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https://github.com/dolphin-emu/dolphin.git
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Add BootMii NAND import functionality
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@ -52,6 +52,7 @@
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#include "Core/State.h"
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#include "DiscIO/NANDContentLoader.h"
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#include "DiscIO/NANDImporter.h"
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#include "DolphinWX/AboutDolphin.h"
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#include "DolphinWX/Cheats/CheatsWindow.h"
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@ -168,6 +169,8 @@ void CFrame::BindMenuBarEvents()
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Bind(wxEVT_MENU, &CFrame::OnNetPlay, this, IDM_NETPLAY);
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Bind(wxEVT_MENU, &CFrame::OnInstallWAD, this, IDM_MENU_INSTALL_WAD);
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Bind(wxEVT_MENU, &CFrame::OnLoadWiiMenu, this, IDM_LOAD_WII_MENU);
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Bind(wxEVT_MENU, &CFrame::OnImportBootMiiBackup, this, IDM_IMPORT_NAND);
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Bind(wxEVT_MENU, &CFrame::OnExtractCertificates, this, IDM_EXTRACT_CERTIFICATES);
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Bind(wxEVT_MENU, &CFrame::OnFifoPlayer, this, IDM_FIFOPLAYER);
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Bind(wxEVT_MENU, &CFrame::OnConnectWiimote, this, IDM_CONNECT_WIIMOTE1, IDM_CONNECT_BALANCEBOARD);
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@ -1219,6 +1222,37 @@ void CFrame::OnInstallWAD(wxCommandEvent& event)
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}
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}
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void CFrame::OnImportBootMiiBackup(wxCommandEvent& WXUNUSED(event))
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{
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if (!AskYesNoT("Merging a new NAND over your currently selected NAND will overwrite any channels "
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"and savegames that already exist. This process is not reversible, so it is "
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"recommended that you keep backups of both NANDs. Are you sure you want to "
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"continue?"))
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return;
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wxString path = wxFileSelector(
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_("Select a BootMii NAND backup to import"), wxEmptyString, wxEmptyString, wxEmptyString,
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_("BootMii NAND backup file (*.bin)") + "|*.bin|" + wxGetTranslation(wxALL_FILES),
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wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this);
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const std::string file_name = WxStrToStr(path);
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if (file_name.empty())
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return;
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wxProgressDialog dialog(_("Importing NAND backup"), _("Working..."), 100, this,
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wxPD_APP_MODAL | wxPD_ELAPSED_TIME | wxPD_SMOOTH);
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DiscIO::NANDImporter().ImportNANDBin(file_name,
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[&dialog](size_t current_entry, size_t total_entries) {
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dialog.SetRange(total_entries);
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dialog.Update(current_entry);
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});
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UpdateLoadWiiMenuItem();
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}
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void CFrame::OnExtractCertificates(wxCommandEvent& WXUNUSED(event))
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{
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DiscIO::NANDImporter().ExtractCertificates(File::GetUserPath(D_WIIROOT_IDX));
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}
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void CFrame::UpdateLoadWiiMenuItem() const
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{
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GetMenuBar()->Refresh(true, nullptr);
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