mirror of
https://github.com/dolphin-emu/dolphin.git
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revert last 2 commits
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3533 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -717,11 +717,11 @@
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Name="Decoder"
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>
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<File
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RelativePath=".\Src\NativeVertexFormat.cpp"
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RelativePath=".\Src\BPFunctions.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\SUFunctions.cpp"
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RelativePath=".\Src\NativeVertexFormat.cpp"
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>
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</File>
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<File
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|
@ -15,7 +15,7 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "SUFunctions.h"
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#include "BPFunctions.h"
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#include "Globals.h"
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#include "Profiler.h"
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#include "Config.h"
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@ -27,7 +27,7 @@
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#include "XFB.h"
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#include "main.h"
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namespace SUFunctions
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namespace BPFunctions
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{
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// ----------------------------------------------
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// State translation lookup tables
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@ -47,40 +47,40 @@ void FlushPipeline()
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{
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VertexManager::Flush();
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}
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void SetGenerationMode(const BPCommand &bp)
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void SetGenerationMode(const Bypass &bp)
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{
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// none, ccw, cw, ccw
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if (sumem.genMode.cullmode > 0)
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if (bpmem.genMode.cullmode > 0)
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{
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glEnable(GL_CULL_FACE);
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glFrontFace(sumem.genMode.cullmode == 2 ? GL_CCW : GL_CW);
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glFrontFace(bpmem.genMode.cullmode == 2 ? GL_CCW : GL_CW);
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}
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else
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glDisable(GL_CULL_FACE);
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}
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void SetScissor(const BPCommand &bp)
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void SetScissor(const Bypass &bp)
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{
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if (!Renderer::SetScissorRect())
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if (bp.address == SUMEM_SCISSORBR)
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if (bp.address == BPMEM_SCISSORBR)
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ERROR_LOG(VIDEO, "bad scissor!");
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}
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void SetLineWidth(const BPCommand &bp)
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void SetLineWidth(const Bypass &bp)
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{
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float fratio = xfregs.rawViewport[0] != 0 ? ((float)Renderer::GetTargetWidth() / EFB_WIDTH) : 1.0f;
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if (sumem.lineptwidth.linesize > 0)
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glLineWidth((float)sumem.lineptwidth.linesize * fratio / 6.0f); // scale by ratio of widths
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if (sumem.lineptwidth.pointsize > 0)
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glPointSize((float)sumem.lineptwidth.pointsize * fratio / 6.0f);
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if (bpmem.lineptwidth.linesize > 0)
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glLineWidth((float)bpmem.lineptwidth.linesize * fratio / 6.0f); // scale by ratio of widths
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if (bpmem.lineptwidth.pointsize > 0)
