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Add the VideoCommon PostProcessing class.
This class loads all the common PP shader configuration options and passes those options through to a inherited class that OpenGL or D3D will have. Makes it so all the common code for PP shaders is in VideoCommon instead of duplicating the code across each backend.
This commit is contained in:
@ -18,6 +18,7 @@ set(SRCS BPFunctions.cpp
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PixelEngine.cpp
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PixelShaderGen.cpp
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PixelShaderManager.cpp
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PostProcessing.cpp
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RenderBase.cpp
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Statistics.cpp
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TextureCacheBase.cpp
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304
Source/Core/VideoCommon/PostProcessing.cpp
Normal file
304
Source/Core/VideoCommon/PostProcessing.cpp
Normal file
@ -0,0 +1,304 @@
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <string>
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#include "Common/CommonPaths.h"
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#include "Common/FileUtil.h"
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#include "Common/IniFile.h"
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#include "Common/StringUtil.h"
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#include "VideoCommon/PostProcessing.h"
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#include "VideoCommon/VideoConfig.h"
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PostProcessingShaderImplementation::PostProcessingShaderImplementation()
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{
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m_timer.Start();
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}
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PostProcessingShaderImplementation::~PostProcessingShaderImplementation()
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{
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m_timer.Stop();
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}
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std::string PostProcessingShaderConfiguration::LoadShader(std::string shader)
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{
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// Load the shader from the configuration if there isn't one sent to us.
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if (shader == "")
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shader = g_ActiveConfig.sPostProcessingShader;
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m_current_shader = shader;
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// loading shader code
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std::string code;
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std::string path = File::GetUserPath(D_SHADERS_IDX) + shader + ".glsl";
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if (!File::Exists(path))
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{
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// Fallback to shared user dir
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path = File::GetSysDirectory() + SHADERS_DIR DIR_SEP + shader + ".glsl";
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}
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if (!File::ReadFileToString(path, code))
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{
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ERROR_LOG(VIDEO, "Post-processing shader not found: %s", path.c_str());
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return "";
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}
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LoadOptions(code);
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LoadOptionsConfiguration();
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return code;
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}
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void PostProcessingShaderConfiguration::LoadOptions(const std::string& code)
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{
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const std::string config_start_delimiter = "[configuration]";
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const std::string config_end_delimiter = "[/configuration]";
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size_t configuration_start = code.find(config_start_delimiter);
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size_t configuration_end = code.find(config_end_delimiter);
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m_options.clear();
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m_any_options_dirty = true;
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if (configuration_start == std::string::npos ||
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configuration_end == std::string::npos)
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{
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// Issue loading configuration or there isn't one.
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return;
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}
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std::string configuration_string = code.substr(configuration_start + config_start_delimiter.size(),
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configuration_end - configuration_start - config_start_delimiter.size());
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std::istringstream in(configuration_string);
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struct GLSLStringOption
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{
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std::string m_type;
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std::vector<std::pair<std::string, std::string>> m_options;
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};
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std::vector<GLSLStringOption> option_strings;
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GLSLStringOption* current_strings = nullptr;
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while (!in.eof())
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{
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std::string line;
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if (std::getline(in, line))
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{
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#ifndef _WIN32
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// Check for CRLF eol and convert it to LF
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if (!line.empty() && line.at(line.size()-1) == '\r')
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{
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line.erase(line.size()-1);
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}
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#endif
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if (line.size() > 0)
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{
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if (line[0] == '[')
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{
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size_t endpos = line.find("]");
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if (endpos != std::string::npos)
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{
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// New section!
