:
|
||||
case BPMEM_TREF+3:
|
||||
case BPMEM_TREF+4:
|
||||
case BPMEM_TREF+5:
|
||||
case BPMEM_TREF+6:
|
||||
case BPMEM_TREF+7:
|
||||
break;
|
||||
// ----------------------
|
||||
// Set wrap size
|
||||
// ----------------------
|
||||
case BPMEM_SU_SSIZE:
|
||||
case BPMEM_SU_TSIZE:
|
||||
case BPMEM_SU_SSIZE+2:
|
||||
case BPMEM_SU_TSIZE+2:
|
||||
case BPMEM_SU_SSIZE+4:
|
||||
case BPMEM_SU_TSIZE+4:
|
||||
case BPMEM_SU_SSIZE+6:
|
||||
case BPMEM_SU_TSIZE+6:
|
||||
case BPMEM_SU_SSIZE+8:
|
||||
case BPMEM_SU_TSIZE+8:
|
||||
case BPMEM_SU_SSIZE+10:
|
||||
case BPMEM_SU_TSIZE+10:
|
||||
case BPMEM_SU_SSIZE+12:
|
||||
case BPMEM_SU_TSIZE+12:
|
||||
case BPMEM_SU_SSIZE+14:
|
||||
case BPMEM_SU_TSIZE+14:
|
||||
PixelShaderManager::SetTexCoordChanged((bp.address - BPMEM_SU_SSIZE) >> 1);
|
||||
break;
|
||||
// ------------------------
|
||||
// BPMEM_TX_SETMODE0 - (Texture lookup and filtering mode) LOD/BIAS Clamp, MaxAnsio, LODBIAS, DiagLoad, Min Filter, Mag Filter, Wrap T, S
|
||||
// BPMEM_TX_SETMODE1 - (LOD Stuff) - Max LOD, Min LOD
|
||||
// ------------------------
|
||||
case BPMEM_TX_SETMODE0: // (0x90 for linear)
|
||||
case BPMEM_TX_SETMODE0+1:
|
||||
case BPMEM_TX_SETMODE0+2:
|
||||
case BPMEM_TX_SETMODE0+3:
|
||||
case BPMEM_TX_SETMODE1:
|
||||
case BPMEM_TX_SETMODE1+1:
|
||||
case BPMEM_TX_SETMODE1+2:
|
||||
case BPMEM_TX_SETMODE1+3:
|
||||
case BPMEM_TX_SETMODE0_4:
|
||||
case BPMEM_TX_SETMODE0_4+1:
|
||||
case BPMEM_TX_SETMODE0_4+2:
|
||||
case BPMEM_TX_SETMODE0_4+3:
|
||||
case BPMEM_TX_SETMODE1_4:
|
||||
case BPMEM_TX_SETMODE1_4+1:
|
||||
case BPMEM_TX_SETMODE1_4+2:
|
||||
case BPMEM_TX_SETMODE1_4+3:
|
||||
SetSamplerState(bp);
|
||||
break;
|
||||
// --------------------------------------------
|
||||
// BPMEM_TX_SETIMAGE0 - Texture width, height, format
|
||||
// BPMEM_TX_SETIMAGE1 - even LOD address in TMEM - Image Type, Cache Height, Cache Width, TMEM Offset
|
||||
// BPMEM_TX_SETIMAGE2 - odd LOD address in TMEM - Cache Height, Cache Width, TMEM Offset
|
||||
// BPMEM_TX_SETIMAGE3 - Address of Texture in main memory
|
||||
// --------------------------------------------
|
||||
case BPMEM_TX_SETIMAGE0:
|
||||
case BPMEM_TX_SETIMAGE0+1:
|
||||
case BPMEM_TX_SETIMAGE0+2:
|
||||
case BPMEM_TX_SETIMAGE0+3:
|
||||
case BPMEM_TX_SETIMAGE0_4:
|
||||
case BPMEM_TX_SETIMAGE0_4+1:
|
||||
case BPMEM_TX_SETIMAGE0_4+2:
|
||||
case BPMEM_TX_SETIMAGE0_4+3:
|
||||
case BPMEM_TX_SETIMAGE1:
|
||||
case BPMEM_TX_SETIMAGE1+1:
|
||||
case BPMEM_TX_SETIMAGE1+2:
|
||||
case BPMEM_TX_SETIMAGE1+3:
|
||||
case BPMEM_TX_SETIMAGE1_4:
|
||||
case BPMEM_TX_SETIMAGE1_4+1:
|
||||
case BPMEM_TX_SETIMAGE1_4+2:
|
||||
case BPMEM_TX_SETIMAGE1_4+3:
|
||||
case BPMEM_TX_SETIMAGE2:
|
||||
case BPMEM_TX_SETIMAGE2+1:
|
||||
case BPMEM_TX_SETIMAGE2+2:
|
||||
case BPMEM_TX_SETIMAGE2+3:
|
||||
case BPMEM_TX_SETIMAGE2_4:
|
||||
case BPMEM_TX_SETIMAGE2_4+1:
|
||||
case BPMEM_TX_SETIMAGE2_4+2:
|
||||
case BPMEM_TX_SETIMAGE2_4+3:
|
||||
case BPMEM_TX_SETIMAGE3:
|
||||
case BPMEM_TX_SETIMAGE3+1:
|
||||
case BPMEM_TX_SETIMAGE3+2:
|
||||
case BPMEM_TX_SETIMAGE3+3:
|
||||
case BPMEM_TX_SETIMAGE3_4:
|
||||
case BPMEM_TX_SETIMAGE3_4+1:
|
||||
case BPMEM_TX_SETIMAGE3_4+2:
|
||||
case BPMEM_TX_SETIMAGE3_4+3:
|
||||
break;
|
||||
// -------------------------------
|
||||
// Set a TLUT
|
||||
// BPMEM_TX_SETTLUT - Format, TMEM Offset (offset of TLUT from start of TMEM high bank > > 5)
|
||||
// -------------------------------
|
||||
case BPMEM_TX_SETTLUT:
|
||||
case BPMEM_TX_SETTLUT+1:
|
||||
case BPMEM_TX_SETTLUT+2:
|
||||
case BPMEM_TX_SETTLUT+3:
|
||||
case BPMEM_TX_SETLUT_4:
|
||||
case BPMEM_TX_SETLUT_4+1:
|
||||
case BPMEM_TX_SETLUT_4+2:
|
||||
case BPMEM_TX_SETLUT_4+3:
|
||||
break;
|
||||
// ---------------------------------------------------
|
||||
// Set the TEV Color
|
||||
// ---------------------------------------------------
|
||||
case BPMEM_TEV_REGISTER_L: // Reg 1
|
||||
case BPMEM_TEV_REGISTER_H:
|
||||
case BPMEM_TEV_REGISTER_L+2: // Reg 2
|
||||
case BPMEM_TEV_REGISTER_H+2:
|
||||
case BPMEM_TEV_REGISTER_L+4: // Reg 3
|
||||
case BPMEM_TEV_REGISTER_H+4:
|
||||
case BPMEM_TEV_REGISTER_L+6: // Reg 4
|
||||
case BPMEM_TEV_REGISTER_H+6:
|
||||
{
|
||||
if (bp.address & 1)
|
||||
{
|
||||
// don't compare with changes!
|
||||
int num = (bp.address >> 1 ) & 0x3;
|
||||
PixelShaderManager::SetColorChanged(bpmem.tevregs[num].high.type, num);
|
||||
}
|
||||
break;
|
||||
}
|
||||
// ------------------------------------------------
|
||||
// On Default, we try to look for other things
|
||||
// before we give up and say its an unknown opcode
|
||||
// again ...
|
||||
// ------------------------------------------------
|
||||
default:
|
||||
switch (bp.address & 0xF0)
|
||||
{
|
||||
// --------------
|
||||
// Indirect Tev
|
||||
// --------------
|
||||
case BPMEM_IND_CMD:
|
||||
case BPMEM_IND_CMD+1:
|
||||
case BPMEM_IND_CMD+2:
|
||||
case BPMEM_IND_CMD+3:
|
||||
case BPMEM_IND_CMD+4:
|
||||
case BPMEM_IND_CMD+5:
|
||||
case BPMEM_IND_CMD+6:
|
||||
case BPMEM_IND_CMD+7:
|
||||
case BPMEM_IND_CMD+8:
|
||||
case BPMEM_IND_CMD+9:
|
||||
case BPMEM_IND_CMD+10:
|
||||
case BPMEM_IND_CMD+11:
|
||||
case BPMEM_IND_CMD+12:
|
||||
case BPMEM_IND_CMD+13:
|
||||
case BPMEM_IND_CMD+14:
|
||||
case BPMEM_IND_CMD+15:
|
||||
break;
|
||||
// --------------------------------------------------
|
||||
// Set Color/Alpha of a Tev
|
||||
// BPMEM_TEV_COLOR_ENV - Dest, Shift, Clamp, Sub, Bias, Sel A, Sel B, Sel C, Sel D
|
||||
// BPMEM_TEV_ALPHA_ENV - Dest, Shift, Clamp, Sub, Bias, Sel A, Sel B, Sel C, Sel D, T Swap, R Swap
|
||||
// --------------------------------------------------
|
||||
case BPMEM_TEV_COLOR_ENV: // Texture Environment 1
|
||||
case BPMEM_TEV_ALPHA_ENV:
|
||||
case BPMEM_TEV_COLOR_ENV+2: // Texture Environment 2
|
||||
case BPMEM_TEV_ALPHA_ENV+2:
|
||||
case BPMEM_TEV_COLOR_ENV+4: // Texture Environment 3
|
||||
case BPMEM_TEV_ALPHA_ENV+4:
|
||||
case BPMEM_TEV_COLOR_ENV+8: // Texture Environment 4
|
||||
case BPMEM_TEV_ALPHA_ENV+8:
|
||||
case BPMEM_TEV_COLOR_ENV+10: // Texture Environment 5
|
||||
case BPMEM_TEV_ALPHA_ENV+10:
|
||||
case BPMEM_TEV_COLOR_ENV+12: // Texture Environment 6
|
||||
case BPMEM_TEV_ALPHA_ENV+12:
|
||||
case BPMEM_TEV_COLOR_ENV+14: // Texture Environment 7
|
||||
case BPMEM_TEV_ALPHA_ENV+14:
|
||||
case BPMEM_TEV_COLOR_ENV+16: // Texture Environment 8
|
||||
case BPMEM_TEV_ALPHA_ENV+16:
|
||||
case BPMEM_TEV_COLOR_ENV+18: // Texture Environment 9
|
||||
case BPMEM_TEV_ALPHA_ENV+18:
|
||||
case BPMEM_TEV_COLOR_ENV+20: // Texture Environment 10
|
||||
case BPMEM_TEV_ALPHA_ENV+20:
|
||||
case BPMEM_TEV_COLOR_ENV+22: // Texture Environment 11
|
||||
case BPMEM_TEV_ALPHA_ENV+22:
|
||||
case BPMEM_TEV_COLOR_ENV+24: // Texture Environment 12
|
||||
case BPMEM_TEV_ALPHA_ENV+24:
|
||||
case BPMEM_TEV_COLOR_ENV+26: // Texture Environment 13
|
||||
case BPMEM_TEV_ALPHA_ENV+26:
|
||||
case BPMEM_TEV_COLOR_ENV+28: // Texture Environment 14
|
||||
case BPMEM_TEV_ALPHA_ENV+28:
|
||||
case BPMEM_TEV_COLOR_ENV+30: // Texture Environment 15
|
||||
case BPMEM_TEV_ALPHA_ENV+30:
|
||||
case BPMEM_TEV_COLOR_ENV+32: // Texture Environment 16
|
||||
case BPMEM_TEV_ALPHA_ENV+32:
|
||||
break;
|
||||
default:
|
||||
WARN_LOG(VIDEO, "Unknown Bypass opcode: address = 0x%08x value = 0x%08x", bp.address, bp.newvalue);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -15,13 +15,13 @@
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef _SUSTRUCTS_H_
|
||||
#define _SUSTRUCTS_H_
|
||||
#ifndef _BPSTRUCTS_H_
|
||||
#define _BPSTRUCTS_H_
|
||||
|
||||
#include "SUMemory.h"
|
||||
#include "BPMemory.h"
|
||||
|
||||
void SUInit();
|
||||
void LoadSUReg(u32 value0);
|
||||
void SUReload();
|
||||
void BPInit();
|
||||
void LoadBPReg(u32 value0);
|
||||
void BPReload();
|
||||
|
||||
#endif // _SUSTRUCTS_H_
|
||||
#endif // _BPSTRUCTS_H_
|
@ -35,7 +35,7 @@
|
||||
|
||||
#include "XFMemory.h"
|
||||
#include "CPMemory.h"
|
||||
#include "SUMemory.h"
|
||||
#include "BPMemory.h"
|
||||
|
||||
#include "Fifo.h"
|
||||
#include "DataReader.h"
|
||||
@ -267,7 +267,7 @@ static void Decode()
|
||||
case GX_LOAD_BP_REG: //0x61
|
||||
{
|
||||
u32 cmd = DataReadU32();
|
||||
LoadSUReg(cmd);
|
||||
LoadBPReg(cmd);
|
||||
INCSTAT(stats.thisFrame.numBPLoads);
|
||||
}
|
||||
break;
|
||||
|
@ -22,63 +22,63 @@
|
||||
#include "Profiler.h"
|
||||
#include "PixelShaderGen.h"
|
||||
#include "XFMemory.h" // for texture projection mode
|
||||
#include "SUMemory.h"
|
||||
#include "BPMemory.h"
|
||||
|
||||
// Mash together all the inputs that contribute to the code of a generated pixel shader into
|
||||
// a unique identifier, basically containing all the bits. Yup, it's a lot ....