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glPointSize((float)bpmem.lineptwidth.pointsize * fratio / 6.0f);
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}
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void SetDepthMode(const BPCommand &bp)
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void SetDepthMode(const Bypass &bp)
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{
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if (sumem.zmode.testenable)
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if (bpmem.zmode.testenable)
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{
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glEnable(GL_DEPTH_TEST);
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glDepthMask(sumem.zmode.updateenable ? GL_TRUE : GL_FALSE);
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glDepthFunc(glCmpFuncs[sumem.zmode.func]);
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glDepthMask(bpmem.zmode.updateenable ? GL_TRUE : GL_FALSE);
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glDepthFunc(glCmpFuncs[bpmem.zmode.func]);
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}
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else
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{
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@ -89,28 +89,28 @@ void SetDepthMode(const BPCommand &bp)
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glDepthMask(GL_FALSE);
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}
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}
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void SetBlendMode(const BPCommand &bp)
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void SetBlendMode(const Bypass &bp)
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{
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Renderer::SetBlendMode(false);
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}
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void SetDitherMode(const BPCommand &bp)
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void SetDitherMode(const Bypass &bp)
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{
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if (sumem.blendmode.dither)
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if (bpmem.blendmode.dither)
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glEnable(GL_DITHER);
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else
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glDisable(GL_DITHER);
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}
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void SetLogicOpMode(const BPCommand &bp)
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void SetLogicOpMode(const Bypass &bp)
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{
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if (sumem.blendmode.logicopenable)
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if (bpmem.blendmode.logicopenable)
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{
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glEnable(GL_COLOR_LOGIC_OP);
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glLogicOp(glLogicOpCodes[sumem.blendmode.logicmode]);
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glLogicOp(glLogicOpCodes[bpmem.blendmode.logicmode]);
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}
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else
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glDisable(GL_COLOR_LOGIC_OP);
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}
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void SetColorMask(const BPCommand &bp)
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void SetColorMask(const Bypass &bp)
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{
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Renderer::SetColorMask();
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}
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@ -122,9 +122,9 @@ float GetRendererTargetScaleY()
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{
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return Renderer::GetTargetScaleY();
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}
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void CopyEFB(const BPCommand &bp, const TRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const bool &scaleByHalf)
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void CopyEFB(const Bypass &bp, const TRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const bool &scaleByHalf)
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{
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// sumem.zcontrol.pixel_format to PIXELFMT_Z24 is when the game wants to copy from ZBuffer (Zbuffer uses 24-bit Format)
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// bpmem.zcontrol.pixel_format to PIXELFMT_Z24 is when the game wants to copy from ZBuffer (Zbuffer uses 24-bit Format)
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if (!g_Config.bEFBCopyDisable)
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if (g_Config.bCopyEFBToRAM) // To RAM
