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Add the VideoCommon PostProcessing class.
This class loads all the common PP shader configuration options and passes those options through to a inherited class that OpenGL or D3D will have. Makes it so all the common code for PP shaders is in VideoCommon instead of duplicating the code across each backend.
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@ -116,6 +116,11 @@ public:
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Section* GetOrCreateSection(const std::string& section);
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// This function is related to parsing data from lines of INI files
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// It's used outside of IniFile, which is why it is exposed publicly
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// In particular it is used in PostProcessing for its configuration
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static void ParseLine(const std::string& line, std::string* keyOut, std::string* valueOut);
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private:
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std::list<Section> sections;
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