|
||||
void GetPixelShaderId(PIXELSHADERUID &uid, u32 s_texturemask, u32 dstAlphaEnable)
|
||||
{
|
||||
u32 projtexcoords = 0;
|
||||
for (u32 i = 0; i < (u32)sumem.genMode.numtevstages + 1; i++) {
|
||||
if (sumem.tevorders[i/2].getEnable(i&1)) {
|
||||
int texcoord = sumem.tevorders[i/2].getTexCoord(i&1);
|
||||
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; i++) {
|
||||
if (bpmem.tevorders[i/2].getEnable(i&1)) {
|
||||
int texcoord = bpmem.tevorders[i/2].getTexCoord(i&1);
|
||||
if (xfregs.texcoords[texcoord].texmtxinfo.projection )
|
||||
projtexcoords |= 1 << texcoord;
|
||||
}
|
||||
}
|
||||
uid.values[0] = (u32)sumem.genMode.numtevstages |
|
||||
((u32)sumem.genMode.numindstages << 4) |
|
||||
((u32)sumem.genMode.numtexgens << 7) |
|
||||
uid.values[0] = (u32)bpmem.genMode.numtevstages |
|
||||
((u32)bpmem.genMode.numindstages << 4) |
|
||||
((u32)bpmem.genMode.numtexgens << 7) |
|
||||
((u32)dstAlphaEnable << 11) |
|
||||
((u32)((sumem.alphaFunc.hex >> 16) & 0xff) << 12) |
|
||||
((u32)((bpmem.alphaFunc.hex >> 16) & 0xff) << 12) |
|
||||
(projtexcoords << 20) |
|
||||
((u32)sumem.ztex2.op << 28);
|
||||
((u32)bpmem.ztex2.op << 28);
|
||||
|
||||
uid.values[0] = (uid.values[0] & ~0x0ff00000) | (projtexcoords << 20);
|
||||
// swap table
|
||||
for (int i = 0; i < 8; i += 2)
|
||||
((u8*)&uid.values[1])[i/2] = (sumem.tevksel[i].hex & 0xf) | ((sumem.tevksel[i + 1].hex & 0xf) << 4);
|
||||
((u8*)&uid.values[1])[i/2] = (bpmem.tevksel[i].hex & 0xf) | ((bpmem.tevksel[i + 1].hex & 0xf) << 4);
|
||||
|
||||
uid.values[2] = s_texturemask;
|
||||
|
||||
uid.values[3] = (u32)sumem.fog.c_proj_fsel.fsel |
|
||||
((u32)sumem.fog.c_proj_fsel.proj << 3);
|
||||
uid.values[3] = (u32)bpmem.fog.c_proj_fsel.fsel |
|
||||
((u32)bpmem.fog.c_proj_fsel.proj << 3);
|
||||
|
||||
int hdr = 4;
|
||||
u32* pcurvalue = &uid.values[hdr];
|
||||
for (u32 i = 0; i < (u32)sumem.genMode.numtevstages+1; ++i) {
|
||||
TevStageCombiner::ColorCombiner &cc = sumem.combiners[i].colorC;
|
||||
TevStageCombiner::AlphaCombiner &ac = sumem.combiners[i].alphaC;
|
||||
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages+1; ++i) {
|
||||
TevStageCombiner::ColorCombiner &cc = bpmem.combiners[i].colorC;
|
||||
TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[i].alphaC;
|
||||
|
||||
u32 val0 = cc.hex&0xffffff;
|
||||
u32 val1 = ac.hex&0xffffff;
|
||||
val0 |= sumem.tevksel[i/2].getKC(i&1)<<24;
|
||||
val1 |= sumem.tevksel[i/2].getKA(i&1)<<24;
|
||||
val0 |= bpmem.tevksel[i/2].getKC(i&1)<<24;
|
||||
val1 |= bpmem.tevksel[i/2].getKA(i&1)<<24;
|
||||
pcurvalue[0] = val0;
|
||||
pcurvalue[1] = val1;
|
||||
pcurvalue += 2;
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < ((u32)sumem.genMode.numtevstages+1)/2; ++i) {
|
||||
for (u32 i = 0; i < ((u32)bpmem.genMode.numtevstages+1)/2; ++i) {
|
||||
u32 val0, val1;
|
||||
if (sumem.tevorders[i].hex & 0x40)
|
||||
val0 = sumem.tevorders[i].hex & 0x3ff;
|
||||
if (bpmem.tevorders[i].hex & 0x40)
|
||||
val0 = bpmem.tevorders[i].hex & 0x3ff;
|
||||
else
|
||||
val0 = sumem.tevorders[i].hex & 0x380;
|
||||
if (sumem.tevorders[i].hex & 0x40000)
|
||||
val1 = (sumem.tevorders[i].hex & 0x3ff000) >> 12;
|
||||
val0 = bpmem.tevorders[i].hex & 0x380;
|
||||
if (bpmem.tevorders[i].hex & 0x40000)
|
||||
val1 = (bpmem.tevorders[i].hex & 0x3ff000) >> 12;
|
||||
else
|
||||
val1 = (sumem.tevorders[i].hex & 0x380000) >> 12;
|
||||
val1 = (bpmem.tevorders[i].hex & 0x380000) >> 12;
|
||||
|
||||
switch (i % 3) {
|
||||
case 0: pcurvalue[0] = val0|(val1<<10); break;
|
||||
@ -87,27 +87,27 @@ void GetPixelShaderId(PIXELSHADERUID &uid, u32 s_texturemask, u32 dstAlphaEnable
|
||||
}
|
||||
}
|
||||
|
||||
if ((sumem.genMode.numtevstages + 1) & 1) { // odd
|
||||
if ((bpmem.genMode.numtevstages + 1) & 1) { // odd
|
||||
u32 val0;
|
||||
if (sumem.tevorders[sumem.genMode.numtevstages/2].hex & 0x40)
|
||||
val0 = sumem.tevorders[sumem.genMode.numtevstages/2].hex&0x3ff;
|
||||
if (bpmem.tevorders[bpmem.genMode.numtevstages/2].hex & 0x40)
|
||||
val0 = bpmem.tevorders[bpmem.genMode.numtevstages/2].hex&0x3ff;
|
||||
else
|
||||
val0 = sumem.tevorders[sumem.genMode.numtevstages/2].hex & 0x380;
|
||||
val0 = bpmem.tevorders[bpmem.genMode.numtevstages/2].hex & 0x380;
|
||||
|
||||
switch (sumem.genMode.numtevstages % 3) {
|
||||
switch (bpmem.genMode.numtevstages % 3) {
|
||||
case 0: pcurvalue[0] = val0; break;
|
||||
case 1: pcurvalue[0] |= val0 << 20; break;
|
||||
case 2: pcurvalue[1] |= val0 << 10; pcurvalue++; break;
|
||||
}
|
||||
}
|
||||
|
||||
if ((sumem.genMode.numtevstages % 3) != 2)
|
||||
if ((bpmem.genMode.numtevstages % 3) != 2)
|
||||
++pcurvalue;
|
||||
|
||||
uid.tevstages = (u32)(pcurvalue-&uid.values[0]-hdr);
|
||||
|
||||
for (u32 i = 0; i < sumem.genMode.numindstages; ++i) {
|
||||
u32 val = sumem.tevind[i].hex & 0x1fffff; // 21 bits
|
||||
for (u32 i = 0; i < bpmem.genMode.numindstages; ++i) {
|
||||
u32 val = bpmem.tevind[i].hex & 0x1fffff; // 21 bits
|
||||
switch (i%3) {
|
||||
case 0: pcurvalue[0] = val; break;
|
||||
case 1: pcurvalue[0] |= val << 21; pcurvalue[1] = val >> 11; ++pcurvalue; break;
|
||||
@ -121,9 +121,9 @@ void GetPixelShaderId(PIXELSHADERUID &uid, u32 s_texturemask, u32 dstAlphaEnable
|
||||
|
||||
// old tev->pixelshader notes
|
||||
//
|
||||
// color for this stage (alpha, color) is given by sumem.tevorders[0].colorchan0
|
||||
// konstant for this stage (alpha, color) is given by sumem.tevksel
|
||||
// inputs are given by sumem.combiners[0].colorC.a/b/c/d << could be current chan color
|
||||
// color for this stage (alpha, color) is given by bpmem.tevorders[0].colorchan0
|
||||
// konstant for this stage (alpha, color) is given by bpmem.tevksel
|
||||
// inputs are given by bpmem.combiners[0].colorC.a/b/c/d << could be current chan color
|
||||
// according to GXTevColorArg table above
|
||||
// output is given by .outreg
|
||||
// tevtemp is set according to swapmodetables and
|
||||
@ -356,13 +356,13 @@ static char text[16384];
|
||||
|
||||
static void BuildSwapModeTable()
|
||||
{
|
||||
//sumem.tevregs[0].
|
||||
//bpmem.tevregs[0].
