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D3D12: Simplify and fix MSAA EFB depth copy path
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@ -18,7 +18,7 @@ public:
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static D3D12_SHADER_BYTECODE GetColorMatrixPixelShader(bool multisampled);
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static D3D12_SHADER_BYTECODE GetColorCopyPixelShader(bool multisampled);
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static D3D12_SHADER_BYTECODE GetDepthMatrixPixelShader(bool multisampled);
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static D3D12_SHADER_BYTECODE GetDepthCopyPixelShader(bool multisampled);
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static D3D12_SHADER_BYTECODE GetDepthResolveToColorPixelShader();
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static D3D12_SHADER_BYTECODE GetClearPixelShader();
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static D3D12_SHADER_BYTECODE GetAnaglyphPixelShader();
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static D3D12_SHADER_BYTECODE GetReinterpRGBA6ToRGB8PixelShader(bool multisampled);
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