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D3D12: Simplify and fix MSAA EFB depth copy path
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@ -100,8 +100,6 @@ private:
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static unsigned int m_target_width;
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static unsigned int m_target_height;
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static D3D12_DEPTH_STENCIL_DESC m_depth_resolve_depth_stencil_desc;
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};
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} // namespace DX12
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