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
swapModeTable[i][0] = swapColors[sumem.tevksel[i*2].swap1];
|
||||
swapModeTable[i][1] = swapColors[sumem.tevksel[i*2].swap2];
|
||||
swapModeTable[i][2] = swapColors[sumem.tevksel[i*2+1].swap1];
|
||||
swapModeTable[i][3] = swapColors[sumem.tevksel[i*2+1].swap2];
|
||||
swapModeTable[i][0] = swapColors[bpmem.tevksel[i*2].swap1];
|
||||
swapModeTable[i][1] = swapColors[bpmem.tevksel[i*2].swap2];
|
||||
swapModeTable[i][2] = swapColors[bpmem.tevksel[i*2+1].swap1];
|
||||
swapModeTable[i][3] = swapColors[bpmem.tevksel[i*2+1].swap2];
|
||||
swapModeTable[i][4] = 0;
|
||||
}
|
||||
}
|
||||
@ -373,19 +373,19 @@ const char *GeneratePixelShader(u32 texture_mask, bool dstAlphaEnable, bool HLSL
|
||||
DVSTARTPROFILE();
|
||||
|
||||
BuildSwapModeTable();
|
||||
int numStages = sumem.genMode.numtevstages + 1;
|
||||
int numTexgen = sumem.genMode.numtexgens;
|
||||
int numStages = bpmem.genMode.numtevstages + 1;
|
||||
int numTexgen = bpmem.genMode.numtexgens;
|
||||
|
||||
char *p = text;
|
||||
WRITE(p, "//Pixel Shader for TEV stages\n");
|
||||
WRITE(p, "//%i TEV stages, %i texgens, %i IND stages\n",
|
||||
numStages, numTexgen, sumem.genMode.numindstages);
|
||||
numStages, numTexgen, bpmem.genMode.numindstages);
|
||||
|
||||
int nIndirectStagesUsed = 0;
|
||||
if (sumem.genMode.numindstages > 0) {
|
||||
if (bpmem.genMode.numindstages > 0) {
|
||||
for (int i = 0; i < numStages; ++i) {
|
||||
if (sumem.tevind[i].IsActive() && sumem.tevind[i].bt < sumem.genMode.numindstages) {
|
||||
nIndirectStagesUsed |= 1<<sumem.tevind[i].bt;
|
||||
if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages) {
|
||||
nIndirectStagesUsed |= 1<<bpmem.tevind[i].bt;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -462,9 +462,9 @@ const char *GeneratePixelShader(u32 texture_mask, bool dstAlphaEnable, bool HLSL
|
||||
}
|
||||
|
||||
// indirect texture map lookup
|
||||
for(u32 i = 0; i < sumem.genMode.numindstages; ++i) {
|
||||
for(u32 i = 0; i < bpmem.genMode.numindstages; ++i) {
|
||||
if (nIndirectStagesUsed & (1<<i)) {
|
||||
int texcoord = sumem.tevindref.getTexCoord(i);
|
||||
int texcoord = bpmem.tevindref.getTexCoord(i);
|
||||
|
||||
if (texcoord < numTexgen) {
|
||||
WRITE(p, "tempcoord=uv%d.xy * "I_INDTEXSCALE"[%d].%s;\n", texcoord, i/2, (i&1)?"zw":"xy");
|
||||
@ -475,7 +475,7 @@ const char *GeneratePixelShader(u32 texture_mask, bool dstAlphaEnable, bool HLSL
|
||||
|
||||
char buffer[32];
|
||||
sprintf(buffer, "float3 indtex%d", i);
|
||||
SampleTexture(p, buffer, "tempcoord", "abg", sumem.tevindref.getTexMap(i), texture_mask);
|
||||
SampleTexture(p, buffer, "tempcoord", "abg", bpmem.tevindref.getTexMap(i), texture_mask);
|
||||
}
|
||||
}
|
||||
|
||||
@ -495,17 +495,17 @@ const char *GeneratePixelShader(u32 texture_mask, bool dstAlphaEnable, bool HLSL
|
||||
WRITE(p, "float zCoord = "I_ZBIAS"[1].x + (clipPos.z / clipPos.w) * "I_ZBIAS"[1].y;\n");
|
||||
|
||||
// use the texture input of the last texture stage (textemp), hopefully this has been read and is in correct format...
|
||||
if (sumem.ztex2.op == ZTEXTURE_ADD) {
|
||||
if (bpmem.ztex2.op == ZTEXTURE_ADD) {
|
||||
WRITE(p, "depth = frac(dot("I_ZBIAS"[0].xyzw, textemp.xyzw) + "I_ZBIAS"[1].w + zCoord);\n");
|
||||
}
|
||||
else if (sumem.ztex2.op == ZTEXTURE_REPLACE) {
|
||||
else if (bpmem.ztex2.op == ZTEXTURE_REPLACE) {
|
||||
WRITE(p, "depth = frac(dot("I_ZBIAS"[0].xyzw, textemp.xyzw) + "I_ZBIAS"[1].w);\n");
|
||||
}
|
||||
else {
|
||||
WRITE(p, "depth = zCoord;\n");
|
||||
}
|
||||
|
||||
//if (sumem.genMode.numindstages ) WRITE(p, "prev.rg = indtex0.xy;\nprev.b = 0;\n");
|
||||
//if (bpmem.genMode.numindstages ) WRITE(p, "prev.rg = indtex0.xy;\nprev.b = 0;\n");
|
||||
|
||||
if (!WriteAlphaTest(p, HLSL)) {
|
||||
// alpha test will always fail, so restart the shader and just make it an empty function
|
||||
@ -530,13 +530,13 @@ const char *GeneratePixelShader(u32 texture_mask, bool dstAlphaEnable, bool HLSL
|
||||
|
||||
static void WriteStage(char *&p, int n, u32 texture_mask)
|
||||
{
|
||||
char *rasswap = swapModeTable[sumem.combiners[n].alphaC.rswap];
|
||||
char *texswap = swapModeTable[sumem.combiners[n].alphaC.tswap];
|
||||
char *rasswap = swapModeTable[bpmem.combiners[n].alphaC.rswap];
|
||||
char *texswap = swapModeTable[bpmem.combiners[n].alphaC.tswap];
|
||||
|
||||
|
||||
int texcoord = sumem.tevorders[n/2].getTexCoord(n&1);
|
||||
bool bHasTexCoord = (u32)texcoord < sumem.genMode.numtexgens;
|
||||
bool bHasIndStage = sumem.tevind[n].IsActive() && sumem.tevind[n].bt < sumem.genMode.numindstages;
|
||||
int texcoord = bpmem.tevorders[n/2].getTexCoord(n&1);
|
||||
bool bHasTexCoord = (u32)texcoord < bpmem.genMode.numtexgens;
|
||||
bool bHasIndStage = bpmem.tevind[n].IsActive() && bpmem.tevind[n].bt < bpmem.genMode.numindstages;
|
||||
|
||||
// HACK to handle cases where the tex gen is not enabled
|
||||
if (!bHasTexCoord) {
|
||||
@ -545,46 +545,46 @@ static void WriteStage(char *&p, int n, u32 texture_mask)
|
||||
|
||||
if (bHasIndStage) {
|
||||
// perform the indirect op on the incoming regular coordinates using indtex%d as the offset coords
|
||||
if (sumem.tevind[n].bs != ITBA_OFF) {
|
||||
if (bpmem.tevind[n].bs != ITBA_OFF) {
|
||||
// write the bump alpha
|
||||
|
||||
if (sumem.tevind[n].fmt == ITF_8) {
|
||||
WRITE(p, "alphabump = indtex%d.%s %s;\n", sumem.tevind[n].bt,
|
||||
tevIndAlphaSel[sumem.tevind[n].bs], tevIndAlphaScale[sumem.tevind[n].fmt]);
|
||||
if (bpmem.tevind[n].fmt == ITF_8) {
|
||||
WRITE(p, "alphabump = indtex%d.%s %s;\n", bpmem.tevind[n].bt,
|
||||
tevIndAlphaSel[bpmem.tevind[n].bs], tevIndAlphaScale[bpmem.tevind[n].fmt]);
|
||||
}
|
||||
else {
|
||||
// donkopunchstania: really bad way to do this
|
||||
// cannot always use fract because fract(1.0) is 0.0 when it needs to be 1.0
|
||||
// omitting fract seems to work as well
|
||||
WRITE(p, "if (indtex%d.%s >= 1.0f )\n", sumem.tevind[n].bt,
|
||||
tevIndAlphaSel[sumem.tevind[n].bs]);
|
||||
WRITE(p, "if (indtex%d.%s >= 1.0f )\n", bpmem.tevind[n].bt,
|
||||
tevIndAlphaSel[bpmem.tevind[n].bs]);
|
||||
WRITE(p, " alphabump = 1.0f;\n");
|
||||
WRITE(p, "else\n");
|
||||
WRITE(p, " alphabump = fract ( indtex%d.%s %s );\n", sumem.tevind[n].bt,
|
||||
tevIndAlphaSel[sumem.tevind[n].bs], tevIndAlphaScale[sumem.tevind[n].fmt]);
|
||||
WRITE(p, " alphabump = fract ( indtex%d.%s %s );\n", bpmem.tevind[n].bt,
|
||||
tevIndAlphaSel[bpmem.tevind[n].bs], tevIndAlphaScale[bpmem.tevind[n].fmt]);
|
||||
}
|
||||
}
|
||||
|
||||
// format
|
||||
WRITE(p, "float3 indtevcrd%d = indtex%d * %s;\n", n, sumem.tevind[n].bt, tevIndFmtScale[sumem.tevind[n].fmt]);
|
||||
WRITE(p, "float3 indtevcrd%d = indtex%d * %s;\n", n, bpmem.tevind[n].bt, tevIndFmtScale[bpmem.tevind[n].fmt]);
|
||||
|
||||
// bias
|
||||
if (sumem.tevind[n].bias != ITB_NONE )
|
||||
WRITE(p, "indtevcrd%d.%s += %s;\n", n, tevIndBiasField[sumem.tevind[n].bias], tevIndBiasAdd[sumem.tevind[n].fmt]);
|
||||
if (bpmem.tevind[n].bias != ITB_NONE )
|
||||
WRITE(p, "indtevcrd%d.%s += %s;\n", n, tevIndBiasField[bpmem.tevind[n].bias], tevIndBiasAdd[bpmem.tevind[n].fmt]);
|
||||
|
||||
// multiply by offset matrix and scale
|
||||
if (sumem.tevind[n].mid != 0) {
|
||||
if (sumem.tevind[n].mid <= 3) {
|
||||
int mtxidx = 2*(sumem.tevind[n].mid-1);
