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Add the VideoCommon PostProcessing class.
This class loads all the common PP shader configuration options and passes those options through to a inherited class that OpenGL or D3D will have. Makes it so all the common code for PP shaders is in VideoCommon instead of duplicating the code across each backend.
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@ -59,6 +59,8 @@ int Renderer::s_target_height;
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int Renderer::s_backbuffer_width;
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int Renderer::s_backbuffer_height;
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PostProcessingShaderImplementation* Renderer::m_post_processor;
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TargetRectangle Renderer::target_rc;
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int Renderer::s_LastEFBScale;
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