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TextureConverter::EncodeToRam(address, fromZBuffer, isIntensityFmt, copyfmt, scaleByHalf, rc);
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@ -132,7 +132,7 @@ void CopyEFB(const BPCommand &bp, const TRectangle &rc, const u32 &address, cons
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TextureMngr::CopyRenderTargetToTexture(address, fromZBuffer, isIntensityFmt, copyfmt, scaleByHalf, rc);
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}
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void RenderToXFB(const BPCommand &bp, const TRectangle &multirc, const float &yScale, const float &xfbLines, u8* pXFB, const u32 &dstWidth, const u32 &dstHeight)
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void RenderToXFB(const Bypass &bp, const TRectangle &multirc, const float &yScale, const float &xfbLines, u8* pXFB, const u32 &dstWidth, const u32 &dstHeight)
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{
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// EFB to XFB
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if (g_Config.bUseXFB)
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@ -155,7 +155,7 @@ void RenderToXFB(const BPCommand &bp, const TRectangle &multirc, const float &yS
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}
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g_VideoInitialize.pCopiedToXFB();
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}
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void ClearScreen(const BPCommand &bp, const TRectangle &multirc)
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void ClearScreen(const Bypass &bp, const TRectangle &multirc)
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{
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// Update the view port for clearing the picture
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glViewport(0, 0, Renderer::GetTargetWidth(), Renderer::GetTargetHeight());
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@ -169,21 +169,21 @@ void ClearScreen(const BPCommand &bp, const TRectangle &multirc)
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// Since clear operations use the source rectangle, we have to do
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// regular renders (glClear clears the entire buffer)
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if (sumem.blendmode.colorupdate || sumem.blendmode.alphaupdate || sumem.zmode.updateenable)
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if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate || bpmem.zmode.updateenable)
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{
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GLbitfield bits = 0;
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if (sumem.blendmode.colorupdate || sumem.blendmode.alphaupdate)
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if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate)
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{
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u32 clearColor = (sumem.clearcolorAR << 16) | sumem.clearcolorGB;
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u32 clearColor = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB;
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glClearColor(((clearColor>>16) & 0xff)*(1/255.0f),
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((clearColor>>8 ) & 0xff)*(1/255.0f),
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((clearColor>>0 ) & 0xff)*(1/255.0f),
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((clearColor>>24) & 0xff)*(1/255.0f));
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bits |= GL_COLOR_BUFFER_BIT;
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}
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if (sumem.zmode.updateenable)
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if (bpmem.zmode.updateenable)
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{
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glClearDepth((float)(sumem.clearZValue & 0xFFFFFF) / float(0xFFFFFF));
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glClearDepth((float)(bpmem.clearZValue & 0xFFFFFF) / float(0xFFFFFF));
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bits |= GL_DEPTH_BUFFER_BIT;
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}
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glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
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@ -191,7 +191,7 @@ void ClearScreen(const BPCommand &bp, const TRectangle &multirc)
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}
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}
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void RestoreRenderState(const BPCommand &bp)
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void RestoreRenderState(const Bypass &bp)
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{
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Renderer::RestoreGLState();
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}