|
||||
if (bpmem.tevind[n].mid != 0) {
|
||||
if (bpmem.tevind[n].mid <= 3) {
|
||||
int mtxidx = 2*(bpmem.tevind[n].mid-1);
|
||||
WRITE(p, "float2 indtevtrans%d = float2(dot("I_INDTEXMTX"[%d].xyz, indtevcrd%d), dot("I_INDTEXMTX"[%d].xyz, indtevcrd%d));\n",
|
||||
n, mtxidx, n, mtxidx+1, n);
|
||||
}
|
||||
else if (sumem.tevind[n].mid <= 7 && bHasTexCoord) { // s matrix
|
||||
int mtxidx = 2*(sumem.tevind[n].mid-5);
|
||||
else if (bpmem.tevind[n].mid <= 7 && bHasTexCoord) { // s matrix
|
||||
int mtxidx = 2*(bpmem.tevind[n].mid-5);
|
||||
WRITE(p, "float2 indtevtrans%d = "I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.xx;\n", n, mtxidx, texcoord, n);
|
||||
}
|
||||
else if (sumem.tevind[n].mid <= 11 && bHasTexCoord) { // t matrix
|
||||
int mtxidx = 2*(sumem.tevind[n].mid-9);
|
||||
else if (bpmem.tevind[n].mid <= 11 && bHasTexCoord) { // t matrix
|
||||
int mtxidx = 2*(bpmem.tevind[n].mid-9);
|
||||
WRITE(p, "float2 indtevtrans%d = "I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.yy;\n", n, mtxidx, texcoord, n);
|
||||
}
|
||||
else {
|
||||
@ -598,28 +598,28 @@ static void WriteStage(char *&p, int n, u32 texture_mask)
|
||||
// wrapping
|
||||
|
||||
// wrap S
|
||||
if (sumem.tevind[n].sw == ITW_OFF) {
|
||||
if (bpmem.tevind[n].sw == ITW_OFF) {
|
||||
WRITE(p, "wrappedcoord.x = uv%d.x;\n", texcoord);
|
||||
}
|
||||
else if (sumem.tevind[n].sw == ITW_0) {
|
||||
else if (bpmem.tevind[n].sw == ITW_0) {
|
||||
WRITE(p, "wrappedcoord.x = 0.0f;\n");
|
||||
}
|
||||
else {
|
||||
WRITE(p, "wrappedcoord.x = fmod( uv%d.x, %s );\n", texcoord, tevIndWrapStart[sumem.tevind[n].sw]);
|
||||
WRITE(p, "wrappedcoord.x = fmod( uv%d.x, %s );\n", texcoord, tevIndWrapStart[bpmem.tevind[n].sw]);
|
||||
}
|
||||
|
||||
// wrap T
|
||||
if (sumem.tevind[n].tw == ITW_OFF) {
|
||||
if (bpmem.tevind[n].tw == ITW_OFF) {
|
||||
WRITE(p, "wrappedcoord.y = uv%d.y;\n", texcoord);
|
||||
}
|
||||
else if (sumem.tevind[n].tw == ITW_0) {
|
||||
else if (bpmem.tevind[n].tw == ITW_0) {
|
||||
WRITE(p, "wrappedcoord.y = 0.0f;\n");
|
||||
}
|
||||
else {
|
||||
WRITE(p, "wrappedcoord.y = fmod( uv%d.y, %s );\n", texcoord, tevIndWrapStart[sumem.tevind[n].tw]);
|
||||
WRITE(p, "wrappedcoord.y = fmod( uv%d.y, %s );\n", texcoord, tevIndWrapStart[bpmem.tevind[n].tw]);
|
||||
}
|
||||
|
||||
if (sumem.tevind[n].fb_addprev) {
|
||||
if (bpmem.tevind[n].fb_addprev) {
|
||||
// add previous tevcoord
|
||||
WRITE(p, "tevcoord.xy += wrappedcoord + indtevtrans%d;\n", n);
|
||||
}
|
||||
@ -628,10 +628,10 @@ static void WriteStage(char *&p, int n, u32 texture_mask)
|
||||
}
|
||||
}
|
||||
|
||||
WRITE(p, "rastemp=%s.%s;\n",tevRasTable[sumem.tevorders[n/2].getColorChan(n&1)],rasswap);
|
||||
WRITE(p, "rastemp=%s.%s;\n",tevRasTable[bpmem.tevorders[n/2].getColorChan(n&1)],rasswap);
|
||||
|
||||
if (sumem.tevorders[n/2].getEnable(n&1)) {
|
||||
int texmap = sumem.tevorders[n/2].getTexMap(n&1);
|
||||
if (bpmem.tevorders[n/2].getEnable(n&1)) {
|
||||
int texmap = bpmem.tevorders[n/2].getTexMap(n&1);
|
||||
if(!bHasIndStage) {
|
||||
// calc tevcord
|
||||
if(bHasTexCoord) {
|
||||
@ -646,11 +646,11 @@ static void WriteStage(char *&p, int n, u32 texture_mask)
|
||||
else
|
||||
WRITE(p, "textemp=float4(1,1,1,1);\n");
|
||||
|
||||
int kc = sumem.tevksel[n/2].getKC(n&1);
|
||||
int ka = sumem.tevksel[n/2].getKA(n&1);
|
||||
int kc = bpmem.tevksel[n/2].getKC(n&1);
|
||||
int ka = bpmem.tevksel[n/2].getKA(n&1);
|
||||
|
||||
TevStageCombiner::ColorCombiner &cc = sumem.combiners[n].colorC;
|
||||
TevStageCombiner::AlphaCombiner &ac = sumem.combiners[n].alphaC;
|
||||
TevStageCombiner::ColorCombiner &cc = bpmem.combiners[n].colorC;
|
||||
TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[n].alphaC;
|
||||
|
||||
bool bCKonst = cc.a == TEVCOLORARG_KONST || cc.b == TEVCOLORARG_KONST || cc.c == TEVCOLORARG_KONST || cc.d == TEVCOLORARG_KONST;
|
||||
bool bAKonst = ac.a == TEVALPHAARG_KONST || ac.b == TEVALPHAARG_KONST || ac.c == TEVALPHAARG_KONST || ac.d == TEVALPHAARG_KONST;
|
||||
@ -797,8 +797,8 @@ static void WriteAlphaCompare(char *&p, int num, int comp)
|
||||
|
||||
static bool WriteAlphaTest(char *&p, bool HLSL)
|
||||
{
|
||||
u32 op = sumem.alphaFunc.logic;
|
||||
u32 comp[2] = {sumem.alphaFunc.comp0,sumem.alphaFunc.comp1};
|
||||
u32 op = bpmem.alphaFunc.logic;
|
||||
u32 comp[2] = {bpmem.alphaFunc.comp0,bpmem.alphaFunc.comp1};
|
||||
|
||||
//first kill all the simple cases
|
||||
switch(op) {
|
||||
@ -839,26 +839,26 @@ static bool WriteAlphaTest(char *&p, bool HLSL)
|
||||
else {
|
||||
WRITE(p, "discard( ");
|
||||
}
|
||||
WriteAlphaCompare(p, 0, sumem.alphaFunc.comp0);
|
||||
WriteAlphaCompare(p, 0, bpmem.alphaFunc.comp0);
|
||||
|
||||
// negated because testing the inverse condition
|
||||
switch (sumem.alphaFunc.logic) {
|
||||
switch (bpmem.alphaFunc.logic) {
|
||||
case 0: WRITE(p, " || "); break; // and
|
||||
case 1: WRITE(p, " && "); break; // or
|
||||
case 2: WRITE(p, " == "); break; // xor
|
||||
case 3: WRITE(p, " != "); break; // xnor
|
||||
}
|
||||
WriteAlphaCompare(p, 1, sumem.alphaFunc.comp1);
|
||||
WriteAlphaCompare(p, 1, bpmem.alphaFunc.comp1);
|
||||
WRITE(p, ");\n");
|
||||
return true;
|
||||
}
|
||||
|
||||
static void WriteFog(char *&p)
|
||||
{
|
||||
bool enabled = sumem.fog.c_proj_fsel.fsel == 0 ? false : true;
|
||||
bool enabled = bpmem.fog.c_proj_fsel.fsel == 0 ? false : true;
|
||||
|
||||
if (enabled) {
|
||||
if (sumem.fog.c_proj_fsel.proj == 0) {
|
||||
if (bpmem.fog.c_proj_fsel.proj == 0) {
|
||||
// perspective
|
||||
// ze = A/(B - Zs)
|
||||
WRITE (p, " float ze = "I_FOG"[1].x / ("I_FOG"[1].y - depth);\n");
|
||||
@ -871,7 +871,7 @@ static void WriteFog(char *&p)
|
||||
WRITE (p, " float fog = clamp(ze - "I_FOG"[1].z, 0.0f, 1.0f);\n");
|
||||
}
|
||||
|
||||
switch (sumem.fog.c_proj_fsel.fsel) {
|
||||
switch (bpmem.fog.c_proj_fsel.fsel) {
|
||||
case 2: // linear
|
||||
// empty
|
||||
break;
|
||||
|
@ -99,7 +99,7 @@ void PixelShaderManager::SetConstants()
|
||||
{
|
||||
static float ffrac = 255.0f/256.0f;
|
||||
float ftemp[4];
|
||||
switch (sumem.ztex2.type)
|
||||
switch (bpmem.ztex2.type)
|
||||
{
|
||||
case 0:
|
||||
// 8 bits
|
||||
@ -122,7 +122,7 @@ void PixelShaderManager::SetConstants()
|
||||
|
||||
if (s_bZBiasChanged || s_bDepthRangeChanged)
|
||||
{
|
||||
//ERROR_LOG("pixel=%x,%x, bias=%x\n", sumem.zcontrol.pixel_format, sumem.ztex2.type, lastZBias);
|
||||
//ERROR_LOG("pixel=%x,%x, bias=%x\n", bpmem.zcontrol.pixel_format, bpmem.ztex2.type, lastZBias);
|
||||
SetPSConstant4f(C_ZBIAS+1, lastDepthRange[0] / 16777216.0f, lastDepthRange[1] / 16777216.0f, 0, (float)( (((int)lastZBias<<8)>>8))/16777216.0f);
|
||||
s_bZBiasChanged = s_bDepthRangeChanged = false;
|
||||
}
|
||||
@ -137,8 +137,8 @@ void PixelShaderManager::SetConstants()
|
||||
{
|
||||
for (u32 i = 0; i < 2; ++i)
|
||||
{
|
||||
f[2 * i] = sumem.texscale[0].getScaleS(i & 1);
|
||||
f[2 * i + 1] = sumem.texscale[0].getScaleT(i & 1);
|
||||
f[2 * i] = bpmem.texscale[0].getScaleS(i & 1);
|
||||
f[2 * i + 1] = bpmem.texscale[0].getScaleT(i & 1);
|
||||
PRIM_LOG("tex indscale%d: %f %f\n", i, f[2 * i], f[2 * i + 1]);
|
||||
}
|
||||
SetPSConstant4fv(C_INDTEXSCALE, f);
|
||||
@ -146,8 +146,8 @@ void PixelShaderManager::SetConstants()
|
||||
|
||||
if (s_nIndTexScaleChanged & 0x0c) {
|
||||
