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Make DolphinAnalytics a true singleton - static local variables are initialized in a thread safe manner since C++11
Also works around a Visual Studio 2017 bug where static inline class fields are destructed multiple times
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@ -745,7 +745,7 @@ void SConfig::SetRunningGameMetadata(const std::string& game_id, const std::stri
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HLE::Reload();
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PatchEngine::Reload();
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HiresTexture::Update();
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DolphinAnalytics::Instance()->ReportGameStart();
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DolphinAnalytics::Instance().ReportGameStart();
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}
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}
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