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Vulkan: Handle strided XFB copies
Where src_rect.width * 2 != dst_stride.
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@ -888,7 +888,7 @@ void TextureCache::EncodeYUYVTextureToMemory(void* dst_ptr, u32 dst_width, u32 d
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m_rgb_to_yuyv_shader);
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VkRect2D region = {{0, 0}, {output_width, dst_height}};
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draw.BeginRenderPass(m_texture_encoder->GetEncodingTextureFramebuffer(), region);
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draw.SetPSSampler(0, src_texture->GetView(), g_object_cache->GetPointSampler());
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draw.SetPSSampler(0, src_texture->GetView(), g_object_cache->GetLinearSampler());
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draw.DrawQuad(0, 0, static_cast<int>(output_width), static_cast<int>(dst_height), src_rect.left,
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src_rect.top, 0, src_rect.GetWidth(), src_rect.GetHeight(),
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static_cast<int>(src_texture->GetWidth()),
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