for (u32 i = 2; i < 4; ++i) {
|
||||
f[2 * i] = sumem.texscale[1].getScaleS(i & 1);
|
||||
f[2 * i + 1] = sumem.texscale[1].getScaleT(i & 1);
|
||||
f[2 * i] = bpmem.texscale[1].getScaleS(i & 1);
|
||||
f[2 * i + 1] = bpmem.texscale[1].getScaleT(i & 1);
|
||||
PRIM_LOG("tex indscale%d: %f %f\n", i, f[2 * i], f[2 * i + 1]);
|
||||
}
|
||||
SetPSConstant4fv(C_INDTEXSCALE+1, &f[4]);
|
||||
@ -162,28 +162,28 @@ void PixelShaderManager::SetConstants()
|
||||
{
|
||||
if (s_nIndTexMtxChanged & (1 << i))
|
||||
{
|
||||
int scale = ((u32)sumem.indmtx[i].col0.s0 << 0) |
|
||||
((u32)sumem.indmtx[i].col1.s1 << 2) |
|
||||
((u32)sumem.indmtx[i].col2.s2 << 4);
|
||||
int scale = ((u32)bpmem.indmtx[i].col0.s0 << 0) |
|
||||
((u32)bpmem.indmtx[i].col1.s1 << 2) |
|
||||
((u32)bpmem.indmtx[i].col2.s2 << 4);
|
||||
float fscale = powf(2.0f, (float)(scale - 17)) / 1024.0f;
|
||||
|
||||
// xyz - static matrix
|
||||
// TODO w - dynamic matrix scale / 256...... somehow / 4 works better
|
||||
// rev 2972 - now using / 256.... verify that this works
|
||||
SetPSConstant4f(C_INDTEXMTX + 2 * i,
|
||||
sumem.indmtx[i].col0.ma * fscale,
|
||||
sumem.indmtx[i].col1.mc * fscale,
|
||||
sumem.indmtx[i].col2.me * fscale,
|
||||
bpmem.indmtx[i].col0.ma * fscale,
|
||||
bpmem.indmtx[i].col1.mc * fscale,
|
||||
bpmem.indmtx[i].col2.me * fscale,
|
||||
fscale * 4.0f);
|
||||
SetPSConstant4f(C_INDTEXMTX + 2 * i + 1,
|
||||
sumem.indmtx[i].col0.mb * fscale,
|
||||
sumem.indmtx[i].col1.md * fscale,
|
||||
sumem.indmtx[i].col2.mf * fscale,
|
||||
bpmem.indmtx[i].col0.mb * fscale,
|
||||
bpmem.indmtx[i].col1.md * fscale,
|
||||
bpmem.indmtx[i].col2.mf * fscale,
|
||||
fscale * 4.0f);
|
||||
|
||||
PRIM_LOG("indmtx%d: scale=%f, mat=(%f %f %f; %f %f %f)\n", i,
|
||||
1024.0f*fscale, sumem.indmtx[i].col0.ma * fscale, sumem.indmtx[i].col1.mc * fscale, sumem.indmtx[i].col2.me * fscale,
|
||||
sumem.indmtx[i].col0.mb * fscale, sumem.indmtx[i].col1.md * fscale, sumem.indmtx[i].col2.mf * fscale, fscale);
|
||||
1024.0f*fscale, bpmem.indmtx[i].col0.ma * fscale, bpmem.indmtx[i].col1.mc * fscale, bpmem.indmtx[i].col2.me * fscale,
|
||||
bpmem.indmtx[i].col0.mb * fscale, bpmem.indmtx[i].col1.md * fscale, bpmem.indmtx[i].col2.mf * fscale, fscale);
|
||||
}
|
||||
}
|
||||
s_nIndTexMtxChanged = 0;
|
||||
@ -191,15 +191,15 @@ void PixelShaderManager::SetConstants()
|
||||
|
||||
if (s_bFogColorChanged)
|
||||
{
|
||||
SetPSConstant4f(C_FOG, sumem.fog.color.r / 255.0f, sumem.fog.color.g / 255.0f, sumem.fog.color.b / 255.0f, 0);
|
||||
SetPSConstant4f(C_FOG, bpmem.fog.color.r / 255.0f, bpmem.fog.color.g / 255.0f, bpmem.fog.color.b / 255.0f, 0);
|
||||
s_bFogColorChanged = false;
|
||||
}
|
||||
|
||||
if (s_bFogParamChanged)
|
||||
{
|
||||
float a = sumem.fog.a.GetA() * ((float)(1 << sumem.fog.b_shift));
|
||||
float b = ((float)sumem.fog.b_magnitude / 8388638) * ((float)(1 << (sumem.fog.b_shift - 1)));
|
||||
SetPSConstant4f(C_FOG + 1, a, b, sumem.fog.c_proj_fsel.GetC(), 0);
|
||||
float a = bpmem.fog.a.GetA() * ((float)(1 << bpmem.fog.b_shift));
|
||||
float b = ((float)bpmem.fog.b_magnitude / 8388638) * ((float)(1 << (bpmem.fog.b_shift - 1)));
|
||||
SetPSConstant4f(C_FOG + 1, a, b, bpmem.fog.c_proj_fsel.GetC(), 0);
|
||||
s_bFogParamChanged = false;
|
||||
}
|
||||
for (int i = 0; i < 8; i++)
|
||||
@ -214,7 +214,7 @@ void PixelShaderManager::SetPSTextureDims(int texid)
|
||||
float fdims[4];
|
||||
if (s_texturemask & (1 << texid))
|
||||
{
|
||||
TCoordInfo& tc = sumem.texcoords[texid];
|
||||
TCoordInfo& tc = bpmem.texcoords[texid];
|
||||
fdims[0] = (float)(lastTexDims[texid] & 0xffff);
|
||||
fdims[1] = (float)((lastTexDims[texid] >> 16) & 0xfff);
|
||||
fdims[2] = (float)(tc.s.scale_minus_1 + 1)*lastCustomTexScale[texid][0];
|
||||
@ -222,7 +222,7 @@ void PixelShaderManager::SetPSTextureDims(int texid)
|
||||
}
|
||||
else
|
||||
{
|
||||
TCoordInfo& tc = sumem.texcoords[texid];
|
||||
TCoordInfo& tc = bpmem.texcoords[texid];
|
||||
fdims[0] = 1.0f / (float)(lastTexDims[texid] & 0xffff);
|
||||
fdims[1] = 1.0f / (float)((lastTexDims[texid] >> 16) & 0xfff);
|
||||
fdims[2] = (float)(tc.s.scale_minus_1 + 1) * lastCustomTexScale[texid][0];
|
||||
@ -235,10 +235,10 @@ void PixelShaderManager::SetPSTextureDims(int texid)
|
||||
|
||||
void PixelShaderManager::SetColorChanged(int type, int num)
|
||||
{
|
||||
int r = sumem.tevregs[num].low.a;
|
||||
int a = sumem.tevregs[num].low.b;
|
||||
int b = sumem.tevregs[num].high.a;
|
||||
int g = sumem.tevregs[num].high.b;
|
||||
int r = bpmem.tevregs[num].low.a;
|
||||
int a = bpmem.tevregs[num].low.b;
|
||||
int b = bpmem.tevregs[num].high.a;
|
||||
int g = bpmem.tevregs[num].high.b;
|
||||
float *pf = &lastRGBAfull[type][num][0];
|
||||
pf[0] = (float)r / 255.0f;
|
||||
pf[1] = (float)g / 255.0f;
|
||||
|
@ -18,7 +18,7 @@
|
||||
#ifndef _PIXELSHADERMANAGER_H
|
||||
#define _PIXELSHADERMANAGER_H
|
||||
|
||||
#include "SUMemory.h"
|
||||
#include "BPMemory.h"
|
||||
#include "PixelShaderGen.h"
|
||||
|
||||
void SetPSConstant4f(int const_number, float f1, float f2, float f3, float f4);
|
||||
|
@ -3,11 +3,11 @@
|
||||
Import('env')
|
||||
|
||||
files = [
|
||||
'SUMemory.cpp',
|
||||
'BPMemory.cpp',
|
||||
'CPMemory.cpp',
|
||||
'XFMemory.cpp',
|
||||
'XFStructs.cpp',
|
||||
'SUStructs.cpp',
|
||||
'BPStructs.cpp',
|
||||
'memcpy_amd.cpp',
|
||||
'LookUpTables.cpp',
|
||||
'OpcodeDecoding.cpp',
|
||||
|
@ -1,595 +0,0 @@
|
||||
// Copyright (C) 2003-2009 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include <cmath>
|
||||
|
||||
#include "Profiler.h"
|
||||
#include "Statistics.h"
|
||||
#include "VideoCommon.h"
|
||||
#include "PixelShaderManager.h"
|
||||
#include "SUFunctions.h"
|
||||
#include "SUStructs.h"
|
||||
#include "TextureDecoder.h"
|
||||
#include "OpcodeDecoding.h"
|
||||
#include "VertexLoader.h"
|
||||
#include "VertexShaderManager.h"
|
||||
|
||||
using namespace SUFunctions;
|
||||
|
||||
void SUInit()
|
||||
{
|
||||
memset(&sumem, 0, sizeof(sumem));
|
||||
sumem.suMask = 0xFFFFFF;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------------------------
|
||||
// Write the bypass command to the Setup/Rasterization Memory
|
||||
/* ------------------
|
||||
Called:
|
||||
At the end of every: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadSUReg
|
||||
TODO:
|
||||
Turn into function table. The (future) DisplayList (DL) jit can then call the functions directly,
|
||||
getting rid of dynamic dispatch. Unfortunately, few games use DLs properly - most\
|
||||
just stuff geometry in them and don't put state changes there. */
|
||||
// ----------------------------------------------------------------------------------------------------------
|
||||
void SUWritten(const BPCommand& bp)
|
||||
{
|
||||
// --------------------------------------------------------------------------------------------------------
|
||||
// First the pipeline is flushed then update the sumem with the new value.
|
||||
// Some of the BP cases have to call certain functions while others just update the sumem.
|
||||
// some bp cases check the changes variable, because they might not have to be updated all the time
|
||||
// NOTE: it seems not all su cases like checking changes, so calling if (bp.changes == 0 ? false : true)
|
||||
// had to be ditched and the games seem to work fine with out it.