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@ -215,11 +215,11 @@ u8 *GetPointer(const u32 &address)
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{
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return g_VideoInitialize.pGetMemoryPointer(address);
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}
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void SetSamplerState(const BPCommand &bp)
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void SetSamplerState(const Bypass &bp)
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{
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// TODO
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}
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void SetInterlacingMode(const BPCommand &bp)
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void SetInterlacingMode(const Bypass &bp)
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{
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// TODO
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}
|
@ -21,7 +21,7 @@
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#include <map>
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#include <string>
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#include "SUMemory.h"
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#include "BPMemory.h"
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#include "PixelShaderGen.h"
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struct FRAGMENTSHADER
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|
@ -38,7 +38,7 @@
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#include "ImageWrite.h"
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#include "Render.h"
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#include "OpcodeDecoding.h"
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#include "SUStructs.h"
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#include "BPStructs.h"
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#include "TextureMngr.h"
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#include "rasterfont.h"
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#include "VertexShaderGen.h"
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@ -606,9 +606,9 @@ void Renderer::ResetGLState()
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void Renderer::RestoreGLState()
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{
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// Gets us back into a more game-like state.
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if (sumem.genMode.cullmode > 0) glEnable(GL_CULL_FACE);
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if (sumem.zmode.testenable) glEnable(GL_DEPTH_TEST);
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if (sumem.zmode.updateenable) glDepthMask(GL_TRUE);
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if (bpmem.genMode.cullmode > 0) glEnable(GL_CULL_FACE);
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if (bpmem.zmode.testenable) glEnable(GL_DEPTH_TEST);
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if (bpmem.zmode.updateenable) glDepthMask(GL_TRUE);
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glEnable(GL_SCISSOR_TEST);
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SetScissorRect();
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@ -621,11 +621,11 @@ void Renderer::RestoreGLState()
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void Renderer::SetColorMask()
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{
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if (sumem.blendmode.alphaupdate && sumem.blendmode.colorupdate)
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if (bpmem.blendmode.alphaupdate && bpmem.blendmode.colorupdate)
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glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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else if (sumem.blendmode.alphaupdate)
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else if (bpmem.blendmode.alphaupdate)
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glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
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else if (sumem.blendmode.colorupdate)
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else if (bpmem.blendmode.colorupdate)
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glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE);
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else
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glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
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@ -639,14 +639,14 @@ void Renderer::SetBlendMode(bool forceUpdate)
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// 3-5 - srcRGB function
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// 6-8 - dstRGB function
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u32 newval = sumem.blendmode.subtract << 2;
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u32 newval = bpmem.blendmode.subtract << 2;
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if (sumem.blendmode.subtract) {
