mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-25 23:29:44 -06:00
D3D12: Simplify and fix MSAA EFB depth copy path
This commit is contained in:
@ -86,8 +86,7 @@ void DrawShadedTexQuad(D3DTexture2D* texture,
|
||||
u32 slice = 0,
|
||||
DXGI_FORMAT rt_format = DXGI_FORMAT_R8G8B8A8_UNORM,
|
||||
bool inherit_srv_binding = false,
|
||||
bool rt_multisampled = false,
|
||||
D3D12_DEPTH_STENCIL_DESC* depth_stencil_desc_override = nullptr
|
||||
bool rt_multisampled = false
|
||||
);
|
||||
|
||||
void DrawClearQuad(u32 Color, float z, D3D12_BLEND_DESC* blend_desc, D3D12_DEPTH_STENCIL_DESC* depth_stencil_desc, bool rt_multisampled);
|
||||
|
Reference in New Issue
Block a user