D3D12: Simplify and fix MSAA EFB depth copy path

This commit is contained in:
Stenzek
2016-02-21 16:55:43 +10:00
parent 649b94338e
commit 6bbf836ea9
6 changed files with 21 additions and 52 deletions

View File

@ -86,8 +86,7 @@ void DrawShadedTexQuad(D3DTexture2D* texture,
u32 slice = 0,
DXGI_FORMAT rt_format = DXGI_FORMAT_R8G8B8A8_UNORM,
bool inherit_srv_binding = false,
bool rt_multisampled = false,
D3D12_DEPTH_STENCIL_DESC* depth_stencil_desc_override = nullptr
bool rt_multisampled = false
);
void DrawClearQuad(u32 Color, float z, D3D12_BLEND_DESC* blend_desc, D3D12_DEPTH_STENCIL_DESC* depth_stencil_desc, bool rt_multisampled);