|
||||
if (bpmem.blendmode.subtract) {
|
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newval |= 0x0049; // enable blending src 1 dst 1
|
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} else if (sumem.blendmode.blendenable) {
|
||||
} else if (bpmem.blendmode.blendenable) {
|
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newval |= 1; // enable blending
|
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newval |= sumem.blendmode.srcfactor << 3;
|
||||
newval |= sumem.blendmode.dstfactor << 6;
|
||||
newval |= bpmem.blendmode.srcfactor << 3;
|
||||
newval |= bpmem.blendmode.dstfactor << 6;
|
||||
}
|
||||
|
||||
u32 changes = forceUpdate ? 0xFFFFFFFF : newval ^ s_blendMode;
|
||||
@ -735,30 +735,30 @@ GLuint Renderer::ResolveAndGetDepthTarget(const TRectangle &source_rect)
|
||||
// Call browser: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg()
|
||||
// case 0x52 > SetScissorRect()
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
// sumem.scissorTL.x, y = 342x342
|
||||
// sumem.scissorBR.x, y = 981x821
|
||||
// bpmem.scissorTL.x, y = 342x342
|
||||
// bpmem.scissorBR.x, y = 981x821
|
||||
// Renderer::GetTargetHeight() = the fixed ini file setting
|
||||
// donkopunchstania - it appears scissorBR is the bottom right pixel inside the scissor box
|
||||
// therefore the width and height are (scissorBR + 1) - scissorTL
|
||||
bool Renderer::SetScissorRect()
|
||||
{
|
||||
int xoff = sumem.scissorOffset.x * 2 - 342;
|
||||
int yoff = sumem.scissorOffset.y * 2 - 342;
|
||||
int xoff = bpmem.scissorOffset.x * 2 - 342;
|
||||
int yoff = bpmem.scissorOffset.y * 2 - 342;
|
||||
float MValueX = GetTargetScaleX();
|
||||
float MValueY = GetTargetScaleY();
|
||||
float rc_left = (float)sumem.scissorTL.x - xoff - 342; // left = 0
|
||||
float rc_left = (float)bpmem.scissorTL.x - xoff - 342; // left = 0
|
||||
rc_left *= MValueX;
|
||||
if (rc_left < 0) rc_left = 0;
|
||||
|
||||
float rc_top = (float)sumem.scissorTL.y - yoff - 342; // right = 0
|
||||
float rc_top = (float)bpmem.scissorTL.y - yoff - 342; // right = 0
|
||||
rc_top *= MValueY;
|
||||
if (rc_top < 0) rc_top = 0;
|
||||
|
||||
float rc_right = (float)sumem.scissorBR.x - xoff - 341; // right = 640
|
||||
float rc_right = (float)bpmem.scissorBR.x - xoff - 341; // right = 640
|
||||
rc_right *= MValueX;
|
||||
if (rc_right > EFB_WIDTH * MValueX) rc_right = EFB_WIDTH * MValueX;
|
||||
|
||||
float rc_bottom = (float)sumem.scissorBR.y - yoff - 341; // bottom = 480
|
||||
float rc_bottom = (float)bpmem.scissorBR.y - yoff - 341; // bottom = 480
|
||||
rc_bottom *= MValueY;
|
||||
if (rc_bottom > EFB_HEIGHT * MValueY) rc_bottom = EFB_HEIGHT * MValueY;
|
||||
|
||||
@ -1384,7 +1384,7 @@ void Renderer::SetScreenshot(const char *filename)
|
||||
bool Renderer::SaveRenderTarget(const char *filename, int W, int H, int YOffset)
|
||||
{
|
||||
// The height seemed to often be one less than the setting (but sometimes not),
|
||||
// perhaps the source is the (sumem.copyTexSrcWH.y + 1) in SUStructs.cpp that I'm guessing
|
||||
// perhaps the source is the (bpmem.copyTexSrcWH.y + 1) in BPStructs.cpp that I'm guessing
|
||||
// is there because of how some GL function works. But the buffer we are reading from here
|
||||
// seems to have the necessary pixels for a complete height so we use the complete height
|
||||
// from the settings.
|
||||
@ -1495,8 +1495,8 @@ void UpdateViewport()
|
||||
(rawViewport[5] - rawViewport[2]) / 16777215.0f, rawViewport[5] / 16777215.0f);*/
|
||||
// --------
|
||||
|
||||
int scissorXOff = sumem.scissorOffset.x * 2 - 342;
|
||||
int scissorYOff = sumem.scissorOffset.y * 2 - 342;
|
||||
int scissorXOff = bpmem.scissorOffset.x * 2 - 342;
|
||||
int scissorYOff = bpmem.scissorOffset.y * 2 - 342;
|
||||
// -------------------------------------
|
||||
|
||||
float MValueX = Renderer::GetTargetScaleX();
|
||||
|
@ -10,7 +10,7 @@ import platform
|
||||
name = "Plugin_VideoOGL"
|
||||
|
||||
files = [
|
||||
'SUFunctions.cpp',
|
||||
'BPFunctions.cpp',
|
||||
'Config.cpp',
|
||||
'rasterfont.cpp',
|
||||
'Render.cpp',
|
||||
|
@ -20,7 +20,7 @@
|
||||
#include "TextureDecoder.h"
|
||||
#include "PixelShaderManager.h"
|
||||
#include "PixelShaderGen.h"
|
||||
#include "SUMemory.h"
|
||||
#include "BPMemory.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <math.h>
|
||||
|
@ -42,7 +42,7 @@
|
||||
#include "Render.h"
|
||||
|
||||
#include "MemoryUtil.h"
|
||||
#include "SUStructs.h"
|
||||
#include "BPStructs.h"
|
||||
#include "TextureDecoder.h"
|
||||
#include "TextureMngr.h"
|
||||
#include "PixelShaderCache.h"
|
||||
@ -256,7 +256,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
|
||||
if (address == 0)
|
||||
return NULL;
|
||||
|
||||
TexMode0 &tm0 = sumem.tex[texstage > 3].texMode0[texstage & 3];
|
||||
TexMode0 &tm0 = bpmem.tex[texstage > 3].texMode0[texstage & 3];
|
||||
u8 *ptr = g_VideoInitialize.pGetMemoryPointer(address);
|
||||
int bsw = TexDecoder_GetBlockWidthInTexels(tex_format) - 1;
|
||||
int bsh = TexDecoder_GetBlockHeightInTexels(tex_format) - 1;
|
||||
|
@ -22,7 +22,7 @@
|
||||
|
||||
#include "VideoCommon.h"
|
||||
#include "GLUtil.h"
|
||||