|
||||
// --------------------------------------------------------------------------------------------------------
|
||||
|
||||
// Debugging only, this lets you skip a bp update
|
||||
//static int times = 0;
|
||||
//static bool enable = false;
|
||||
|
||||
//switch (bp.address)
|
||||
//{
|
||||
//case SUMEM_CONSTANTALPHA:
|
||||
// {
|
||||
// if (times-- == 0 && enable)
|
||||
// return;
|
||||
// else
|
||||
// break;
|
||||
// }
|
||||
//default: break;
|
||||
//}
|
||||
|
||||
FlushPipeline();
|
||||
((u32*)&sumem)[bp.address] = bp.newvalue;
|
||||
|
||||
switch (bp.address)
|
||||
{
|
||||
case SUMEM_GENMODE: // Set the Generation Mode
|
||||
{
|
||||
PRIM_LOG("genmode: texgen=%d, col=%d, ms_en=%d, tev=%d, culmode=%d, ind=%d, zfeeze=%d",
|
||||
sumem.genMode.numtexgens, sumem.genMode.numcolchans,
|
||||
sumem.genMode.ms_en, sumem.genMode.numtevstages+1, sumem.genMode.cullmode,
|
||||
sumem.genMode.numindstages, sumem.genMode.zfreeze);
|
||||
SetGenerationMode(bp);
|
||||
break;
|
||||
}
|
||||
case SUMEM_IND_MTXA: // Index Matrix Changed
|
||||
case SUMEM_IND_MTXB:
|
||||
case SUMEM_IND_MTXC:
|
||||
case SUMEM_IND_MTXA+3:
|
||||
case SUMEM_IND_MTXB+3:
|
||||
case SUMEM_IND_MTXC+3:
|
||||
case SUMEM_IND_MTXA+6:
|
||||
case SUMEM_IND_MTXB+6:
|
||||
case SUMEM_IND_MTXC+6:
|
||||
PixelShaderManager::SetIndMatrixChanged((bp.address - SUMEM_IND_MTXA) / 3);
|
||||
break;
|
||||
case SUMEM_RAS1_SS0: // Index Texture Coordinate Scale 0
|
||||
PixelShaderManager::SetIndTexScaleChanged(0x03);
|
||||
case SUMEM_RAS1_SS1: // Index Texture Coordinate Scale 1
|
||||
PixelShaderManager::SetIndTexScaleChanged(0x0c);
|
||||
break;
|
||||
case SUMEM_SCISSORTL: // Scissor Rectable Top, Left
|
||||
case SUMEM_SCISSORBR: // Scissor Rectable Bottom, Right
|
||||
case SUMEM_SCISSOROFFSET: // Scissor Offset
|
||||
SetScissor(bp);
|
||||
break;
|
||||
case SUMEM_LINEPTWIDTH: // Line Width
|
||||
SetLineWidth(bp);
|
||||
break;
|
||||
case SUMEM_ZMODE: // Depth Control
|
||||
PRIM_LOG("zmode: test=%d, func=%d, upd=%d", sumem.zmode.testenable, sumem.zmode.func,
|
||||
sumem.zmode.updateenable);
|
||||
SetDepthMode(bp);
|
||||
break;
|
||||
case SUMEM_BLENDMODE: // Blending Control
|
||||
{
|
||||
if (bp.changes & 0xFFFF)
|
||||
{
|
||||
PRIM_LOG("blendmode: en=%d, open=%d, colupd=%d, alphaupd=%d, dst=%d, src=%d, sub=%d, mode=%d",
|
||||
sumem.blendmode.blendenable, sumem.blendmode.logicopenable, sumem.blendmode.colorupdate, sumem.blendmode.alphaupdate,
|
||||
sumem.blendmode.dstfactor, sumem.blendmode.srcfactor, sumem.blendmode.subtract, sumem.blendmode.logicmode);
|
||||
// Set LogicOp Blending Mode
|
||||
if (bp.changes & 2)
|
||||
{
|
||||
SETSTAT(stats.logicOpMode, sumem.blendmode.logicopenable != 0 ? sumem.blendmode.logicmode : stats.logicOpMode);
|
||||
SetLogicOpMode(bp);
|
||||
}
|
||||
// Set Dithering Mode
|
||||
if (bp.changes & 4)
|
||||
{
|
||||
SETSTAT(stats.dither, sumem.blendmode.dither);
|
||||
SetDitherMode(bp);
|
||||
}
|
||||
// Set Blending Mode
|
||||
if (bp.changes & 0xFE1)
|
||||
{
|
||||
SETSTAT(stats.srcFactor, sumem.blendmode.srcfactor);
|
||||
SETSTAT(stats.dstFactor, sumem.blendmode.dstfactor);
|
||||
SetBlendMode(bp);
|
||||
}
|
||||
// Set Color Mask
|
||||
if (bp.changes & 0x18)
|
||||
{
|
||||
SETSTAT(stats.alphaUpdate, sumem.blendmode.alphaupdate);
|
||||
SETSTAT(stats.colorUpdate, sumem.blendmode.colorupdate);
|
||||
SetColorMask(bp);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SUMEM_CONSTANTALPHA: // Set Destination Alpha
|
||||
{
|
||||
PRIM_LOG("constalpha: alp=%d, en=%d", sumem.dstalpha.alpha, sumem.dstalpha.enable);
|
||||
SETSTAT(stats.dstAlphaEnable, sumem.dstalpha.enable);
|
||||
SETSTAT_UINT(stats.dstAlpha, sumem.dstalpha.alpha);
|
||||
PixelShaderManager::SetDestAlpha(sumem.dstalpha);
|
||||
break;
|
||||
}
|
||||
// This is called when the game is done drawing the new frame (eg: like in DX: Begin(); Draw(); End();)
|
||||
case SUMEM_SETDRAWDONE:
|
||||
switch (bp.newvalue & 0xFF)
|
||||
{
|
||||
case 0x02:
|
||||
g_VideoInitialize.pSetPEFinish(); // may generate interrupt
|
||||
DEBUG_LOG(VIDEO, "GXSetDrawDone SetPEFinish (value: 0x%02X)", (bp.newvalue & 0xFFFF));
|
||||
break;
|
||||
|
||||
default:
|
||||
WARN_LOG(VIDEO, "GXSetDrawDone ??? (value 0x%02X)", (bp.newvalue & 0xFFFF));
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case SUMEM_PE_TOKEN_ID: // Pixel Engine Token ID
|
||||
g_VideoInitialize.pSetPEToken(static_cast<u16>(bp.newvalue & 0xFFFF), FALSE);
|
||||
DEBUG_LOG(VIDEO, "SetPEToken 0x%04x", (bp.newvalue & 0xFFFF));
|
||||
break;
|
||||
case SUMEM_PE_TOKEN_INT_ID: // Pixel Engine Interrupt Token ID
|
||||
g_VideoInitialize.pSetPEToken(static_cast<u16>(bp.newvalue & 0xFFFF), TRUE);
|
||||
DEBUG_LOG(VIDEO, "SetPEToken + INT 0x%04x", (bp.newvalue & 0xFFFF));
|
||||
break;
|
||||
// ------------------------
|
||||
// EFB copy command. This copies a rectangle from the EFB to either RAM in a texture format or to XFB as YUYV.
|
||||
// It can also optionally clear the EFB while copying from it. To emulate this, we of course copy first and clear afterwards.
|
||||
case SUMEM_TRIGGER_EFB_COPY: // Copy EFB Region or Render to the XFB or Clear the screen.
|
||||
{
|
||||
DVSTARTSUBPROFILE("LoadSUReg:swap");
|
||||
// The bottom right is within the rectangle
|
||||
// The values in sumem.copyTexSrcXY and sumem.copyTexSrcWH are updated in case 0x49 and 0x4a in this function
|
||||
TRectangle rc = {
|
||||
(int)(sumem.copyTexSrcXY.x),
|
||||
(int)(sumem.copyTexSrcXY.y),
|
||||
(int)((sumem.copyTexSrcXY.x + sumem.copyTexSrcWH.x + 1)),
|
||||
(int)((sumem.copyTexSrcXY.y + sumem.copyTexSrcWH.y + 1))
|
||||
};
|
||||
|
||||
float MValueX = GetRendererTargetScaleX();
|
||||
float MValueY = GetRendererTargetScaleY();
|
||||
|
||||
// Need another rc here to get it to scale.
|
||||
// Here the bottom right is the out of the rectangle.
|
||||
TRectangle multirc = {
|
||||
(int)(sumem.copyTexSrcXY.x * MValueX),
|
||||
(int)(sumem.copyTexSrcXY.y * MValueY),
|
||||
(int)((sumem.copyTexSrcXY.x * MValueX + (sumem.copyTexSrcWH.x + 1) * MValueX)),
|
||||
(int)((sumem.copyTexSrcXY.y * MValueY + (sumem.copyTexSrcWH.y + 1) * MValueY))
|
||||
};
|
||||
UPE_Copy PE_copy;
|
||||
PE_copy.Hex = sumem.triggerEFBCopy;
|
||||
|
||||
// Check if we are to copy from the EFB or draw to the XFB
|
||||
if (PE_copy.copy_to_xfb == 0)
|
||||
{
|
||||
if (GetConfig(CONFIG_SHOWEFBREGIONS))
|
||||
stats.efb_regions.push_back(rc);
|
||||
|
||||
CopyEFB(bp, rc, sumem.copyTexDest << 5,
|
||||
sumem.zcontrol.pixel_format == PIXELFMT_Z24,
|
||||
PE_copy.intensity_fmt > 0,
|
||||
((PE_copy.target_pixel_format / 2) + ((PE_copy.target_pixel_format & 1) * 8)),
|
||||
PE_copy.half_scale > 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
// the number of lines copied is determined by the y scale * source efb height
|
||||
const float yScale = sumem.dispcopyyscale / 256.0f;
|
||||
const float xfbLines = ((sumem.copyTexSrcWH.y + 1.0f) * yScale);
|
||||
RenderToXFB(bp, multirc, yScale, xfbLines,
|
||||
Memory_GetPtr(sumem.copyTexDest << 5),
|
||||
sumem.copyMipMapStrideChannels << 4,
|
||||
(u32)ceil(xfbLines));
|
||||
}
|
||||
|
||||
// Clear the picture after it's done and submitted, to prepare for the next picture
|
||||
if (PE_copy.clear)
|
||||
ClearScreen(bp, multirc);
|
||||
|
||||
RestoreRenderState(bp);
|
||||
|
||||
break;
|
||||
}
|
||||
case SUMEM_LOADTLUT0: // Load a Texture Look Up Table
|
||||
case SUMEM_LOADTLUT1:
|
||||
{
|
||||
DVSTARTSUBPROFILE("LoadSUReg:GXLoadTlut");
|
||||
|
||||
u32 tlutTMemAddr = (bp.newvalue & 0x3FF) << 9;
|
||||
u32 tlutXferCount = (bp.newvalue & 0x1FFC00) >> 5;
|
||||
|
||||
u8 *ptr = 0;
|
||||
|
||||
// TODO - figure out a cleaner way.
|
||||
if (GetConfig(CONFIG_ISWII))
|
||||
ptr = GetPointer(sumem.tlutXferSrc << 5);
|
||||
else
|
||||
ptr = GetPointer((sumem.tlutXferSrc & 0xFFFFF) << 5);
|
||||
|
||||
if (ptr)
|
||||
memcpy_gc(texMem + tlutTMemAddr, ptr, tlutXferCount);
|
||||
else
|
||||
PanicAlert("Invalid palette pointer %08x %08x %08x", sumem.tlutXferSrc, sumem.tlutXferSrc << 5, (sumem.tlutXferSrc & 0xFFFFF)<< 5);
|
||||
|
||||
// TODO(ector) : kill all textures that use this palette
|
||||
// Not sure if it's a good idea, though. For now, we hash texture palettes
|
||||
break;
|
||||
}
|
||||
case SUMEM_FOGRANGE: // Fog Settings Control
|
||||
case SUMEM_FOGPARAM0:
|
||||
case SUMEM_FOGBMAGNITUDE:
|
||||
case SUMEM_FOGBEXPONENT:
|
||||
case SUMEM_FOGPARAM3:
|
||||
if(!GetConfig(CONFIG_DISABLEFOG))
|
||||
PixelShaderManager::SetFogParamChanged();
|
||||
break;
|
||||
case SUMEM_FOGCOLOR: // Fog Color
|
||||
PixelShaderManager::SetFogColorChanged();
|
||||
break;
|
||||
case SUMEM_ALPHACOMPARE: // Compare Alpha Values
|
||||
PRIM_LOG("alphacmp: ref0=%d, ref1=%d, comp0=%d, comp1=%d, logic=%d", sumem.alphaFunc.ref0,
|
||||
sumem.alphaFunc.ref1, sumem.alphaFunc.comp0, sumem.alphaFunc.comp1, sumem.alphaFunc.logic);
|
||||
PixelShaderManager::SetAlpha(sumem.alphaFunc);
|
||||
break;
|
||||
case SUMEM_BIAS: // BIAS
|
||||
PRIM_LOG("ztex bias=0x%x", sumem.ztex1.bias);
|
||||
PixelShaderManager::SetZTextureBias(sumem.ztex1.bias);
|
||||
break;
|
||||
case SUMEM_ZTEX2: // Z Texture type
|
||||
{
|
||||
if (bp.changes & 3)
|
||||
PixelShaderManager::SetZTextureTypeChanged();
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
const char* pzop[] = {"DISABLE", "ADD", "REPLACE", "?"};
|
||||
const char* pztype[] = {"Z8", "Z16", "Z24", "?"};
|
||||
PRIM_LOG("ztex op=%s, type=%s", pzop[sumem.ztex2.op], pztype[sumem.ztex2.type]);
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
// ----------------------------------
|
||||
// Display Copy Filtering Control
|
||||
// Fields: Destination, Frame2Field, Gamma, Source
|
||||
// TODO: We might have to implement the gamma one, some games might need this, if they are too dark to see.
