D3D12: Simplify and fix MSAA EFB depth copy path

This commit is contained in:
Stenzek
2016-02-21 16:55:43 +10:00
parent 649b94338e
commit 6bbf836ea9
6 changed files with 21 additions and 52 deletions

View File

@ -18,7 +18,7 @@ public:
static D3D12_SHADER_BYTECODE GetColorMatrixPixelShader(bool multisampled);
static D3D12_SHADER_BYTECODE GetColorCopyPixelShader(bool multisampled);
static D3D12_SHADER_BYTECODE GetDepthMatrixPixelShader(bool multisampled);
static D3D12_SHADER_BYTECODE GetDepthCopyPixelShader(bool multisampled);
static D3D12_SHADER_BYTECODE GetDepthResolveToColorPixelShader();
static D3D12_SHADER_BYTECODE GetClearPixelShader();
static D3D12_SHADER_BYTECODE GetAnaglyphPixelShader();
static D3D12_SHADER_BYTECODE GetReinterpRGBA6ToRGB8PixelShader(bool multisampled);