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Merge pull request #1501 from degasus/texture_creation
D3D: remove load texture on creation optimization
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@ -81,30 +81,23 @@ void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
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D3D::ReplaceRGBATexture2D(texture->GetTex(), TextureCache::temp, width, height, expanded_width, level, usage);
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}
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TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width,
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unsigned int height, unsigned int expanded_width,
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TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, unsigned int height,
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unsigned int tex_levels, PC_TexFormat pcfmt)
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{
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D3D11_USAGE usage = D3D11_USAGE_DEFAULT;
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D3D11_CPU_ACCESS_FLAG cpu_access = (D3D11_CPU_ACCESS_FLAG)0;
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D3D11_SUBRESOURCE_DATA srdata, *data = nullptr;
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if (tex_levels == 1)
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{
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usage = D3D11_USAGE_DYNAMIC;
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cpu_access = D3D11_CPU_ACCESS_WRITE;
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srdata.pSysMem = TextureCache::temp;
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srdata.SysMemPitch = 4 * expanded_width;
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data = &srdata;
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}
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const D3D11_TEXTURE2D_DESC texdesc = CD3D11_TEXTURE2D_DESC(DXGI_FORMAT_R8G8B8A8_UNORM,
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width, height, 1, tex_levels, D3D11_BIND_SHADER_RESOURCE, usage, cpu_access);
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ID3D11Texture2D *pTexture;
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const HRESULT hr = D3D::device->CreateTexture2D(&texdesc, data, &pTexture);
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const HRESULT hr = D3D::device->CreateTexture2D(&texdesc, nullptr, &pTexture);
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CHECK(SUCCEEDED(hr), "Create texture of the TextureCache");
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TCacheEntry* const entry = new TCacheEntry(new D3DTexture2D(pTexture, D3D11_BIND_SHADER_RESOURCE));
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@ -116,9 +109,6 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width,
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SAFE_RELEASE(pTexture);
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if (tex_levels != 1)
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entry->Load(width, height, expanded_width, 0);
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return entry;
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}
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