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std::string sub = line.substr(1, endpos - 1);
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option_strings.push_back({ sub });
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current_strings = &option_strings.back();
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}
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}
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else
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{
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if (current_strings)
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{
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std::string key, value;
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IniFile::ParseLine(line, &key, &value);
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if (!(key == "" && value == ""))
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current_strings->m_options.push_back(std::make_pair(key, value));
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}
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}
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}
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}
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}
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for (const auto& it : option_strings)
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{
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ConfigurationOption option;
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option.m_dirty = true;
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if (it.m_type == "OptionBool")
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option.m_type = ConfigurationOption::OptionType::OPTION_BOOL;
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else if (it.m_type == "OptionRangeFloat")
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option.m_type = ConfigurationOption::OptionType::OPTION_FLOAT;
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else if (it.m_type == "OptionRangeInteger")
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option.m_type = ConfigurationOption::OptionType::OPTION_INTEGER;
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for (const auto& string_option : it.m_options)
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{
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if (string_option.first == "GUIName")
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{
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option.m_gui_name = string_option.second;
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}
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else if (string_option.first == "OptionName")
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{
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option.m_option_name = string_option.second;
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}
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else if (string_option.first == "DependentOption")
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{
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option.m_dependent_option = string_option.second;
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}
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else if (string_option.first == "MinValue" ||
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string_option.first == "MaxValue" ||
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string_option.first == "DefaultValue" ||
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string_option.first == "StepAmount")
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{
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std::vector<s32>* output_integer = nullptr;
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std::vector<float>* output_float = nullptr;
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if (string_option.first == "MinValue")
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{
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output_integer = &option.m_integer_min_values;
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output_float = &option.m_float_min_values;
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}
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else if (string_option.first == "MaxValue")
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{
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output_integer = &option.m_integer_max_values;
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output_float = &option.m_float_max_values;
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}
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else if (string_option.first == "DefaultValue")
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{
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output_integer = &option.m_integer_values;
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output_float = &option.m_float_values;
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}
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else if (string_option.first == "StepAmount")
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{
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output_integer = &option.m_integer_step_values;
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output_float = &option.m_float_step_values;
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}
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if (option.m_type == ConfigurationOption::OptionType::OPTION_BOOL)
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{
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TryParse(string_option.second, &option.m_bool_value);
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}
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else if (option.m_type == ConfigurationOption::OptionType::OPTION_INTEGER)
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{
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TryParseVector(string_option.second, output_integer);
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if (output_integer->size() > 4)
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output_integer->erase(output_integer->begin() + 4, output_integer->end());
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}
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else if (option.m_type == ConfigurationOption::OptionType::OPTION_FLOAT)
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{
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TryParseVector(string_option.second, output_float);
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if (output_float->size() > 4)
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output_float->erase(output_float->begin() + 4, output_float->end());
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}
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}
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}
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m_options[option.m_option_name] = option;
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}
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}
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void PostProcessingShaderConfiguration::LoadOptionsConfiguration()
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{
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IniFile ini;
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ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
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std::string section = m_current_shader + "-options";
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for (auto& it : m_options)
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{
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switch (it.second.m_type)
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{
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case ConfigurationOption::OptionType::OPTION_BOOL:
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ini.GetOrCreateSection(section)->Get(it.second.m_option_name, &it.second.m_bool_value, it.second.m_bool_value);
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break;
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case ConfigurationOption::OptionType::OPTION_INTEGER:
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{
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std::string value;
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ini.GetOrCreateSection(section)->Get(it.second.m_option_name, &value);
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if (value != "")
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TryParseVector(value, &it.second.m_integer_values);
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}
