Make DolphinAnalytics a true singleton - static local variables are initialized in a thread safe manner since C++11

Also works around a Visual Studio 2017 bug where static inline class fields are destructed multiple times
This commit is contained in:
Silent
2019-06-23 19:26:07 +02:00
parent 5262f39026
commit 6c21811090
11 changed files with 16 additions and 25 deletions

View File

@ -1282,7 +1282,7 @@ void Renderer::Swap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u6
perf_sample.speed_ratio = SystemTimers::GetEstimatedEmulationPerformance();
perf_sample.num_prims = stats.thisFrame.numPrims + stats.thisFrame.numDLPrims;
perf_sample.num_draw_calls = stats.thisFrame.numDrawCalls;
DolphinAnalytics::Instance()->ReportPerformanceInfo(std::move(perf_sample));
DolphinAnalytics::Instance().ReportPerformanceInfo(std::move(perf_sample));
if (IsFrameDumping())
DumpCurrentFrame(xfb_entry->texture.get(), xfb_rect, ticks);