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D3D: Fix crash on some drivers with small textures
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@ -11,7 +11,7 @@ namespace DX11
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namespace D3D
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{
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void ReplaceRGBATexture2D(ID3D11Texture2D* pTexture, const u8* buffer, unsigned int width, unsigned int height, unsigned int pitch, unsigned int level, D3D11_USAGE usage);
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void ReplaceRGBATexture2D(ID3D11Texture2D* pTexture, const u8* buffer, unsigned int width, unsigned int height, unsigned int expanded_width, unsigned int level, D3D11_USAGE usage);
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}
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class D3DTexture2D
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