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FramebufferManager: Implement EFB tile cache
The new tile cache is dynamic in size and can be turned on/off.
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@ -128,6 +128,7 @@ struct VideoConfig final
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bool bEnablePixelLighting;
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bool bFastDepthCalc;
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bool bVertexRounding;
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int iEFBAccessTileSize;
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int iLog; // CONF_ bits
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int iSaveTargetId; // TODO: Should be dropped
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