FramebufferManager: Implement EFB tile cache

The new tile cache is dynamic in size and can be turned on/off.
This commit is contained in:
Stenzek
2019-03-02 15:11:47 +10:00
parent 65216c9e87
commit 6bc4bfd26a
8 changed files with 240 additions and 159 deletions

View File

@ -136,6 +136,8 @@ const ConfigInfo<int> GFX_STEREO_DEPTH_PERCENTAGE{
// Graphics.Hacks
const ConfigInfo<bool> GFX_HACK_EFB_ACCESS_ENABLE{{System::GFX, "Hacks", "EFBAccessEnable"}, true};
const ConfigInfo<int> GFX_HACK_EFB_ACCESS_TILE_SIZE{{System::GFX, "Hacks", "EFBAccessTileSize"},
64};
const ConfigInfo<bool> GFX_HACK_BBOX_ENABLE{{System::GFX, "Hacks", "BBoxEnable"}, false};
const ConfigInfo<bool> GFX_HACK_FORCE_PROGRESSIVE{{System::GFX, "Hacks", "ForceProgressive"}, true};
const ConfigInfo<bool> GFX_HACK_SKIP_EFB_COPY_TO_RAM{{System::GFX, "Hacks", "EFBToTextureEnable"},