|
||||
// ----------------------------------
|
||||
case SUMEM_DISPLAYCOPYFILER:
|
||||
case SUMEM_DISPLAYCOPYFILER+1:
|
||||
case SUMEM_DISPLAYCOPYFILER+2:
|
||||
case SUMEM_DISPLAYCOPYFILER+3:
|
||||
case SUMEM_COPYFILTER0: //GXSetCopyFilter
|
||||
case SUMEM_COPYFILTER1:
|
||||
break;
|
||||
case SUMEM_FIELDMASK: // Interlacing Control
|
||||
case SUMEM_FIELDMODE:
|
||||
SetInterlacingMode(bp);
|
||||
break;
|
||||
// ---------------------------------------------------
|
||||
// Debugging/Profiling info, we don't care about them
|
||||
// ---------------------------------------------------
|
||||
case SUMEM_CLOCK0: // Some Clock
|
||||
case SUMEM_CLOCK1: // Some Clock
|
||||
case SUMEM_SU_COUNTER: // Pixel or Poly Count
|
||||
case SUMEM_RAS_COUNTER: // Sound Count of something in the Texture Units
|
||||
case SUMEM_SETGPMETRIC: // Set the Graphic Processor Metric
|
||||
break;
|
||||
// ----------------
|
||||
// EFB Copy config
|
||||
// ----------------
|
||||
case SUMEM_EFB_TL: // EFB Source Rect. Top, Left
|
||||
case SUMEM_EFB_BR: // EFB Source Rect. Bottom, Right (w, h - 1)
|
||||
case SUMEM_EFB_ADDR: // EFB Target Address
|
||||
break;
|
||||
// --------------
|
||||
// Clear Config
|
||||
// --------------
|
||||
case SUMEM_CLEAR_AR: // Alpha and Red Components
|
||||
case SUMEM_CLEAR_GB: // Green and Blue Components
|
||||
case SUMEM_CLEAR_Z: // Z Components (24-bit Zbuffer)
|
||||
break;
|
||||
// -------------------------
|
||||
// Culling Occulsion, we don't support this
|
||||
// let's hope not many games use bboxes..
|
||||
// TODO(ector): add something that watches bboxes
|
||||
// -------------------------
|
||||
case SUMEM_CLEARBBOX1:
|
||||
case SUMEM_CLEARBBOX2:
|
||||
break;
|
||||
case SUMEM_ZCOMPARE: // Set the Z-Compare
|
||||
case SUMEM_TEXINVALIDATE: // Used, if game has manual control the Texture Cache, which we don't allow
|
||||
case SUMEM_MIPMAP_STRIDE: // MipMap Stride Channel
|
||||
case SUMEM_COPYYSCALE: // Display Copy Y Scale
|
||||
case SUMEM_IREF: /* 24 RID
|
||||
21 BC3 - Ind. Tex Stage 3 NTexCoord
|
||||
18 BI3 - Ind. Tex Stage 3 NTexMap
|
||||
15 BC2 - Ind. Tex Stage 2 NTexCoord
|
||||
12 BI2 - Ind. Tex Stage 2 NTexMap
|
||||
9 BC1 - Ind. Tex Stage 1 NTexCoord
|
||||
6 BI1 - Ind. Tex Stage 1 NTexMap
|
||||
3 BC0 - Ind. Tex Stage 0 NTexCoord
|
||||
0 BI0 - Ind. Tex Stage 0 NTexMap */
|
||||
break;
|
||||
case SUMEM_TEV_KSEL: // Texture Environment Swap Mode Table 0
|
||||
case SUMEM_TEV_KSEL+1:// Texture Environment Swap Mode Table 1
|
||||
case SUMEM_TEV_KSEL+2:// Texture Environment Swap Mode Table 2
|
||||
case SUMEM_TEV_KSEL+3:// Texture Environment Swap Mode Table 3
|
||||
case SUMEM_TEV_KSEL+4:// Texture Environment Swap Mode Table 4
|
||||
case SUMEM_TEV_KSEL+5:// Texture Environment Swap Mode Table 5
|
||||
case SUMEM_TEV_KSEL+6:// Texture Environment Swap Mode Table 6
|
||||
case SUMEM_TEV_KSEL+7:// Texture Environment Swap Mode Table 7
|
||||
break;
|
||||
case SUMEM_BP_MASK: // This Register can be used to limit to which bits of BP registers is actually written to. the mask is
|
||||
// only valid for the next BP command, and will reset itself.
|
||||
case SUMEM_IND_IMASK: // Index Mask ?
|
||||
break;
|
||||
case SUMEM_UNKNOWN: // This is always set to 0xF at boot of any game, so this sounds like a useless reg
|
||||
if (bp.newvalue != 0x0F)
|
||||
PanicAlert("Unknown is not 0xF! val = 0x%08x", bp.newvalue);
|
||||
break;
|
||||
|
||||
// Cases added due to: http://code.google.com/p/dolphin-emu/issues/detail?id=360#c90
|
||||
// Are these related to BBox?
|
||||
case SUMEM_UNKNOWN1:
|
||||
case SUMEM_UNKNOWN2:
|
||||
case SUMEM_UNKNOWN3:
|
||||
case SUMEM_UNKNOWN4:
|
||||
break;
|
||||
// ------------------------------------------------
|
||||
// On Default, we try to look for other things
|
||||
// before we give up and say its an unknown opcode
|
||||
// ------------------------------------------------
|
||||
default:
|
||||
switch (bp.address & 0xFC) // Texture sampler filter
|
||||
{
|
||||
// -------------------------
|
||||
// Texture Environment Order
|
||||
// -------------------------
|
||||
case SUMEM_TREF:
|
||||
case SUMEM_TREF+1:
|
||||
case SUMEM_TREF+2:
|
||||
case SUMEM_TREF+3:
|
||||
case SUMEM_TREF+4:
|
||||
case SUMEM_TREF+5:
|
||||
case SUMEM_TREF+6:
|
||||
case SUMEM_TREF+7:
|
||||
break;
|
||||
// ----------------------
|
||||
// Set wrap size
|
||||
// ----------------------
|
||||
case SUMEM_SU_SSIZE:
|
||||
case SUMEM_SU_TSIZE:
|
||||
case SUMEM_SU_SSIZE+2:
|
||||
case SUMEM_SU_TSIZE+2:
|
||||
case SUMEM_SU_SSIZE+4:
|
||||
case SUMEM_SU_TSIZE+4:
|
||||
case SUMEM_SU_SSIZE+6:
|
||||
case SUMEM_SU_TSIZE+6:
|
||||
case SUMEM_SU_SSIZE+8:
|
||||
case SUMEM_SU_TSIZE+8:
|
||||
case SUMEM_SU_SSIZE+10:
|
||||
case SUMEM_SU_TSIZE+10:
|
||||
case SUMEM_SU_SSIZE+12:
|
||||
case SUMEM_SU_TSIZE+12:
|
||||
case SUMEM_SU_SSIZE+14:
|
||||
case SUMEM_SU_TSIZE+14:
|
||||
PixelShaderManager::SetTexCoordChanged((bp.address - SUMEM_SU_SSIZE) >> 1);
|
||||
break;
|
||||
// ------------------------
|
||||
// SUMEM_TX_SETMODE0 - (Texture lookup and filtering mode) LOD/BIAS Clamp, MaxAnsio, LODBIAS, DiagLoad, Min Filter, Mag Filter, Wrap T, S
|
||||
// SUMEM_TX_SETMODE1 - (LOD Stuff) - Max LOD, Min LOD
|
||||
// ------------------------
|
||||
case SUMEM_TX_SETMODE0: // (0x90 for linear)
|
||||
case SUMEM_TX_SETMODE0+1:
|
||||
case SUMEM_TX_SETMODE0+2:
|
||||
case SUMEM_TX_SETMODE0+3:
|
||||
case SUMEM_TX_SETMODE1:
|
||||
case SUMEM_TX_SETMODE1+1:
|
||||
case SUMEM_TX_SETMODE1+2:
|
||||
case SUMEM_TX_SETMODE1+3:
|
||||
case SUMEM_TX_SETMODE0_4:
|
||||
case SUMEM_TX_SETMODE0_4+1:
|
||||
case SUMEM_TX_SETMODE0_4+2:
|
||||
case SUMEM_TX_SETMODE0_4+3:
|
||||
case SUMEM_TX_SETMODE1_4:
|
||||
case SUMEM_TX_SETMODE1_4+1:
|
||||
case SUMEM_TX_SETMODE1_4+2:
|
||||
case SUMEM_TX_SETMODE1_4+3:
|
||||
SetSamplerState(bp);
|
||||
break;
|
||||
// --------------------------------------------
|
||||
// SUMEM_TX_SETIMAGE0 - Texture width, height, format
|
||||
// SUMEM_TX_SETIMAGE1 - even LOD address in TMEM - Image Type, Cache Height, Cache Width, TMEM Offset
|
||||
// SUMEM_TX_SETIMAGE2 - odd LOD address in TMEM - Cache Height, Cache Width, TMEM Offset
|
||||
// SUMEM_TX_SETIMAGE3 - Address of Texture in main memory
|
||||
// --------------------------------------------
|
||||
case SUMEM_TX_SETIMAGE0:
|
||||
case SUMEM_TX_SETIMAGE0+1:
|
||||
case SUMEM_TX_SETIMAGE0+2:
|
||||
case SUMEM_TX_SETIMAGE0+3:
|
||||
case SUMEM_TX_SETIMAGE0_4:
|
||||
case SUMEM_TX_SETIMAGE0_4+1:
|
||||
case SUMEM_TX_SETIMAGE0_4+2:
|
||||
case SUMEM_TX_SETIMAGE0_4+3:
|
||||
case SUMEM_TX_SETIMAGE1:
|
||||
case SUMEM_TX_SETIMAGE1+1:
|
||||
case SUMEM_TX_SETIMAGE1+2:
|
||||
case SUMEM_TX_SETIMAGE1+3:
|
||||
case SUMEM_TX_SETIMAGE1_4:
|
||||
case SUMEM_TX_SETIMAGE1_4+1:
|
||||
case SUMEM_TX_SETIMAGE1_4+2:
|
||||
case SUMEM_TX_SETIMAGE1_4+3:
|
||||
case SUMEM_TX_SETIMAGE2:
|
||||
case SUMEM_TX_SETIMAGE2+1:
|
||||
case SUMEM_TX_SETIMAGE2+2:
|
||||
case SUMEM_TX_SETIMAGE2+3:
|
||||
case SUMEM_TX_SETIMAGE2_4:
|
||||
case SUMEM_TX_SETIMAGE2_4+1:
|
||||
case SUMEM_TX_SETIMAGE2_4+2:
|
||||
case SUMEM_TX_SETIMAGE2_4+3:
|
||||
case SUMEM_TX_SETIMAGE3:
|
||||
case SUMEM_TX_SETIMAGE3+1:
|
||||
case SUMEM_TX_SETIMAGE3+2:
|
||||
case SUMEM_TX_SETIMAGE3+3:
|
||||
case SUMEM_TX_SETIMAGE3_4:
|
||||
case SUMEM_TX_SETIMAGE3_4+1:
|
||||
case SUMEM_TX_SETIMAGE3_4+2:
|
||||
case SUMEM_TX_SETIMAGE3_4+3:
|
||||
break;
|
||||
// -------------------------------
|
||||
// Set a TLUT
|
||||
// SUMEM_TX_SETTLUT - Format, TMEM Offset (offset of TLUT from start of TMEM high bank > > 5)
|
||||
// -------------------------------
|
||||
case SUMEM_TX_SETTLUT:
|
||||
case SUMEM_TX_SETTLUT+1:
|
||||
case SUMEM_TX_SETTLUT+2:
|
||||
case SUMEM_TX_SETTLUT+3:
|
||||
case SUMEM_TX_SETLUT_4:
|
||||
case SUMEM_TX_SETLUT_4+1:
|
||||
case SUMEM_TX_SETLUT_4+2:
|
||||
case SUMEM_TX_SETLUT_4+3:
|
||||
break;
|
||||
// ---------------------------------------------------
|
||||
// Set the TEV Color
|
||||
// ---------------------------------------------------
|
||||
case SUMEM_TEV_REGISTER_L: // Reg 1
|
||||
case SUMEM_TEV_REGISTER_H:
|
||||
case SUMEM_TEV_REGISTER_L+2: // Reg 2
|
||||
case SUMEM_TEV_REGISTER_H+2:
|
||||
case SUMEM_TEV_REGISTER_L+4: // Reg 3
|
||||
case SUMEM_TEV_REGISTER_H+4:
|
||||
case SUMEM_TEV_REGISTER_L+6: // Reg 4
|
||||
case SUMEM_TEV_REGISTER_H+6:
|
||||
{
|
||||
if (bp.address & 1)
|
||||
{
|
||||
// don't compare with changes!