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break;
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case ConfigurationOption::OptionType::OPTION_FLOAT:
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{
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std::string value;
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ini.GetOrCreateSection(section)->Get(it.second.m_option_name, &value);
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if (value != "")
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TryParseVector(value, &it.second.m_float_values);
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}
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break;
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}
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}
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}
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void PostProcessingShaderConfiguration::SaveOptionsConfiguration()
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{
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IniFile ini;
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ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
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std::string section = m_current_shader + "-options";
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for (auto& it : m_options)
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{
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switch (it.second.m_type)
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{
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case ConfigurationOption::OptionType::OPTION_BOOL:
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{
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ini.GetOrCreateSection(section)->Set(it.second.m_option_name, it.second.m_bool_value);
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}
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break;
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case ConfigurationOption::OptionType::OPTION_INTEGER:
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{
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std::string value = "";
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for (size_t i = 0; i < it.second.m_integer_values.size(); ++i)
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value += StringFromFormat("%d%s", it.second.m_integer_values[i], i == (it.second.m_integer_values.size() - 1) ? "": ", ");
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ini.GetOrCreateSection(section)->Set(it.second.m_option_name, value);
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}
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break;
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case ConfigurationOption::OptionType::OPTION_FLOAT:
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{
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std::string value = "";
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for (size_t i = 0; i < it.second.m_float_values.size(); ++i)
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value += StringFromFormat("%f%s", it.second.m_float_values[i], i == (it.second.m_float_values.size() - 1) ? "": ", ");
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ini.GetOrCreateSection(section)->Set(it.second.m_option_name, value);
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}
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break;
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}
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}
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ini.Save(File::GetUserPath(F_DOLPHINCONFIG_IDX));
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}
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void PostProcessingShaderConfiguration::ReloadShader()
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{
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m_current_shader = "";
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}
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void PostProcessingShaderConfiguration::SetOptionf(std::string option, int index, float value)
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{
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auto it = m_options.find(option);
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it->second.m_float_values[index] = value;
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it->second.m_dirty = true;
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m_any_options_dirty = true;
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}
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void PostProcessingShaderConfiguration::SetOptioni(std::string option, int index, s32 value)
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{
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auto it = m_options.find(option);
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it->second.m_integer_values[index] = value;
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it->second.m_dirty = true;
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m_any_options_dirty = true;
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}
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void PostProcessingShaderConfiguration::SetOptionb(std::string option, bool value)
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{
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auto it = m_options.find(option);
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it->second.m_bool_value = value;
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it->second.m_dirty = true;
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m_any_options_dirty = true;
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}
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104
Source/Core/VideoCommon/PostProcessing.h
Normal file
104
Source/Core/VideoCommon/PostProcessing.h
Normal file
@ -0,0 +1,104 @@
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include <map>
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#include <string>
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#include <vector>
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#include "Common/StringUtil.h"
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#include "Common/Timer.h"
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class PostProcessingShaderConfiguration
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{
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public:
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struct ConfigurationOption
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{
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enum OptionType
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{
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OPTION_BOOL = 0,
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OPTION_FLOAT,
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OPTION_INTEGER,
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};
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bool m_bool_value;
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std::vector<float> m_float_values;
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std::vector<s32> m_integer_values;
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std::vector<float> m_float_min_values;
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std::vector<s32> m_integer_min_values;
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std::vector<float> m_float_max_values;
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std::vector<s32> m_integer_max_values;
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std::vector<float> m_float_step_values;
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std::vector<s32> m_integer_step_values;
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OptionType m_type;
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std::string m_gui_name;
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std::string m_option_name;
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std::string m_dependent_option;
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bool m_dirty;
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};
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typedef std::map<std::string, ConfigurationOption> ConfigMap;
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PostProcessingShaderConfiguration() : m_current_shader("") {}
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virtual ~PostProcessingShaderConfiguration() {}
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// Loads the configuration with a shader
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// If the argument is "" the class will load the shader from the g_activeConfig option.
