Rename bpmem.copyMipMapStrideChannels to bpmem.copyDestStride

As far as I can tell, it has nothing to do with the mipmap/half_scale functionality, but does change based on the width of the destination texture (and the destination texture is half the width if half_scale is set). The comment that was there (which dates back to the initial megacommit) seems to not have accounted for the width aspect; it was first used as an actual stride in bbbe898839 (the first commit that used it at all).
This commit is contained in:
Pokechu22
2023-10-29 17:54:51 -07:00
parent 9543555bfe
commit 6bad17b170
4 changed files with 35 additions and 38 deletions

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@ -56,7 +56,7 @@ enum
BPMEM_EFB_TL = 0x49,
BPMEM_EFB_WH = 0x4A,
BPMEM_EFB_ADDR = 0x4B,
BPMEM_MIPMAP_STRIDE = 0x4D,
BPMEM_EFB_STRIDE = 0x4D,
BPMEM_COPYYSCALE = 0x4E,
BPMEM_CLEAR_AR = 0x4F,
BPMEM_CLEAR_GB = 0x50,
@ -2426,35 +2426,32 @@ struct BPMemory
// the 3 offset matrices can either be indirect type, S-type, or T-type
// 6bit scale factor s is distributed across IND_MTXA/B/C.
// before using matrices scale by 2^-(s-17)
IND_MTX indmtx[3]; // 0x06-0x0e: GXSetIndTexMtx, 2x3 matrices
IND_IMASK imask; // 0x0f
TevStageIndirect tevind[16]; // 0x10-0x1f: GXSetTevIndirect
ScissorPos scissorTL; // 0x20
ScissorPos scissorBR; // 0x21
LPSize lineptwidth; // 0x22
u32 sucounter; // 0x23
u32 rascounter; // 0x24
TEXSCALE texscale[2]; // 0x25,0x26: GXSetIndTexCoordScale
RAS1_IREF tevindref; // 0x27: GXSetIndTexOrder
TwoTevStageOrders tevorders[8]; // 0x28-0x2f
TCoordInfo texcoords[8]; // 0x30-0x3f: s,t,s,t,s,t,s,t...
ZMode zmode; // 0x40
BlendMode blendmode; // 0x41
ConstantAlpha dstalpha; // 0x42
PEControl zcontrol; // 0x43: GXSetZCompLoc, GXPixModeSync
FieldMask fieldmask; // 0x44
u32 drawdone; // 0x45: bit1=1 if end of list
u32 unknown5; // 0x46: clock?
u32 petoken; // 0x47
u32 petokenint; // 0x48
X10Y10 copyTexSrcXY; // 0x49
X10Y10 copyTexSrcWH; // 0x4a
u32 copyTexDest; // 0x4b: CopyAddress (GXDispCopy and GXTexCopy use it)
u32 unknown6; // 0x4c
// usually set to 4 when dest is single channel, 8 when dest is 2 channel, 16 when dest is RGBA
// also, doubles whenever mipmap box filter option is set (excent on RGBA). Probably to do
// with number of bytes to look at when smoothing
u32 copyMipMapStrideChannels; // 0x4d
IND_MTX indmtx[3]; // 0x06-0x0e: GXSetIndTexMtx, 2x3 matrices
IND_IMASK imask; // 0x0f
TevStageIndirect tevind[16]; // 0x10-0x1f: GXSetTevIndirect
ScissorPos scissorTL; // 0x20
ScissorPos scissorBR; // 0x21
LPSize lineptwidth; // 0x22
u32 sucounter; // 0x23
u32 rascounter; // 0x24
TEXSCALE texscale[2]; // 0x25,0x26: GXSetIndTexCoordScale
RAS1_IREF tevindref; // 0x27: GXSetIndTexOrder
TwoTevStageOrders tevorders[8]; // 0x28-0x2f
TCoordInfo texcoords[8]; // 0x30-0x3f: s,t,s,t,s,t,s,t...
ZMode zmode; // 0x40
BlendMode blendmode; // 0x41
ConstantAlpha dstalpha; // 0x42
PEControl zcontrol; // 0x43: GXSetZCompLoc, GXPixModeSync
FieldMask fieldmask; // 0x44
u32 drawdone; // 0x45: bit1=1 if end of list
u32 unknown5; // 0x46: clock?
u32 petoken; // 0x47
u32 petokenint; // 0x48
X10Y10 copyTexSrcXY; // 0x49
X10Y10 copyTexSrcWH; // 0x4a
u32 copyTexDest; // 0x4b: CopyAddress (GXDispCopy and GXTexCopy use it)
u32 unknown6; // 0x4c
u32 copyDestStride; // 0x4d
u32 dispcopyyscale; // 0x4e
u32 clearcolorAR; // 0x4f
u32 clearcolorGB; // 0x50