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OGL: Fix broken stereoscopy geometry shader for EFB copies
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@ -62,6 +62,7 @@ void main()
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gl_Layer = layer;
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gl_Layer = layer;
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EmitVertex();
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EmitVertex();
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}
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}
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}
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EndPrimitive();
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EndPrimitive();
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}
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}
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)GLSL";
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)GLSL";
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