#include "SUStructs.h"
|
||||
#include "BPStructs.h"
|
||||
|
||||
class TextureMngr
|
||||
{
|
||||
|
@ -26,7 +26,7 @@
|
||||
#include "Profiler.h"
|
||||
#include "Render.h"
|
||||
#include "ImageWrite.h"
|
||||
#include "SUMemory.h"
|
||||
#include "BPMemory.h"
|
||||
#include "TextureMngr.h"
|
||||
#include "PixelShaderCache.h"
|
||||
#include "PixelShaderManager.h"
|
||||
@ -155,8 +155,8 @@ void Flush()
|
||||
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
PRIM_LOG("frame%d:\n texgen=%d, numchan=%d, dualtex=%d, ztex=%d, cole=%d, alpe=%d, ze=%d", g_Config.iSaveTargetId, xfregs.numTexGens,
|
||||
xfregs.nNumChans, (int)xfregs.bEnableDualTexTransform, sumem.ztex2.op,
|
||||
sumem.blendmode.colorupdate, sumem.blendmode.alphaupdate, sumem.zmode.updateenable);
|
||||
xfregs.nNumChans, (int)xfregs.bEnableDualTexTransform, bpmem.ztex2.op,
|
||||
bpmem.blendmode.colorupdate, bpmem.blendmode.alphaupdate, bpmem.zmode.updateenable);
|
||||
|
||||
for (int i = 0; i < xfregs.nNumChans; ++i)
|
||||
{
|
||||
@ -177,8 +177,8 @@ void Flush()
|
||||
xfregs.texcoords[i].postmtxinfo.index, xfregs.texcoords[i].postmtxinfo.normalize);
|
||||
}
|
||||
|
||||
PRIM_LOG("pixel: tev=%d, ind=%d, texgen=%d, dstalpha=%d, alphafunc=0x%x", sumem.genMode.numtevstages+1, sumem.genMode.numindstages,
|
||||
sumem.genMode.numtexgens, (u32)sumem.dstalpha.enable, (sumem.alphaFunc.hex>>16)&0xff);
|
||||
PRIM_LOG("pixel: tev=%d, ind=%d, texgen=%d, dstalpha=%d, alphafunc=0x%x", bpmem.genMode.numtevstages+1, bpmem.genMode.numindstages,
|
||||
bpmem.genMode.numtexgens, (u32)bpmem.dstalpha.enable, (bpmem.alphaFunc.hex>>16)&0xff);
|
||||
#endif
|
||||
|
||||
DVSTARTPROFILE();
|
||||
@ -198,14 +198,14 @@ void Flush()
|
||||
DVSTARTSUBPROFILE("VertexManager::Flush:textures");
|
||||
|
||||
u32 usedtextures = 0;
|
||||
for (u32 i = 0; i < (u32)sumem.genMode.numtevstages + 1; ++i)
|
||||
if (sumem.tevorders[i / 2].getEnable(i & 1))
|
||||
usedtextures |= 1 << sumem.tevorders[i/2].getTexMap(i & 1);
|
||||
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i)
|
||||
if (bpmem.tevorders[i / 2].getEnable(i & 1))
|
||||
usedtextures |= 1 << bpmem.tevorders[i/2].getTexMap(i & 1);
|
||||
|
||||
if (sumem.genMode.numindstages > 0)
|
||||
for (u32 i = 0; i < (u32)sumem.genMode.numtevstages + 1; ++i)
|
||||
if (sumem.tevind[i].IsActive() && sumem.tevind[i].bt < sumem.genMode.numindstages)
|
||||
usedtextures |= 1 << sumem.tevindref.getTexMap(sumem.tevind[i].bt);
|
||||
if (bpmem.genMode.numindstages > 0)
|
||||
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i)
|
||||
if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
|
||||
usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt);
|
||||
|
||||
u32 nonpow2tex = 0;
|
||||
for (int i = 0; i < 8; i++)
|
||||
@ -214,7 +214,7 @@ void Flush()
|
||||
{
|
||||
glActiveTexture(GL_TEXTURE0 + i);
|
||||
|
||||
FourTexUnits &tex = sumem.tex[i >> 2];
|
||||
FourTexUnits &tex = bpmem.tex[i >> 2];
|
||||
TextureMngr::TCacheEntry* tentry = TextureMngr::Load(i, (tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
|
||||
tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1,
|
||||
tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9, tex.texTlut[i&3].tlut_format);
|
||||
@ -284,7 +284,7 @@ void Flush()
|
||||
}
|
||||
|
||||
// run through vertex groups again to set alpha
|
||||
if (!g_Config.bDstAlphaPass && sumem.dstalpha.enable && sumem.blendmode.alphaupdate)
|
||||
if (!g_Config.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate)
|
||||
{
|
||||
ps = PixelShaderCache::GetShader(true);
|
||||
|
||||
@ -309,7 +309,7 @@ void Flush()
|
||||
// restore color mask
|
||||
Renderer::SetColorMask();
|
||||
|
||||
if (sumem.blendmode.blendenable || sumem.blendmode.subtract)
|
||||
if (bpmem.blendmode.blendenable || bpmem.blendmode.subtract)
|
||||
glEnable(GL_BLEND);
|
||||
}
|
||||
|
||||
|
@ -21,7 +21,7 @@
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
#include "SUMemory.h"
|
||||
#include "BPMemory.h"
|
||||
#include "VertexShaderGen.h"
|
||||
|
||||
struct VERTEXSHADER
|
||||
|
@ -71,7 +71,7 @@ Make AA apply instantly during gameplay if possible
|
||||
#include "Fifo.h"
|
||||
#include "OpcodeDecoding.h"
|
||||
#include "TextureMngr.h"
|
||||
#include "SUStructs.h"
|
||||
#include "BPStructs.h"
|
||||
#include "VertexLoader.h"
|
||||
#include "VertexLoaderManager.h"
|
||||
#include "VertexManager.h"
|
||||
@ -330,7 +330,7 @@ void DoState(unsigned char **ptr, int mode) {
|
||||
// Refresh state.
|
||||
if (mode == PointerWrap::MODE_READ)
|
||||
{
|
||||
SUReload();
|
||||
BPReload();
|
||||
RecomputeCachedArraybases();
|
||||
}
|
||||
}
|
||||
@ -347,7 +347,7 @@ void Video_Prepare(void)
|
||||
|
||||
TextureMngr::Init();
|
||||
|
||||
SUInit();
|
||||
BPInit();
|
||||
VertexManager::Init();
|
||||
Fifo_Init(); // must be done before OpcodeDecoder_Init()
|
||||
OpcodeDecoder_Init();
|
||||
|
@ -141,7 +141,7 @@ RasterFont::~RasterFont()
|
||||
|
||||
void RasterFont::printString(const char *s, double x, double y, double z)
|
||||
{
|
||||
int length = (int)strlen(s);
|
||||
int length = strlen(s);
|
||||
if (!length)
|
||||
return;
|
||||
|
||||
|
Reference in New Issue
Block a user