Tweak Vertex/Index buffer handling a bit.

This commit is contained in:
Jordan Woyak
2013-02-26 22:47:50 -06:00
parent bd14ad5300
commit 6b80e6f83c
6 changed files with 69 additions and 79 deletions

View File

@ -192,17 +192,17 @@ void VertexManager::PrepareVBuffers(int stride)
}
if(TdataSize)
{
memcpy(pIndices, TIBuffer, TdataSize * sizeof(u16));
memcpy(pIndices, GetTriangleIndexBuffer(), TdataSize * sizeof(u16));
pIndices += TdataSize;
}
if(LDataSize)
{
memcpy(pIndices, LIBuffer, LDataSize * sizeof(u16));
memcpy(pIndices, GetLineIndexBuffer(), LDataSize * sizeof(u16));
pIndices += LDataSize;
}
if(PDataSize)
{
memcpy(pIndices, PIBuffer, PDataSize * sizeof(u16));
memcpy(pIndices, GetPointIndexBuffer(), PDataSize * sizeof(u16));
}
IBuffers[CurrentIBuffer]->Unlock();
D3D::dev->SetStreamSource( 0, VBuffers[CurrentVBuffer], CurrentVBufferIndex, stride);
@ -266,7 +266,7 @@ void VertexManager::DrawVA(int stride)
if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
D3DPT_TRIANGLELIST,
0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumTriangles(),
TIBuffer,
GetTriangleIndexBuffer(),
D3DFMT_INDEX16,
s_pBaseBufferPointer,
stride)))
@ -280,7 +280,7 @@ void VertexManager::DrawVA(int stride)
if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
D3DPT_LINELIST,
0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumLines(),
LIBuffer,
GetLineIndexBuffer(),
D3DFMT_INDEX16,
s_pBaseBufferPointer,
stride)))
@ -294,7 +294,7 @@ void VertexManager::DrawVA(int stride)
if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
D3DPT_POINTLIST,
0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumPoints(),
PIBuffer,
GetPointIndexBuffer(),
D3DFMT_INDEX16,
s_pBaseBufferPointer,
stride)))