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// Returns the loaded shader source from file
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std::string LoadShader(std::string shader = "");
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void SaveOptionsConfiguration();
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void ReloadShader();
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std::string GetShader() { return m_current_shader; }
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bool IsDirty() { return m_any_options_dirty; }
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void SetDirty(bool dirty) { m_any_options_dirty = dirty; }
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bool HasOptions() { return m_options.size() > 0; }
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ConfigMap& GetOptions() { return m_options; }
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const ConfigurationOption& GetOption(const std::string& option) { return m_options[option]; }
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// For updating option's values
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void SetOptionf(std::string option, int index, float value);
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void SetOptioni(std::string option, int index, s32 value);
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void SetOptionb(std::string option, bool value);
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private:
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bool m_any_options_dirty;
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std::string m_current_shader;
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ConfigMap m_options;
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void LoadOptions(const std::string& code);
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void LoadOptionsConfiguration();
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};
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class PostProcessingShaderImplementation
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{
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public:
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PostProcessingShaderImplementation();
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virtual ~PostProcessingShaderImplementation();
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PostProcessingShaderConfiguration* GetConfig() { return &m_config; }
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// Should be implemented by the backends for backend specific code
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virtual void BindTargetFramebuffer() = 0;
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virtual void BlitToScreen() = 0;
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virtual void Update(u32 width, u32 height) = 0;
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virtual void ApplyShader() = 0;
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protected:
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bool m_enable;
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u32 m_width;
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u32 m_height;
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// Timer for determining our time value
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Common::Timer m_timer;
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PostProcessingShaderConfiguration m_config;
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};
|
@ -59,6 +59,8 @@ int Renderer::s_target_height;
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int Renderer::s_backbuffer_width;
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int Renderer::s_backbuffer_height;
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PostProcessingShaderImplementation* Renderer::m_post_processor;
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TargetRectangle Renderer::target_rc;
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int Renderer::s_LastEFBScale;
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|
@ -115,6 +115,8 @@ public:
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static PEControl::PixelFormat GetPrevPixelFormat() { return prev_efb_format; }
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static void StorePixelFormat(PEControl::PixelFormat new_format) { prev_efb_format = new_format; }
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PostProcessingShaderImplementation* GetPostProcessor() { return m_post_processor; }
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protected:
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static void CalculateTargetScale(int x, int y, int &scaledX, int &scaledY);
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@ -153,6 +155,8 @@ protected:
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FPSCounter m_fps_counter;
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static PostProcessingShaderImplementation* m_post_processor;
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private:
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static PEControl::PixelFormat prev_efb_format;
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static unsigned int efb_scale_numeratorX;
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|
@ -56,6 +56,7 @@
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<ClCompile Include="PixelEngine.cpp" />
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<ClCompile Include="PixelShaderGen.cpp" />
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<ClCompile Include="PixelShaderManager.cpp" />
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<ClCompile Include="PostProcessing.cpp" />
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<ClCompile Include="RenderBase.cpp" />
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<ClCompile Include="Statistics.cpp" />
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<ClCompile Include="stdafx.cpp">
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@ -105,6 +106,7 @@
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<ClInclude Include="PixelEngine.h" />
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<ClInclude Include="PixelShaderGen.h" />
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<ClInclude Include="PixelShaderManager.h" />
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<ClInclude Include="PostProcessing.h" />
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<ClInclude Include="RenderBase.h" />
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<ClInclude Include="ShaderGenCommon.h" />
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<ClInclude Include="Statistics.h" />
|
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@ -148,4 +150,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
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<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
@ -107,6 +107,9 @@
|
||||
<ClCompile Include="OnScreenDisplay.cpp">
|
||||
<Filter>Util</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="PostProcessing.cpp">
|
||||
<Filter>Util</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Statistics.cpp">
|
||||
<Filter>Util</Filter>
|
||||
</ClCompile>
|
||||
@ -234,6 +237,9 @@
|
||||
<ClInclude Include="OnScreenDisplay.h">
|
||||
<Filter>Util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="PostProcessing.h">
|
||||
<Filter>Util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Statistics.h">
|
||||
<Filter>Util</Filter>
|
||||
</ClInclude>
|
||||
@ -266,4 +272,4 @@
|
||||
<ItemGroup>
|
||||
<Text Include="CMakeLists.txt" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
Reference in New Issue
Block a user