|
||||
int num = (bp.address >> 1 ) & 0x3;
|
||||
PixelShaderManager::SetColorChanged(sumem.tevregs[num].high.type, num);
|
||||
}
|
||||
break;
|
||||
}
|
||||
// ------------------------------------------------
|
||||
// On Default, we try to look for other things
|
||||
// before we give up and say its an unknown opcode
|
||||
// again ...
|
||||
// ------------------------------------------------
|
||||
default:
|
||||
switch (bp.address & 0xF0)
|
||||
{
|
||||
// --------------
|
||||
// Indirect Tev
|
||||
// --------------
|
||||
case SUMEM_IND_CMD:
|
||||
case SUMEM_IND_CMD+1:
|
||||
case SUMEM_IND_CMD+2:
|
||||
case SUMEM_IND_CMD+3:
|
||||
case SUMEM_IND_CMD+4:
|
||||
case SUMEM_IND_CMD+5:
|
||||
case SUMEM_IND_CMD+6:
|
||||
case SUMEM_IND_CMD+7:
|
||||
case SUMEM_IND_CMD+8:
|
||||
case SUMEM_IND_CMD+9:
|
||||
case SUMEM_IND_CMD+10:
|
||||
case SUMEM_IND_CMD+11:
|
||||
case SUMEM_IND_CMD+12:
|
||||
case SUMEM_IND_CMD+13:
|
||||
case SUMEM_IND_CMD+14:
|
||||
case SUMEM_IND_CMD+15:
|
||||
break;
|
||||
// --------------------------------------------------
|
||||
// Set Color/Alpha of a Tev
|
||||
// SUMEM_TEV_COLOR_ENV - Dest, Shift, Clamp, Sub, Bias, Sel A, Sel B, Sel C, Sel D
|
||||
// SUMEM_TEV_ALPHA_ENV - Dest, Shift, Clamp, Sub, Bias, Sel A, Sel B, Sel C, Sel D, T Swap, R Swap
|
||||
// --------------------------------------------------
|
||||
case SUMEM_TEV_COLOR_ENV: // Texture Environment 1
|
||||
case SUMEM_TEV_ALPHA_ENV:
|
||||
case SUMEM_TEV_COLOR_ENV+2: // Texture Environment 2
|
||||
case SUMEM_TEV_ALPHA_ENV+2:
|
||||
case SUMEM_TEV_COLOR_ENV+4: // Texture Environment 3
|
||||
case SUMEM_TEV_ALPHA_ENV+4:
|
||||
case SUMEM_TEV_COLOR_ENV+8: // Texture Environment 4
|
||||
case SUMEM_TEV_ALPHA_ENV+8:
|
||||
case SUMEM_TEV_COLOR_ENV+10: // Texture Environment 5
|
||||
case SUMEM_TEV_ALPHA_ENV+10:
|
||||
case SUMEM_TEV_COLOR_ENV+12: // Texture Environment 6
|
||||
case SUMEM_TEV_ALPHA_ENV+12:
|
||||
case SUMEM_TEV_COLOR_ENV+14: // Texture Environment 7
|
||||
case SUMEM_TEV_ALPHA_ENV+14:
|
||||
case SUMEM_TEV_COLOR_ENV+16: // Texture Environment 8
|
||||
case SUMEM_TEV_ALPHA_ENV+16:
|
||||
case SUMEM_TEV_COLOR_ENV+18: // Texture Environment 9
|
||||
case SUMEM_TEV_ALPHA_ENV+18:
|
||||
case SUMEM_TEV_COLOR_ENV+20: // Texture Environment 10
|
||||
case SUMEM_TEV_ALPHA_ENV+20:
|
||||
case SUMEM_TEV_COLOR_ENV+22: // Texture Environment 11
|
||||
case SUMEM_TEV_ALPHA_ENV+22:
|
||||
case SUMEM_TEV_COLOR_ENV+24: // Texture Environment 12
|
||||
case SUMEM_TEV_ALPHA_ENV+24:
|
||||
case SUMEM_TEV_COLOR_ENV+26: // Texture Environment 13
|
||||
case SUMEM_TEV_ALPHA_ENV+26:
|
||||
case SUMEM_TEV_COLOR_ENV+28: // Texture Environment 14
|
||||
case SUMEM_TEV_ALPHA_ENV+28:
|
||||
case SUMEM_TEV_COLOR_ENV+30: // Texture Environment 15
|
||||
case SUMEM_TEV_ALPHA_ENV+30:
|
||||
case SUMEM_TEV_COLOR_ENV+32: // Texture Environment 16
|
||||
case SUMEM_TEV_ALPHA_ENV+32:
|
||||
break;
|
||||
default:
|
||||
WARN_LOG(VIDEO, "Unknown Bypass opcode: address = 0x%08x value = 0x%08x", bp.address, bp.newvalue);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -29,7 +29,7 @@
|
||||
#include "Statistics.h"
|
||||
#include "VertexLoaderManager.h"
|
||||
#include "VertexLoader.h"
|
||||
#include "SUMemory.h"
|
||||
#include "BPMemory.h"
|
||||
#include "DataReader.h"
|
||||
#include "NativeVertexWriter.h"
|
||||
|
||||
@ -539,7 +539,7 @@ void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int count)
|
||||
}
|
||||
g_nativeVertexFmt = m_NativeFmt;
|
||||
|
||||
if (sumem.genMode.cullmode == 3 && primitive < 5)
|
||||
if (bpmem.genMode.cullmode == 3 && primitive < 5)
|
||||
{
|
||||
// if cull mode is none, ignore triangles and quads
|
||||
DataSkip(count * m_VertexSize);
|
||||
|
@ -20,7 +20,7 @@
|
||||
#include "Profiler.h"
|
||||
#include "NativeVertexFormat.h"
|
||||
|
||||
#include "SUMemory.h"
|
||||
#include "BPMemory.h"
|
||||
#include "VertexShaderGen.h"
|
||||
|
||||
// Mash together all the inputs that contribute to the code of a generated vertex shader into
|
||||
@ -42,8 +42,8 @@ void GetVertexShaderId(VERTEXSHADERUID& vid, u32 components)
|
||||
}
|
||||
|
||||
// fog
|
||||
vid.values[1] |= (((u32)sumem.fog.c_proj_fsel.fsel & 3) << 30);
|
||||
vid.values[2] |= (((u32)sumem.fog.c_proj_fsel.fsel >> 2) << 30);
|
||||
vid.values[1] |= (((u32)bpmem.fog.c_proj_fsel.fsel & 3) << 30);
|
||||
vid.values[2] |= (((u32)bpmem.fog.c_proj_fsel.fsel >> 2) << 30);
|
||||
|
||||
u32* pcurvalue = &vid.values[3];
|
||||
for (int i = 0; i < xfregs.numTexGens; ++i) {
|
||||
@ -81,8 +81,8 @@ const char *GenerateVertexShader(u32 components)
|
||||
text[sizeof(text) - 1] = 0x7C; // canary
|
||||
DVSTARTPROFILE();
|
||||
|
||||
_assert_( sumem.genMode.numtexgens == xfregs.numTexGens);
|
||||
_assert_( sumem.genMode.numcolchans == xfregs.nNumChans);
|
||||
_assert_( bpmem.genMode.numtexgens == xfregs.numTexGens);
|
||||
_assert_( bpmem.genMode.numcolchans == xfregs.nNumChans);
|
||||
|
||||
u32 lightMask = 0;
|
||||
if (xfregs.nNumChans > 0)
|
||||
@ -432,8 +432,8 @@ const char *GenerateVertexShader(u32 components)
|
||||
WRITE(p, "o.tex3.w = o.pos.w;\n");
|
||||
}
|
||||
|
||||
// if (sumem.fog.c_proj_fsel.fsel != 0) {
|
||||
// switch (sumem.fog.c_proj_fsel.fsel) {
|
||||
// if (bpmem.fog.c_proj_fsel.fsel != 0) {
|
||||
// switch (bpmem.fog.c_proj_fsel.fsel) {
|
||||
// case 1: // linear
|
||||
// break;
|
||||
// case 4: // exp
|
||||
|
@ -25,7 +25,7 @@
|
||||
|
||||
#include "VertexShaderGen.h"
|
||||
#include "VertexShaderManager.h"
|
||||
#include "SUMemory.h"
|
||||
#include "BPMemory.h"
|
||||
#include "CPMemory.h"
|
||||
#include "XFMemory.h"
|
||||
#include "VideoCommon.h"
|
||||
|
@ -17,7 +17,7 @@
|
||||
|
||||
#include "VideoState.h"
|
||||
|
||||
#include "SUMemory.h"
|
||||
#include "BPMemory.h"
|
||||
#include "CPMemory.h"
|
||||
#include "XFMemory.h"
|
||||
#include "TextureDecoder.h"
|
||||
@ -26,7 +26,7 @@
|
||||
static void DoState(PointerWrap &p)
|
||||
{
|
||||
// BP Memory
|
||||
p.Do(sumem);
|
||||
p.Do(bpmem);
|
||||
// CP Memory
|
||||
p.DoArray(arraybases, 16);
|
||||
p.DoArray(arraystrides, 16);
|
||||
|
@ -428,6 +428,14 @@
|
||||
<Filter
|
||||
Name="Sections"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\Src\BPMemory.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\BPMemory.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\CPMemory.cpp"
|
||||
>
|
||||
@ -436,26 +444,6 @@
|
||||
RelativePath=".\Src\CPMemory.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\SUFunctions.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\SUMemory.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\SUMemory.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\SUStructs.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\SUStructs.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\XFMemory.cpp"
|
||||
>
|
||||
@ -621,26 +609,18 @@
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Decoding"
|
||||
<File
|
||||
RelativePath=".\Src\BPFunctions.h"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\Src\OpcodeDecoding.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\OpcodeDecoding.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\TextureDecoder.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\TextureDecoder.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\BPStructs.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\BPStructs.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\DataReader.h"
|
||||
>
|
||||
@ -677,10 +657,26 @@
|
||||
RelativePath=".\Src\NativeVertexWriter.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\OpcodeDecoding.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\OpcodeDecoding.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\SConscript"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\TextureDecoder.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\TextureDecoder.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\VertexLoaderManager.cpp"
|
||||
>
|
||||
|
Reference in New Issue
Block a user